Item Search
     
BG-Wiki Search
Page 11 of 17 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 201 to 220 of 325
  1. #201
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    982
    BG Level
    5

    Quote Originally Posted by Julian View Post
    So they DIDN'T "fix" the ranged mythics?

    Lame!

    Was so pumped and ready to resub and finish my gastra. But now... idk.

    Maybe this might spark some people complaining on the official forums as to why these mythics don't actually do this as well?
    What do you mean by fix? The AMIII for Ranged Mythics has always been "Occ. does Double or Triple Damage" instead of "Occ. Attacks Twice or Thrice", which is nice, since it can stack with CORs Triple Shot and RNGs Double Shot - if this ISN'T how it's supposed to work, then that's kinda lame.

    Not being able to Triple Shot for Triple damage would stop me from upgrading.

  2. #202
    Relic Weapons
    Join Date
    Jan 2010
    Posts
    342
    BG Level
    4
    FFXI Server
    Bismarck

    So BLM and SCH gets tons of macc on their upped jse staff. What does RDM get now? Our jse weapon is a sword and it has very low macc skill. Is it now mythic or bust? That'd be kinda sad.

  3. #203
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    There's still Grioavolr, which can now get higher macc augments than before.

  4. #204
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Sumy View Post
    What do you mean by fix? The AMIII for Ranged Mythics has always been "Occ. does Double or Triple Damage" instead of "Occ. Attacks Twice or Thrice", which is nice, since it can stack with CORs Triple Shot and RNGs Double Shot - if this ISN'T how it's supposed to work, then that's kinda lame.

    Not being able to Triple Shot for Triple damage would stop me from upgrading.
    I think he means fixed in that it works different than melee weapons. They are effectively getting double to triple dmg and double to triple tp gain... oh and they also proc on ws. Been a long time since I tested it and was test server but when I did Gast it didn't seem to work on double shot or barrage either though who knows now

  5. #205
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Mojo View Post
    You're forgetting Lathi has 68 MAB as well. It will still win easily.
    I appreciate your feedback, but I'm merely going off the formula posted on bg-wiki for Death.

    (MPx3 + Magic Damage)*(MAB/MDB)*Affinity*Day/Weather

    Magic Damage caps at 32, so it becomes insignificant compared to my total MP and therefore ignored.

    Using my shitty Death set as an example, I have 1720 MP with Lathi, and would have 1870 MP with the new staff. That's roughly a net gain of 10% on the MP term, x3, 30%.

    In order for MAB on Lathi to be worth it, the net gain of 68 MAB has to account for a 30% increase in the MAB term, that's implying a BLM with 200 MAB? I think not, most BLM have more than that I would think. Therefore the 68 MAB would account for a much lower increase in overall output.

    I have no idea how this equation interact with the full magic damage formula, so any additional feedback is appreciated.

  6. #206
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Karizo View Post
    I appreciate your feedback, but I'm merely going off the formula posted on bg-wiki for Death.

    (MPx3 + Magic Damage)*(MAB/MDB)*Affinity*Day/Weather

    Magic Damage caps at 32, so it becomes insignificant compared to my total MP and therefore ignored.

    Using my shitty Death set as an example, I have 1720 MP with Lathi, and would have 1870 MP with the new staff. That's roughly a net gain of 10% on the MP term, x3, 30%.

    In order for MAB on Lathi to be worth it, the net gain of 68 MAB has to account for a 30% increase in the MAB term, that's implying a BLM with 200 MAB? I think not, most BLM have more than that I would think. Therefore the 68 MAB would account for a much lower increase in overall output.

    I have no idea how this equation interact with the full magic damage formula, so any additional feedback is appreciated.
    You are comically bad at math. If you have 1720 MP with Lathi and 1870 MP without, base damage goes from 5192 to 5642. That's a marginal gain of 8.67%. You would need 685 MAB before 68 MAB fell below a marginal gain of 8.67%.

  7. #207
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Karizo is JP, of course his math is right.

  8. #208
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Mojo View Post
    You are comically bad at math. If you have 1720 MP with Lathi and 1870 MP without, base damage goes from 5192 to 5642. That's a marginal gain of 8.67%. You would need 685 MAB before 68 MAB fell below a marginal gain of 8.67%.
    i was drunk obviously.

    anyways, so does a typical BLM at 2100 JP and decent gear have 685 MAB total or not? this would have to include traits, JPs, and gifts? someone add it up kthxbye

  9. #209
    Relic Shield
    Join Date
    Sep 2006
    Posts
    1,717
    BG Level
    6
    FFXIV Character
    Ziz Gorlin
    FFXIV Server
    Hyperion

    no, it's around 450 if you use 4/5 amalric +1 in your death set

  10. #210
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Kyte View Post
    There's still Grioavolr, which can now get higher macc augments than before.
    Wonder how higher. Previous cap was 30 with Taupe/Fern and 40 with Pellucid, no?

    Coeus was a disappointment for me. I was hoping for some special bonus like enhancing magic duration, instead we get lots of macc, a shitty amount of mab and FC, meh...

  11. #211
    Hydra
    Join Date
    Feb 2015
    Posts
    103
    BG Level
    3
    FFXI Server
    Sylph

    A capped Sindri has Accuracy +50 Attack +30 Double attack +5

  12. #212
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,729
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by dasva View Post
    I think he means fixed in that it works different than melee weapons. They are effectively getting double to triple dmg and double to triple tp gain... oh and they also proc on ws. Been a long time since I tested it and was test server but when I did Gast it didn't seem to work on double shot or barrage either though who knows now
    This. Hence why "fix" was in "quotes".

    Don't know about double shot, probably works on that, but it most definitely does not work on barrage, which is retarded.

