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  1. #241
    Relic Weapons
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    so I have a question? why are warriors so allergic to the idea of their class being nerfed? is this some new age mmo thing where nerfs are the ultimate evil? I kinda feel like warriors are pretty close to ff11 pre nerf ranger levels of power. all I ever see is don't nerf me make the other tanks better. but that would involve all 3 tanks being OP. and probally homogenized as fuck.

  2. #242
    Sandworm Swallows
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    Because this


  3. #243
    RIDE ARMOR
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    Because is what you said. The "OPness" of the warrior is that is perfect all around, unlike the other two. So, the solution is bring him to the clusterfuck that is the PLD or the DRK? No, SE need to polish both PLD and DRK up to the warrior. And make them scale with vit instead of str.

    Nerf the DMG of the warrior isn't going to make the people get back to the other two. Playing warrior is more fun and fulfilling than the emo boy or the white knight.

    At least for me and other fellow tanks that I know.

    Sent from my Nexus 6 using Tapatalk

  4. #244
    Relic Weapons
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    I don't promote nerfing warriors dps. but its utility. when I hear people say that if midas is more physical based people are just gonna bring 2 warriors I see that as a problem. imo any time double stacking a single class a desirable a nerf is needed.

  5. #245
    Remit One (1) Custom Title
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    It's okay, they'll get less LB.

  6. #246
    Sandworm Swallows
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    Sad fact is WAR is more like how jobs in XIV should play. Freer, with more utility and ability to stand on its own a little. With times it's fun to play it, times you get to feel you're playing a strong job. Zeonn is right - other jobs need to be brought up to WAR's level in all aspects. Nerfing WAR down will only be depressing.

  7. #247
    Relic Weapons
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    but if they continue with this method it leaves little design space for future jobs and means more homogenization. they should just drop raids altogether and say sorry hardcores this game is for casuals. I miss the specialized nature of FF11 jobs,and I feel this game could work with more specializd jobs. if they plan to add jobs every expansion this is not sustainable. i'm not a wow fan but when I look at the legion alpha class info they appear to be moving away from homogenization and ff14 is moving torwards it and I'm just like wtf guys. stop looking at blizzards past and have some fucking vision of your own. cause is seems like the only vision they have for this game is the story.

    pulled this off an old reddit post and it seems to synergize with my feelings
    My favorite definition of perfect balance - according to Mark Jacobs (he was answering questions about Realm/class balance in Camelot Unchained): "Successful balance means that all three sides keep on complaining about being underpowered". When one of them becomes silent, they will know they screwed something =)

  8. #248
    Sea Torques
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    Quote Originally Posted by Silenka View Post
    Sad fact is WAR is more like how jobs in XIV should play. Freer, with more utility and ability to stand on its own a little. With times it's fun to play it, times you get to feel you're playing a strong job. Zeonn is right - other jobs need to be brought up to WAR's level in all aspects. Nerfing WAR down will only be depressing.
    The easy answer is to just add a cast time to all of warriors attacks, i hear people love cast times and bard has clearly been the better for it. #axemage.

  9. #249
    A. Body
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    A couple simple nerfs would fix WAR without breaking it.

    Make Fell Cleave interrupt combos.
    Raw intuition needs to be dropped to 50% parry.
    Holmgang recast changed to 4min.

    This will lower their burst just a tad. Lower their physical mitigation and bring RI closer to Bulwark and Dark Dance. And will make HG less OP and closer to LD.

  10. #250
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    Actually Axemage that's not a bad idea lol

    As we currently don't have any melee attacks that have wind up time, having warrior needing to stand still to wind up to do an attack sounds very warrior like

  11. #251
    The Once and Future Wamoura
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    Never forget the true Tanaka Marauder whose parry rate increases the longer he stands still

  12. #252
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    Fix the warrior? Ok, doesn't need it, but ok...

    That don't change that the PLD and DRK is still shit. DRK with his "clunky" gameplay and the PLD with his stupid toolkit and poor [s]DMG[/s]/enmity ratios... And his fucking shit oaths..

    PD: I was main PLD since 2.2 until the last month, now I'm main WAR. And I mained at the beginning of savage, but I dropped it because what I told.

    Sent from my Nexus 6 using Tapatalk

  13. #253
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    DRK could be better but it's in an extremely decent spot right now. Personally, I see more WARs being allergic to the fact they're actually tanks, so all the content you end up queuing into with 2 WARs you're just standing there because neither want to tank.

