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  1. #6881
    Prime Minister of Salt

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    Quote Originally Posted by Ratatapa View Post
    Up to 143 mythril after catching up 100% ( including logins MO and squall event)

    Resisting the urge to pull tonight
    Give in to the waifus

  2. #6882
    Relic Shield
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    Shiva

    Are the current mote dungeons pretty much level 99 content? I tried a couple, and lost badly. Didn't seem like a case of doing things differently being the difference between a win and a loss.

    Also, same question for Ultimate+ stuff. In the FFIII event, I managed to master everything up to the Red Dragon Ultimate fight, which I merely got "Expert" on. Might have pulled Master, but I forgot about Mental Break.

    On the Ultimate+ fight, I got Great Tortoise down, but had basically nothing left in the tank for Salamander. Offense was too much, even using Sentinel's Grimoire.

  3. #6883
    Ridill
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    You likely need better hones for Ultimate+ and to exploit their weaknesses for additional damage. Don't worry too much about it though, you'll get there eventually.

  4. #6884
    Salvage Bans
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    Quote Originally Posted by Francisco View Post
    On the Ultimate+ fight, I got Great Tortoise down, but had basically nothing left in the tank for Salamander. Offense was too much, even using Sentinel's Grimoire.
    This fight is probably a bad example, since it's really 4 back-to-back fights with what seems to be no Ability-recharging yellow potions (forget what they are called) in between. Even I was worried about hones on this one. Since every time a new monster popped up I had to re-debuff, and I only had 4 charges on Full Break, and Breakdowns.

    ...but, I think overall the answer your question is; yes, you should be able to do all the current content with level 80 synergy characters (99s will make is -slightly- easier) with proper hones and 5 star gear.

  5. #6885
    BG Medical's Student of Medicine
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    Ethers.

    Sent from my XT1650 using Tapatalk

  6. #6886
    Ridill
    Join Date
    Feb 2007
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    15,621
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    9

    Missed out on mastering U++ by a fucking invisible sliver of HP. Not gonna bother trying again since lolupgrades. Still, the last phase is most definitely a DPS race since you'll probably only get 4 actions off per character, maybe 2 SBs and 1 normal if you have anything worth using. My VIII synergy is pretty donkey, though.

  7. #6887
    E. Body
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    Jun 2011
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    FFXI Server
    Odin

    Quote Originally Posted by Francisco View Post
    Are the current mote dungeons pretty much level 99 content? I tried a couple, and lost badly. Didn't seem like a case of doing things differently being the difference between a win and a loss.

    Also, same question for Ultimate+ stuff. In the FFIII event, I managed to master everything up to the Red Dragon Ultimate fight, which I merely got "Expert" on. Might have pulled Master, but I forgot about Mental Break.

    On the Ultimate+ fight, I got Great Tortoise down, but had basically nothing left in the tank for Salamander. Offense was too much, even using Sentinel's Grimoire.
    For future reference, Battleforged and Ace Striker, on your top DPS who have amazing SBs/BSBs, can go a long way. Cloud and Pecil (Defender's Charge) can fire off their BSBs, and using the commands, recharge their SB gauge.

  8. #6888
    Relic Shield
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    Shiva

    Quote Originally Posted by theshun View Post
    For future reference, Battleforged and Ace Striker, on your top DPS who have amazing SBs/BSBs, can go a long way. Cloud and Pecil (Defender's Charge) can fire off their BSBs, and using the commands, recharge their SB gauge.
    I've been using Battleforged on Ramza for Shout, but it still seems a bit slow getting him going if there are no trash mobs beforehand. I don't have Ace Striker yet though.

    Kain and Yang are probably getting ditched once I get Zell up to a useful level, since I don't have a good weapon for Kain anymore (gave it to Luneth), and Yang's stuck at 65 for now. Between him and Zell, the difference is between Duelist and Exploding Volcano Kick, and I have Zell's MC2.

    I think Zell BSB, Vaan BSB, Ramza (Shout), Luneth BSB, healer (right now just Porom) should be substantially better once I get the materia for it. Kain can't really do much for me other than use a couple of Break abilities and Lightning Dive. Yang and Luneth have been far better DDs than him.

  9. #6889
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Kirbyprime View Post
    OK is complete shit before 93 and close to unlevelable until 95. If you have the resources to, just exp bomb him to 99. Of course, this is only assuming you got one of his relics. Otherwise there's no immediate reason to level him at the moment.
    I got his sword SSB and I"m still wavering on whether I should bother leveling him or not since my main team usually revolves around PCecil, Ramza, Vanille, Tidus (OSB), and a mixture of Agrias/Bartz/Tyro depending on what I need. I have decent mages too. Generally for U++ or whatever, if there's a great RW for it (like Hope's BSB, or Serah's, etc.. I'll swap the third DPS out for Tyro and bring that RW of course)

    If anything OK could slot into the third dps slot with that SSB, but I dunno how good that really is. I really wanted his BSB so I could replace Ramza with him and be able to defend bringing a physical/magical mixture of a party, but since I didn't get it, it's tough to really say bringing him.

    Maybe I'm dumb.

  10. #6890
    E. Body
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    Kirby Prime
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    Small problem with doing III exp exclusively. =/ I have all of the rematch dungeons, VIII dungeons, MO dungeons all left to do before they all leave on the 9th XD.

