Bleh, I forgot about that. I haven't 4* dived anyone yet, but I also haven't done any mote dungeons. So if I pull it, I'll have some work to do!
One of the game's main antagonists is womanizing octopus with an allergy-suffering blobmonster as a friend, so...
If memory serves, you first encounter that enemy type in Zozo, which is basically a nest of criminals. Realistically, she's probably supposed to be a courtesan of some sort. A mix of Nintendo censorship and Woolsey translations probably won us the Misty name, though.
Lots of censhored ship happened, even in other games but yeah
https://tcrf.net/Final_Fantasy_VI
Getting a constant reminder of why i hated that fucking Caius fight the last time around.
Yeah it was extreme bullshit, but i *think* shellga "cures" the resist reduction to keep him from 1 shotting you.
Ultimate battles format has been changed now in JP, starting from the Tidus event: Ultimate (/w MC3), Ultimate ++ (CM), Ruin + (new tier recently added in Multi). Rewards have been adjusted accordingly with Ruin+ handing out 5 Rosetta stones and overall more orbs/crystals.
Shellga doesn't change the resist reduction but it makes it harder to be killed. The debuff ID is the same as Celes's default RES up so that will counter and be countered by it, as well as garnet's RES up from divine guardian.
https://www.youtube.com/watch?v=yEyxBcklggk
gdi, so many dupes.
This, and also, using an atk/mag dual break SB will replace his +20% atk/mag buff from body and soul with a debuff effectively turning +20% ATK/MAG into -20% or 25%, though do keep in mind the reverse holds true as well in that body and soul will overwrite atk/mag dual breaks if he decides to use it again.
Yay more mythril!
didn't see that eagle eye shot coming
Regarding the Record Sphere stuff, I'm kind of getting that you spend motes on small stat increases and to unlock abilities you otherwise couldn't use. Couple of questions:
- Does going down one path lock you into it, or can you jump around between job classes?
- Seeing a lot of OK Mote talk here, with people trying to reach a certain number of motes. How many do I want/need, and why?
You can do all path np'
3* motes are easy getting but 4* are rarer do you need to plan who to use 4* motes on
OK motes are needed to unlock the first sphere level of each class for onion knight
You need 12 total, but you get 5 by doing cid missions
So you need to farm 7 ( or 6 if you're strong enough to do ultimate +)
OK is complete shit before 93 and close to unlevelable until 95. If you have the resources to, just exp bomb him to 99. Of course, this is only assuming you got one of his relics. Otherwise there's no immediate reason to level him at the moment.
Just back row him with an EXP materia and have someone else tackle dragons. If you didn't get relics, the best thing to do with OK is to unlock Support, Celerity, and mage paths. Unless you plan on A-teaming him having combat is only good for SB spam and sage is unnecessary unless you're min-maxing. Celerity 5* gives you access to Ninja 5*, and Support 5* gives you Full Break.
Up to 143 mythril after catching up 100% ( including logins MO and squall event)
Resisting the urge to pull tonight