  14. #254
    Ridill
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    Quote Originally Posted by Rocl View Post
    Never forget the true Tanaka Marauder whose parry rate increases the longer he stands still
    What about the spin2win MRD

    That was easily the best

  15. #255
    A. Body
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    Quote Originally Posted by Zeonn View Post
    Fix the warrior? Ok, doesn't need it, but ok...

    That don't change that the PLD and DRK is still shit. DRK with his "clunky" gameplay and the PLD with his stupid toolkit and poor [s]DMG[/s]/enmity ratios... And his fucking shit oaths..

    PD: I was main PLD since 2.2 until the last month, now I'm main WAR. And I mained at the beginning of savage, but I dropped it because what I told.

    Sent from my Nexus 6 using Tapatalk

    DRK is pretty solid beyond its clunky opener. Maintenance DRK plays very well.

    PLD enmity has to be its biggest flaw. I swear I'm spamming Halone WAY too much and still have less enmity then a DRK doing a DPS rotation.

  16. #256
    Sandworm Swallows
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    Quote Originally Posted by Alisha View Post
    I miss the specialized nature of FF11 jobs,and I feel this game could work with more specializd jobs.
    I miss that too. The problem, of course, being that XI's job system left many jobs completely unwanted. You were interested in PUP or BST? Lol no party for you. Your main is SMN? You poor misguided bastard, hope you like BLM because it's all you're gonna be asked to play anyway. And balance was always a rollercoaster, far more so than what we see in XIV, with some jobs surging in popularity (lol2Hupdate) and some falling into complete disfavor after nerfs.

    That wouldn't work too well with XIV now. Too many whiny babies in the playerbase.

  17. #257
    Old Odin
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    Quote Originally Posted by Silenka View Post
    I miss that too. The problem, of course, being that XI's job system left many jobs completely unwanted. You were interested in PUP or BST? Lol no party for you. Your main is SMN? You poor misguided bastard, hope you like BLM because it's all you're gonna be asked to play anyway. And balance was always a rollercoaster, far more so than what we see in XIV, with some jobs surging in popularity (lol2Hupdate) and some falling into complete disfavor after nerfs.

    That wouldn't work too well with XIV now. Too many whiny babies in the playerbase.
    imbalance coupled with freedom of building your own character = good. I take that any day over the homogenized bland we have in 14, which still has no balance.

  18. #258
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    Yeah, in XI a lot of it came from stigma though, since PUPs weren't terrible for content, like at all, it's just you had 99 Shitty PUPs for every 1 good PUP - you know, the PUPs who had no attachments? Not even the basics you could buy from an NPC? Same with SMN, though SMN was also per design since perp cost was killer for what the job is supposed to be about, so the good smns for way back when had the Yingyang robe and such which helped a bit overall but "Good SMNs" still were taken to a lot of content.

    Even Blue Mage was unwanted largely through 2006-2007 because the terrible ones who bludgeoned everything and had no utility spells (like straight cut to defense for example and plague) made it seem like Blue Mage was terrible, but then BLU is all of a sudden the new hotness and you can't turn a corner in XI now without seeing one. So yeah, the freedom and not homogenized nature was double edged, but things were a lot more fun. Even BST had their time to shine and decided to bring attention to themselves with "BST only or gtfo" for a short awhile and forgot that SE views that as you painting a target on yourself for nerfs.

  19. #259
    Salvage Bans
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    Quote Originally Posted by Zeonn View Post
    Fix the warrior? Ok, doesn't need it, but ok...

    That don't change that the PLD and DRK is still shit. DRK with his "clunky" gameplay and the PLD with his stupid toolkit and poor [s]DMG[/s]/enmity ratios... And his fucking shit oaths..

    PD: I was main PLD since 2.2 until the last month, now I'm main WAR. And I mained at the beginning of savage, but I dropped it because what I told.

    Sent from my Nexus 6 using Tapatalk
    care to explain why drk is shit?

  20. #260
    Black Belt
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    Quote Originally Posted by Alisha View Post
    but if they continue with this method it leaves little design space for future jobs and means more homogenization. they should just drop raids altogether and say sorry hardcores this game is for casuals. I miss the specialized nature of FF11 jobs,and I feel this game could work with more specializd jobs. if they plan to add jobs every expansion this is not sustainable.
    do people still think it's about raids? almost all the job issues stem from 4 man Duty Finder, every job has to be viable in that situation first and foremost.

    i seriously doubt they will add jobs every expansion. the next batch might be it and we'll end up with 4 tanks 4 healers 4 melee 4 ranged.

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