  11. #6891
    E. Body
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    Odin

    Quote Originally Posted by Francisco View Post
    I've been using Battleforged on Ramza for Shout, but it still seems a bit slow getting him going if there are no trash mobs beforehand. I don't have Ace Striker yet though.

    Kain and Yang are probably getting ditched once I get Zell up to a useful level, since I don't have a good weapon for Kain anymore (gave it to Luneth), and Yang's stuck at 65 for now. Between him and Zell, the difference is between Duelist and Exploding Volcano Kick, and I have Zell's MC2.

    I think Zell BSB, Vaan BSB, Ramza (Shout), Luneth BSB, healer (right now just Porom) should be substantially better once I get the materia for it. Kain can't really do much for me other than use a couple of Break abilities and Lightning Dive. Yang and Luneth have been far better DDs than him.
    Ramza should be Lifesiphon R4, Multi-break R2, and Mako or Mog RM. Open with Shout if you can handle the damage or Multi if you cannot. The other move for turn two. Then LS until you need to reapply multi.

    Shout > Multi > LS > LS > Multi
    Multi > Shout > LS > Multi > LS > LS > Multi

    You'll have Shout ready to go. I usually get two to three off using this method. I also run this for Tyro Wall on my second account and RW Shout.

    Edit: AND GG on Vaan BSB. Give him Battleforged. Alternate between Addle and Defense and he'll fire off another BSB before his charges are gone. Insta-cast for him will up your DPS a bunch.

  12. #6892
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Kirbyprime View Post
    Small problem with doing III exp exclusively. =/ I have all of the rematch dungeons, VIII dungeons, MO dungeons all left to do before they all leave on the 9th XD.
    Get rekted

  13. #6893
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Easily doable.

  14. #6894
    BG Medical's Student of Medicine
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    The U++ was a pain even with synergy. I put Quistis up if you need to Zerg.

    Sent from my XT1650 using Tapatalk

  15. #6895
    E. Body
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    I also forgot how fucking retarded Cagnazzo is

  16. #6896
    Salvage Bans
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    Quetzalcoatl

    Cagnazzo is really gimmicky, but overall not terribly difficult if you make the most of his mechanics. If anyone is stuggling with this fight, here is how I initially beat it months ago when it first came out with a no-SB build:

    Spoiler: show


    Setup was:
    Balthier - Thundara Strike r5 / Poison Shell r2 / ATK+10% RM (?)
    Agrias - Thundaga Strike r4 / Shellga r3 / Spellblade +30% (?)
    Terra - Blizzaja r4 / Thundaja r4 / Devotion
    Tyro - Swift Bolt r5 / Carbuncle r3 / Hardened Assassin
    Ramza - Full Break r2 / Magic Breakdown r4 / Dragoon's Determination

    RW - Divine Guardian

    I don't recall for sure what RMs I used on Agrias and Balthier.

    Carbuncle (or runic) neutralizes all damage except AoE watera and tsunami, and divine guardian + shellga + fb/mbd mitigate AoE watera enough to where a healer is not needed at all provided you successfully prevent all tsunamis allowing you to bring 4 damage dealers + a support. Getting poison up asap basically cancels out the healing that cagnazzo receives from reflected wateras.

    The gist of this strategy is keeping cagnazzo broken, and having all damage dealers ready for tsunami phase unless they need to use their secondary abilities (poison shell, shellga, carbuncle). If all 4 are ready when he begins prepping tsunami, then tyro + agrias + balthier use their thunder attacks to disrupt tsunami with terra following up with a blizzaja thats queued immediately after the third thunder attack giving him no time to gain a turn to potentially switch back to tsunami prep mode to null it. If only 3 are ready, then those 3 characters use their thunder attack to break the barrier. Tyro + 1 other can handle it in a pinch as long as tyro is hasted and ready allowing him to get 2 casts of swift bolt off.

    There is some RNG involved with this method. Tsunami mode on his first turn is an instant S/L, slowga can cause issues if he doesnt give you enough time to get ATBs filled after his last tsunami attempt, and theres the chance he goes into his shell frequently in the last 30% to drag out the fight for too long for your buffs and breaks to handle.


    On a side note, he is also very easy to exploit hit and run on for easy SB fills as his first 2 turns are always non-damaging unless he chooses to prep tsunami. Enter fight, turn on auto attack, flee after the slowga or tsunami warning, repeat process until SB bars are filled to desired levels (about 10 stam needed per bar)

  17. #6897
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    I just brute forced him, smacked him a out of Tsunami like one time and let him cast it the rest of the time cause I just healed through it lol

  18. #6898
    Ridill
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    Big news! the DU Lucky coming tomorrow will be SSB+ only!
    Was planning to skip but I'm now in, bring it!

    https://www.ffrkcentral.com/blog/201...m-dungeon-lu-2

  19. #6899
    BG Medical's Student of Medicine
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    Hmm. I'm good on those realms.

    Sent from my XT1650 using Tapatalk

  20. #6900
    A. Body
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    Gilgamesh

    i am stacked on 6/9, OK on XIII, and have one of the 4 current XIV SSBs... i probably shouldn't but it's a (tiny) chance at two really good healer bursts so i'll go for it anyway.

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