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  1. #4921
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,215
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    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    No, anything below 4* I just toss out, 3*++ are shit even with Synergy

  2. #4922
    Ridill
    Join Date
    Dec 2009
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    9,653
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    Asura

    Quote Originally Posted by Yuri-G View Post
    do you guys keep 3* equipment for synergy?

    I'm running low on space. thinking I want to keep some of the pieces where I don't have anything better in the realm. but not sure if that's worth it or not?
    It is but not by much. Certain pieces of armor surely are worth keeping around though. As you start getting the most recent 5* armor and weapons you can start trashing 3++ pieces because most of them will be pure trash even with sinergy.

  3. #4923
    Ridill
    Join Date
    Dec 2009
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    9,653
    BG Level
    8
    FFXI Server
    Asura

    Seymour: Black 5*, Summon 5*, Darkness 5*.
    New White Magic> Ultra Cure: super large heal+ Esuna. (Curaja potency)
    New Spelblade> Water Sparrow: 2 hit single target water damage.

    Yuna's BSB is also quite interesting. Her first command enters summon mode which changes both of her commands. The first is a 4 hit NE AoE (which also deactivates summon mode after use) and the second adds AoE damage on top of the party heal.

  4. #4924
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    What does "Enter summon mode" mean? As in; she has 2 burst commands, and the first one changes both of her commands to something new, and changes it back to the first 2 burst commands when used? Or does it end her burst completely? So she essentially has 4 burst commands?

  5. #4925
    Ridill
    Join Date
    Dec 2009
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    9,653
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    8
    FFXI Server
    Asura

    Quote Originally Posted by Uzor View Post
    What does "Enter summon mode" mean? As in; she has 2 burst commands, and the first one changes both of her commands to something new, and changes it back to the first 2 burst commands when used? Or does it end her burst completely? So she essentially has 4 burst commands?
    Ok I'll try to explain again: her first commands are Summon: Valefor (which enters this summon mode) and her AoE heal (which heals the party like every other similar command in other bursts). After you enter summon mode the first command will deal 4 AoE non-elemental blasts (and after use you exit summon mode) while the second one adds an AoE attack on top of the heal (and doesn't end summon mode after use).

  6. #4926
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Anyone know when's the next good banner with a spear? Spear is like the only weapon set I have without a native 5* and it's really annoying having to use characters that can only use spears ( and daggers )

  7. #4927
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    FFXIII banner 2 has a spear but no idea if it's good

  8. #4928
    Salvage Bans
    Join Date
    Jul 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Ratatapa View Post
    FFXIII banner 2 has a spear but no idea if it's good
    Seeing as this is the very last banner before the next format change which changes the banner format to 2x BSB @ 1% each + 4x SSB @ 2% each as opposed to the current 3 BSB/SSB @ 1% each, and the contents of the banner are weak overall (the spear itself is nice, having a dual offensive breakdown on the SSB), I would steer clear from this one.

    FF6 banner 2, FF10 banner 1, FF7 banner 2, FF9 banner 1, and FF2 banner 1 all have spears on them and follow the new banner format, with the last 2 probably being the best ones overall. If you really want a spear, I'd assume we'd get fest banners to correspond to the trial of the five ultimates event whenever that drops, and one of the banners in JP was a dragoon/machinist themed banner with 3 spears on it (1 burst and 2 SSBs), though they normally change up the fest banners on us so that may or may not be worth holding out for.

  9. #4929
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
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    43,459
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    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Getting in what orb fest I can on vacation. Did they up gigant drop rate? 6/6 so far on majors.

  10. #4930
    Black Belt
    Join Date
    Aug 2005
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    Quetzalcoatl

    The gigantuars have always been 100% major drop rate. The small and group ones aren't guaranteed drop, but can drop them. I believe the single cactuar is guaranteed a greater orb or better though.

    They do seem to have upped the chance of running in to them though.

    I believe gigantuars in lower difficulties are also a guaranteed major drop. At least I've always got a major from them the few times I've ran in to them on lower difficulties.

  11. #4931
    Old Merits
    Join Date
    Nov 2009
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    6
    FFXI Server
    Shiva

    Gigantuars are 100% major, cactuars are 100% greater, and everything else (on +) is normal with a small chance at greater

  12. #4932
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Gilgamesh

    I think I keep having this misconception everytime.

