It's quite low and not as common as I would prefer.. But still more worth it than whatever utility another RM might provide.
I thought they're gonna revamp quest system. Another bonus quest added today
It's quite low and not as common as I would prefer.. But still more worth it than whatever utility another RM might provide.
I thought they're gonna revamp quest system. Another bonus quest added today
Woot just unlocked Ace Pilot.
Ace Pilot activated the first run I equipped it. I'm roughly 1/10, which I expected. I see "15%" in comments, on the official site.
Well considering how quickly mobs die, any xp bonus is great on my second person tagging along in the daily because they'll get full exp.
Had it activate again on my very last run for the night, so officially 2/24 or 25.
Weird thing though, I left the exp "realm" and entered into another and left to return to the exp stages. First time entering for the day and then my attempt at the end activated it. Has anyone had it activate on a 2nd or 3rd stage, or multiple times in one run without leaving the exp difficulty selection screen?
According to the JSON data, it should be a 20% chance... RNG is RNG!
/runaway
got kefka to 55 from 1 today; yay
I had it proc 3 times in a row in the morning, but then not at all until much later in the day. I find it interesting that you see it happen at the very start of the dungeon too, so you know if you're getting the bonus or not ahead of time. Could be handy if you really want to go through the work of break/killing people off to funnel extra exp to them.
They've been releasing special Cid missions for Ultimate and Ultimate+ stages in the past few events in Japan requiring you to bring some characters and a full realm party to those fights (rewards are fragments for the new Record Dive system). These fights don't seem that hard (Ultimate+ Bahamut can be shut down for most of the fight with our favorite buddy Carbuncle). This may become a trend so consider pulling from IV and VIII (so far) banners if you're lacking sinergy gear (and start capping those characters) or want a specific SB for certain characters (like Mighty Guard for Quistis). Banner #1 for Adult Rydia's event in a few months has Cecil's BSSB and Rosa's SSB, both really good for this purpose. Remember that a full sinergy party means no wall or Scream unless selected as RW (so you can't use both). Also hones to make up for no SB/SSB/BSSB damage.
Woot we getting the stamina overflow QOL this week
Quick list, of characters needed for future events (for target score)
https://docs.google.com/spreadsheets...BOA/edit#gid=0
So I'm trying to debate whether I bet the farm (aka convert tons of 3 and 4 star power orbs) to get R3 Full Break, or if there is any 4* abilities I should work on...
Current 4* Abilities:
4* Elemental Strikes (R1)
Bladeblitz (R2)
Pound (R2)
Breakdowns (R4)
Dismissal (R4)
Paralyzing Shot (R1)
Lifesiphon (R3)
Pressure Point (R2)
Punishing Palm (R1)
Steal Defense (R1)
Steal Power (R2)
Minus Strike (R1)
Magic Lure (R1)
Banishing Strike (R3)
Armor Strike (R3)
Yukikaze (R1)
Darkmoon (R1)
Flurry of Petals (R1)
Shadowsteel (R3)
Phantasm (R1)
Enveloping Etude (R1)
Stumble Step (R1)
Exhausting Polka (R1)
Halting Rumba (R1)
I think fullbreak R3 is not needed atm, but that's my personal opinion
But from your list I would do 4* Elemental Strikes to R4 Pound to R3 or R4 Steal power To R3 or R4
Similar question; wondering which 3 or 4* physical attack abilities are worth it, since that's generally my weakest area. Other things I'm wondering about:
1 - Monk Abilities -- aside from Kick, which are worth it? I know it's been lol Monk, but I like Zell's SB, and the game loves throwing Monk weapons at me (I have 4 damn Monk relics).
2 - Renewing Cure and Curaja. I'm starting to think there may be a time on the horizon where Curaja might be worth something..
3 - Knight abilities; which are worth it?
4 - 3* vs. 4* spellblades
I'm solid on which BLM abilities to work on; just working on amassing enough orbs to hone Thundaja/Waterja to T3, at least. All of my -ga abilities are R3 or R4.
Ga strikes, Pound, Steal Power, maybe a second Dismissal.
I won't answer MNK cuz i'm not 100% knowledgeable for monks
2) For a guy like me that only have Wall as a good SB( that I 100% use) (I do have HH but I don't always use MNK) Curaga is still enough, but get ready Curaja will be needed soon imo
3) Draw fire, Armor Strike Banishing blade
4) 1x each 3* elemental spellblade to R5 and if you can 4* Elemental spellblades to R3
For BLM GA, you should have Elementals -ga at R5, and try to get most of Elemental -ja at R4, Waterja first since it's the cheapest one to do
Punishing Palm is probably a good one to have for MNK. I made it R3. Buffs attacks of the user and does damage so it's a reliable buff/DD ability.
Curaja will probably become more useful as we get more 80 cap characters. I have yet to make it, but that doesn't mean it isn't useful currently.
Armor Strike was good. Banishing Strike is also a good one to have. Draw Fire/Magic Lure may also be something you'd want depending on your play style.
4* Spellblades are going to become more useful on these Ult fights. FOr example, this Maduin one. You needed to hit him with Fire, Ice, and Lightning, but Maduin can block magic. I brought those 3 4* Spellblades which ended up doing around 6000-7000 damage each with FB and Armor Breakdown on him. The 3* ones would have obviously done less damage and it would have meant more actions and damage taken.