Did it but didnt work, did find the problem though, google ply games wasnt signed in, logged into RK through it and fixed it, tyvm all for trying to help, have to walk 2 hr roundtrip to local grocery store to play now and was gonna be sad if I couldnt log in today.
Edit: google account app seems to not be working, cant do 100 gems, so that may be why it wasnt working, oh well.
9 times out of 10 I find if some phone game is giving me shit, Google Play is usually the cause. Doesn't load, crashes, fails to sync, or whatever. The cumulative lag RK seems to be getting the more they add to the game for me is just adding frustration. Setting up for a fight can easily take 10m because of it.
Clearing the cache for the game should make a noticeable difference.
First pull is free it seems
Is it first 11 pull free, or single pull free?
First single.
First single pull: free
Second single pull: 100 gem
Third+ single pull: Normal price
Question about Reflect and Double Cast
Exemple I have Edea with Blizzaja and the U+ boss can counter with reflect, can it happen
Blizzaja > counter Reflect > double casted Blizzaja
or will it always be Blizzaja > double casted blizzaja > counter reflrect
That might be a new JP feature, I wouldn't mind a free single pull on every banner :D
Just tested this on 5 dooms tiamat (which has 100% chance to counter BLK spells with reflect), the result was that the counter would trigger after the first hit, leading to the extra cast being reflected, so probably not a good idea to bring double cast to ruby dragon.
I was actually going to use a hope or rinoa bsb rw strat for u+ as the commands arent reflectable and should destroy it.
So I tested Stitch in Time with Edge and 380 Magic and Water Veil, also with the ninja ability up RM.
Before: 3300
After: 3700
Phantasm
Before: 6300
After: 6900
So it seems to be almost a 10% increase in damage. Really disappointing for a 6* ability on a limited class.
That was with synergy too.
Doesn't seem worth it to me. I guess the new scales make Ninja magic kind of good against high res bosses? After 12 casts that averages an extra 5000 damage.
Unfortunately ninja's res-piercing magic recently got nerfed to have a soft cap at 370 MAG, so there is very little gain going past that point.
Stitch in Time is 30% MAG buff but yeah, not worth it on Ninjas if you're already hitting the cap. However Tyro and Fujin will be able to make better use of it due to access to other schools with higher MAG soft caps.
i scored edge's SSB mag+ katana from the celerity banner and yeah, even with synergy and mag+ gear, damage output is rather pitiful.
So I should keep it?
the only 6* abilities I kept a copy of were snowspell strike, mug bloodlust, and lifebane. the rest I shattered however many copies I had
ymmv
I dunno how much good the thief one will do for me, or the NIN if all it gives me is like 400 damage extra.
Well, the thief one stacks with breakdowns, so it's another layer of mitigation for when you need it.
Unfortunately, they only applied this to the DU banner, and not the 2nd ff7 banner that dropped at the same time as this one, though it is possible they implement this with the next event. Either way, getting a free SSB or better 14% of the time once a month is way better than the 11 in 100,000 chance that the 3x daily free banner offers that will most likely just be generic/shared trash even if you do manage to hit.