  13. #4933
    Relic Shield
    Join Date
    Jan 2016
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    1,829
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    Quote Originally Posted by Alkar View Post
    Ok I'll try to explain again: her first commands are Summon: Valefor (which enters this summon mode) and her AoE heal (which heals the party like every other similar command in other bursts). After you enter summon mode the first command will deal 4 AoE non-elemental blasts (and after use you exit summon mode) while the second one adds an AoE attack on top of the heal (and doesn't end summon mode after use).
    Oh, that's pretty interesting. So the first command enters/exits a mode which modifies both commands? That's surprisingly tactical.

  14. #4934
    Relic Shield
    Join Date
    Jan 2016
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    Quote Originally Posted by Yuri-G View Post
    do you guys keep 3* equipment for synergy?

    I'm running low on space. thinking I want to keep some of the pieces where I don't have anything better in the realm. but not sure if that's worth it or not?
    Check your values using the simulator. Some 3 star armors are ok if they're heavily specialized, like FFV luminous robe, as well as bracers. A few of the weapons like axes and elemental boost weapons have niche value. The vast majority are just not worth the hassle though.

  15. #4935
    Salvage Bans
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    Jul 2008
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    Quetzalcoatl

    Quote Originally Posted by Uzor View Post
    The gigantuars have always been 100% major drop rate. The small and group ones aren't guaranteed drop, but can drop them. I believe the single cactuar is guaranteed a greater orb or better though.

    They do seem to have upped the chance of running in to them though.

    I believe gigantuars in lower difficulties are also a guaranteed major drop. At least I've always got a major from them the few times I've ran in to them on lower difficulties.
    The 2015 orbfests didn't guarantee a drop on normal and giant cactuars. Normal cactuars dropped 3* with chance of 4*, and gigantaurs were 4* with chance of 5*, and mini cactuars didn't exist. https://ffrk.denagames.com/dff/stati...tro_pict02.png for what 2015 orbfests advertised.

    All of the fests we've had in 2016 have had guaranteed 4* and 5* on normal cactuar and gigantaur respectively regardless of difficulty with spawn rate being lower in the lower difficulties, and mini cactuars just function as trash mobs dropping whatever trash mobs normally drop in that difficulty (3* and 4* in +) but with 5 mobs instead of 2 in the wave.

    And yes, the spawn rate is definitely way up on this fest. This fest has a ~6.5 stam per greater orb equivalent based on FFRK inspector data, vs around 9.3 from the weekend and spring fests, with major orb rate about 2x higher than the last fests.

  16. #4936
    Relic Horn
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    Dec 2007
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    3,411
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    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    It seems like more small and medium cactaurs, but I feel like I've seen less big ones. I've probably done about 8 runs of 120 stamina (about 140 individual waves) and I've seen maybe 3? big cactaurs. And I don't think any of my normal ones have managed to drop a major. ><

  17. #4937
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
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    Lenette Valkyr
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    Gilgamesh

    Ive gotten 7 big in line 3 full runs of 160 stam

  18. #4938

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2010
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    BG Level
    2
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    Odin

    Quick question for my fellow RKer's: I have 5 different books for Tyro, since I've learned the 3 SBs should i just use them as rosetta stones for other stronger gear or what?

  19. #4939
    Ridill
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    Asura

    Quote Originally Posted by Darkruler View Post
    Quick question for my fellow RKer's: I have 5 different books for Tyro, since I've learned the 3 SBs should i just use them as rosetta stones for other stronger gear or what?
    Nah, keep them. In JP they've recently added 2 characters with book access so if we ever get something worthwhile with Core sinergy you'll have weapons for them :D

  20. #4940
    A. Body
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    Sep 2007
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    Gilgamesh

    welp, down to 0 stamina now with enough time to refill for XII/phase 2. refreshed phase 1 about 20x, got about 97 major orbs post-conversion, 13.5M gil, 13 characters up to 65 (though some of those where already partway there) and another 5-6 up to 50. i'm ending with enough MSO to take a 5* to R3, and enough ice stocked for R3 chain blizzaga + sapphire shot, and after the XII event i'll have enough MEO to support R3 saint's cross and full charge.

    only problem i'm running into now is the need for a ton of MC2 lodes. currently sitting on 9 characters eligible for double-breaks and only 5 lodes.

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