
Originally Posted by
Corwen
The multiplier on TR is actually slightly higher than SC (3.5 vs 3.4) assuming 170 SPD, but loses ground for the fact theres no damage boost gear or attach element effect that will boost TR. The fact that it drains HP is also quite valuable in high level fights, as that person can stay healed while dealing good damage, and your healer can focus on keeping the other 4 alive.
That said, it does use 3 valuable orb types, including the highly sought after wind orbs as its primary. For cid mission purposes, it conflicts with full charge, dark zone, and saint cross and I would personally rank it lower in priority than those 3.