Looking back I actually have shit for healing relics from any of those realms.
Looking back I actually have shit for healing relics from any of those realms.
Well, I don't actually have Vaan yet. He'll be my next use of a Hero Soul. It was between him and Ramza (I had Platinum Sword collecting dust), and I was told I needed Ramza more than Vaan.
For Mako, I need to break Cloud's 65 limit, correct? Might take me a couple of events to get where I want then. Guessing my priority next event should be to pick up Vaan, get him to 65, and use the MC2 to break Cloud's 65 limit for Mako.
Not too worried about getting extra XP Bonus Materia just yet. I have one, and usually just have Rydia power level anyone 50+ in the 90 stamina XP dungeon by casting Ruinga on any groups and Firaga on any Magic Pots.
Powered Zell from 35-80 today, and he's been a beast. Got lucky on my pulls this week and got to Rank 6 his BSB weapon, so he's got 350 attack unbuffed. Certainly beats Kain using a sword or a dagger in that spot.
Also, any reason to get Multi-Break over Full Break? They seem like they're basically the same ability to me.
one thing to keep in mind, by the time the nightmares unlock again you should probably be in good shape to take down most if not all of the gatekeepers. each nightmare dungeon has a hero soul, MC1 and MC2 lode so you're sitting on a lot of unlocks. that will go a long ways toward getting the rest of your team/key RMs sorted out.
with regard to multi vs full break, the former is AoE while the latter is single-target. they both have the same potency in terms of the break effect, but multibreak doesn't deal damage where full break does. there aren't a ton of dancer 5 characters that can use multi, but if you regularly use tyro you'll always have a carrier there.
the nice part is they don't compete for orbs so you can create and hone both fairly easily (multi is holy/white/dark, full break is power/lightning/ice). both at R2 will give you enough uses to handle any content. once you're at a point where you can start working on your 5* abilities, in terms of priority though i'd say getting full break crafted and honed should come first before multi.
SSB and BSB only tho
RelicType
6CelesExcaliburSSB
6CelesLightbringerBSB
6CyanMurakumoSSB
6EdgarChainsawSSB
6GauShiny ThingSSB
6KefkaNephilim FluteSSB
6LockeThief's KnifeBSB
6LockeValiant KnifeSSB
6RelmChocobo BrushSSB
6SabinTigerfangSSB
6SetzerFixed DiceSSB
6ShadowIchigekiSSB
6TerraMaduin's HornSSB
6TerraStardust RodBSB
6TerraTiaraSSB
9BeatrixLightbringerBSB
9BeatrixRagnarokSSB
9EikoFairy FluteSSB
9EikoHamelinBSB
9FreyaDragon Knight's GreatcoatSSB
9FreyaTridentSSB
9GarnetDagger of ResolveBSB
9GarnetWizard RodSSB
9KujaPunisherSSB
9QuinaGolden HairpinSSB
9SteinerExcaliburSSB
9SteinerTin ArmorSSB
9ViviFlame StaffBSB
9ViviMace of ZeusSSB
9ZidaneOrichalcumSSB
9ZidaneThe OgreBSB
13Cid RainesCid's FinerySSB
13Cid RainesRaines's GlovesSSB
13FangPunisherSSB
13FangRhomphaiaBSB
13HopeHawkeyeSSB
13HopeNinurtaBSB
13LightningOvertureBSB
13LightningPeacemakerSSB
13NoelFlame FossilBSB
13SazhCanopus AMPsSSB
13SazhSirius SidearmsSSB
13SerahLunar StingerBSB
13SerahStarseekerSSB
13SnowBattle StandardSSB
13SnowPower CircleSSB
13VanilleMistilteinnBSB
13VanillePhysician's StaffSSB
14PapalymoStardust RodSSB
14ThancredAir KnivesSSB
14Y'shtolaOmnirodSSB
14YdaSphairaiSSB
I am set for 9, and don't NEED relics for 6 but my options there and in XIII and XIV are thin.
You can remove the FFVI SSBs+BSBs that will reappear in the VI banner, won't be in there.
List if I remove those that will appear in the next VI event
RelicType
6CelesLightbringerBSB
6CyanMurakumoSSB
6EdgarChainsawSSB
6GauShiny ThingSSB
6KefkaNephilim FluteSSB
6LockeValiant KnifeSSB
6SabinTigerfangSSB
6SetzerFixed DiceSSB
6ShadowIchigekiSSB
6TerraMaduin's HornSSB
6TerraStardust RodBSB
9BeatrixLightbringerBSB
9BeatrixRagnarokSSB
9EikoFairy FluteSSB
9EikoHamelinBSB
9FreyaDragon Knight's GreatcoatSSB
9FreyaTridentSSB
9GarnetDagger of ResolveBSB
9GarnetWizard RodSSB
9KujaPunisherSSB
9QuinaGolden HairpinSSB
9SteinerExcaliburSSB
9SteinerTin ArmorSSB
9ViviFlame StaffBSB
9ViviMace of ZeusSSB
9ZidaneOrichalcumSSB
9ZidaneThe OgreBSB
13Cid RainesCid's FinerySSB
13Cid RainesRaines's GlovesSSB
13FangPunisherSSB
13FangRhomphaiaBSB
13HopeHawkeyeSSB
13HopeNinurtaBSB
13LightningOvertureBSB
13LightningPeacemakerSSB
13NoelFlame FossilBSB
13SazhCanopus AMPsSSB
13SazhSirius SidearmsSSB
13SerahLunar StingerBSB
13SerahStarseekerSSB
13SnowBattle StandardSSB
13SnowPower CircleSSB
13VanilleMistilteinnBSB
13VanillePhysician's StaffSSB
14PapalymoStardust RodSSB
14ThancredAir KnivesSSB
14Y'shtolaOmnirodSSB
14YdaSphairaiSSB
Well shit. Do we know if it's half price?
Edit: according to that link it is. Was planning on skipping but definitely pulling now! Will still have enough for one VI pull and two XIV pulls.
Lightbringer will be in the Lucky banner for those of you that want another shot at that for some reason![]()
fran doesn't need a sword to do that, her ears are obviously magical lightning receptors
I base this on actual science and lore, you can't prove that I didn't
oh for fuck's sake
tfw you've been waiting patiently for the DU to MC3 break Beatrix but it came with the goddamn VIII event last week
*goes immediately to the HoR*
4 min
So opinion time
Is locke BSB worthwile to bring as a A team? or situationnal