    Granted, I haven't played 11 in over a year, so I have no idea what the "meta" is like now, but I'd imagine the greater tp gain from 2-3x hits would be much more beneficial than double/triple damage that doesn't proc on barrage. As for COR, maybe not as beneficial, but I don't give a damn!

  13. #213
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,771
    BG Level
    8

    Quote Originally Posted by Julian View Post
    This. Hence why "fix" was in "quotes".

    Don't know about double shot, probably works on that, but it most definitely does not work on barrage, which is retarded.

    Granted, I haven't played 11 in over a year, so I have no idea what the "meta" is like now, but I'd imagine the greater tp gain from 2-3x hits would be much more beneficial than double/triple damage that doesn't proc on barrage. As for COR, maybe not as beneficial, but I don't give a damn!
    Current meta is SCH making skill chains and BLM & GEO blowing shit up for the most part, feeding as little TP as possible to bosses because their attacks are nasty.

  14. #214
    RIDE ARMOR
    Join Date
    Aug 2014
    Posts
    16
    BG Level
    1

    Blu actually has quite high macc due to all the mage gear it has access to, macc trait +35 more, and an additional +20 from Job Points. Plus Colada has another 15, as does a Path A Nibiru blade. If you use Gouge, you also get a +20% chance from another JP category (though you lose the 35 from not setting crush), and a lot of recent gear has high amounts of both acc and macc so you can still land stuff pretty well on a lot of content. I can't comment on how well it works on Maju, but for higher stuff you would opt for Crush anyway and I'd be surprised if it didn't land pretty consistently, even if just for a shorter duration. And Blu also gets very high attack with berserk and nature's meditation (fulltime +20% attack) and, if you have the space, setting an attack bonus trait.

  15. #215
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,729
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by Shenrien View Post
    Current meta is SCH making skill chains and BLM & GEO blowing shit up for the most part, feeding as little TP as possible to bosses because their attacks are nasty.
    My god that sounds worse than when everyone was throwing bsts at everything.

  16. #216
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I don't see how that sounds worse than that.
    Not saying it's ideal, but worse? Why?

  17. #217
    Sea Torques
    Join Date
    Dec 2009
    Posts
    712
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    I don't see how that sounds worse than that.
    Not saying it's ideal, but worse? Why?
    I'd say not worse, but on par with being lame way of getting NMs killed. SE really shouldn't have given SCH immanence, nor should they have made it so BST pets could do TP moves without having TP. GEO kind of broke things too. Don't know how SE will fix these things, I doubt they ever will.

  18. #218
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Again, I'm not saying the current situation is ideal, but the biggest problem with that is not that the strategy is broken by itself, more than it gets boring when you use it on 99,9% of the content. Should've made so MORE content was somewhat "immune" to such strategy and hinted for other, different setups.

    Might be my own personal view but the BST strategy was a big load of exploiting and avoiding game mechanics. You had a bunch of BSTs, a GEO, maybe a COR, all staying at safety distance and deploying disposable pets that you could resummon very fast and that could pack insane damage every 10 seconds.
    Now this is a simplification, and it required a lot of JPs and some specific items (not so many tbf) for it to be effective, but it was a very simple strategy with small space for mistakes.

    Here we have a strategy that requires one or more tanks, with their support, their healer, then you have a bunch of mages who will wait for the right chance to land strategically planned magic bursts of the appropriate element, they will benefit from a lot of synergized buffs and debuffs, will have to manage their MP carefully and will require their own support. There will also be one or multiple SCH creating the necessary SCHs for the mages, and MBing themselves.
    As cheap as this setup may seem, it's way more within the "game mechanics" than the BST ones? There's a lot of things to consider, many things that can go wrong, so many things that you have to do in succession and at the right moment etc etc.
    I see much more depth in this strategy, it seems more "normal" than the BST one to me.
    Yes it's a bit cheap, but the big problem is not that, it's more like I said before: it gets BORING when it's the only thing you do for 99% of the content.

    If it were just ONE of the things you do in endgame content I'd dare to say there would be nothing wrong with this strat.

  19. #219
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    I don't think it's any worse than mindlessly zerging things down and I say that as someone who is predominantly melee.

    We're always going to gravitate towards the easiest, most efficient strategy which is always going to be a cheesey way to win.

  20. #220
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Jem View Post
    I don't think it's any worse than mindlessly zerging things down
    Couldn't have found a better example myself.
    As a matter of fact I felt the same way when 99% of the things we did in end-game was stunlocking nms exploiting embrava/perfectdefense and zerging everything with an alliance of melees and partyswapped CORs and BRDs.
    Both this and the SC+MB strategies are a bit cheap, but they both feel kinda "normal" and (almost...) perfectly within game mechanics.
    The "issue" I see with both of them is the fact that using only one on pretty much everything gets boring, boring, boring.

    I really can't put them on the same level as the BST strategy, but that's just me I guess.

Page 11 of 17 FirstFirst ... 9 10 11 12 13 ... LastLast

Similar Threads

  1. December 2015 Version Update - Discussion & Findings
    By Funkworkz in forum FFXI: Everything
    Replies: 108
    Last Post: 2015-12-15, 09:03
  2. 1/28/13 - Version Update Discussion
    By Slycer in forum FFXI: Everything
    Replies: 121
    Last Post: 2013-02-09, 02:36
  3. 12/12/12 Version Update - .DAT Mining Findings
    By Slycer in forum FFXI: Everything
    Replies: 7
    Last Post: 2012-12-12, 14:33
  4. 9/24/12 Version Update - .DAT Mining Findings
    By Cairthenn in forum FFXI: Everything
    Replies: 4
    Last Post: 2012-09-24, 14:53
  5. Jul.20 Version Update - Discussion
    By Kimiko in forum FFXI: Everything
    Replies: 909
    Last Post: 2009-07-23, 09:06