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  1. #241
    Can you spare some gil?
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    Anyone done A6 since the patch came out? If so how drastic was everything reduced? I'm curious because I'm mine bitch in my group because the other guy couldn't figure out how it worked and kinda wanna know if I even have to switch into tank stance now to soak the hits.

  2. #242
    A. Body
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    Quote Originally Posted by solracht View Post
    Let's not pretend any of these nerfs were necessary.

    EDIT: the only change that A6S needed imo was simplifying the first set of Mirages, but I don't really agree with the way they did it. Would've preferred to see Supercharge unable to target the two players with the most enmity, instead of butchering the mines and making it okay to get hit by the dash unprepared. I guess in the end it accomplishes the same thing.

    Looking forward to seeing the groups that needed these nerfs deal with High Wire and Weight of the World, personally I found those mechanics a lot more annoying than anything in A6S.


    I posted the exact same comment on reddit. I would have preferred them eliminating the OT being selected for the clone and/or be selected for the dash.

  3. #243
    A. Body
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    Quote Originally Posted by Shenrien View Post
    Anyone done A6 since the patch came out? If so how drastic was everything reduced? I'm curious because I'm mine bitch in my group because the other guy couldn't figure out how it worked and kinda wanna know if I even have to switch into tank stance now to soak the hits.

    From Reddit:

    [–]Ez Katka on Gilgameshcold_turkey19 [score hidden] an hour ago

    Blaster:
    •1 Hidden Mine for tanks to pick up.
    •Supercharge is now ~12k damage unmitigated (9-10k with Stoneskin)

    Brawler:
    •Beta balls explosion is now ~12k damage.

    Swindler:
    •Midan gunners now have ~16k HP.

    Vortexer:
    •200k less HP (from ~1.4 million to ~1.2 million HP).
    •Crashing Thunder hit for ~7k in a 2 people stack.
    •Crashing Wave hit for ~14k damage in a 3 people stack, 11k 4 people stack, ~8k in a 5 people stack.


    And you shouldn't need a tank stance at all, its only one mine which will give healers tons of time to top you off. Before I was using ShO+Ramp+Tempered on the first and ShO+Conva on the 2nd. With the healing requirement basically halved staying in SwO will be no prob.

  4. #244
    Hydra
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    I didn't expect these nerfs. I truely thought at most they'd put an extra 30s on the enrage

    Sent from my Nexus 9 using Tapatalk

  5. #245
    Yoshi P
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    Shanoa Varhara
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    Guess they figured lowering HP would be the less stressful change as opposed to giving you more time.

    One change I'm surprised they didn't do was make the landmines disappear when you push Blaster to 50% and start the add phase.

  6. #246
    Melee Summoner
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    I'm surprised they nerfed it so early in the raid tier. I guess they are scared of A6S killing raiding like A3S did.

    The only nerf that was really needed IMO would be tacking on 30-45 seconds to the enrage timer. Pretty much all these nerfs did was make it easier for healers.

  7. #247
    Relic Shield
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    Waka Bo
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    What were gunners hp before? Just so I can plan not to blow more than intended on them.

  8. #248
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    Harold Saxon
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    https://np.reddit.com/r/ffxiv/commen..._notes/d22brza

    OMG THE BIG BAD RAIDERS ARE DISAPPOINTED WITH SE. PLEASE STOP

  9. #249
    Ridill
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    Satori Komeiji
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    Sargatanas
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    There was already talk of A6S being more difficult than they intended. Especially with the amount of damage that A6S dealt.

    In regards to the Cuff of the Son (Savage), we're aware that players have been having difficulties, and I think one of the contributing factors to this is that the Arm of the Son (Savage) appears less difficult. The Cuff of the Son (Savage) is an area where you need to defeat four bosses in a row, although we consider this a single boss with four different forms and each is separated into phases. However, because each boss has unique mechanics and heavy damage output, there are a lot of instances where players need to redo the entire fight due to a single mistake.

    While there are exceptions, what the development team had in mind was that players would complete the Fist of the Son (Savage) and the Cuff of the Son (Savage), obtain the items for those areas, and then challenge the Arm of the Son (Savage) after. That being said, I’ve been in discussion with the development team about adjusting the damage output in the Cuff of the Son (Savage). The major concern here is that the difficulty of the Cuff of the Son (Savage) and the Arm of the Son (Savage) would be reversed. These adjustments to the Cuff of the Son (Savage) have not been finalized just yet, so please stay tuned for follow-up information.
    Sauce: http://forum.square-enix.com/ffxiv/t...82016-04-12%29

    From what I've heard from other people, A5S is silly easy and A6S has turned into the wall. At least now with the A6S nerfs if it becomes easy enough to jump over people will be getting 4 i240 pieces and a oil a week to bump their ilv for A7S. Then if you beat A7S you get an additional 2 items, plus a twine and dip so you can make incremental additions to your DPS for A8S as your lore items hit i240.

    Sounds like a good change for mid core raiders to me.

  10. #250
    Campaign
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    Sean Kipling
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    The following issues have been addressed.

    An issue in Alexander - The Arm of the Son (Savage) wherein the sturm doll detonates immediately after appearing.
    FUCK.

    We got to like 5% one time and the doll blew the fucking fuck up as soon as it popped and we spent like 45 minutes trying to figure out what the hell happened and everyone I asked about it was like, "Idunno never seen it m8." Never happened again either but made me SUPER paranoid in progression.

  11. #251
    The Once and Future Wamoura
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    legitimately thought the A6S nerfs were a joke my raid leader was pulling on me LOL

  12. #252
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    Quote Originally Posted by Fiye View Post

    Sounds like a good change for mid core raiders to me.
    What's your definition of mid-core? Because honestly, from going into AS6 tonight, the fight is ridiculously easy. The main danger I had was struggling not getting distracted because of how faceroll it was.

  13. #253
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    I personally thought A6S was harder than A7S. You think things like height are simple until someone BRAIN ERROR's your entire run down the drain. We killed it before the glitch got fixed though, so that slowed us down on a couple pulls of progression.

  14. #254
    CustomTitle
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    HOT LITTLE SNATCH

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    I think the only kinda shitty part of a6s was Vortexer, one person botching a mechanic was almost always just an instant wipe and having to slog through the other robots before it made it annoying for people to get a feel for things like the expanding ice aoe (and not running in to the damn tornado). I don't think any of the fight was particularly hard or noteworthy, but going in to it blind during progression (even with what you knew about some of the mechanics from a6n) was a lot more annoying than any other fight design wise I think. I think they just nerfed the other robots to make getting to Vortexer consistently easy once you understand each mechanic, not because they were too difficult or anything, which I don't necessarily think was a bad thing, even if it is a little disappointing to see the fight gutted so heavily.

  15. #255
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Welp. Had some issues with one raid and found a nice one. Sadly that one fell apart because work/school and our MT being a shitlord, and apparently talking to another group (on another server) behind our back and bailing on us while we were making Vortexer progression, so I ended up missing a good week or two of progression.

    And now A6S is nerfed, so lol. I know it's not *that* big of a deal, but as a person who's prided himself on, at the very least, clearing content before shit's hit with the nerf bat, this makes me incredibly sad.

  16. #256
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    Just saw a group use tank LB3 to not have to deal with dodging chakrams in intermission 2 of A8S... It reduces the damage so much they literally just sit there and eat it. Kind of genius.

  17. #257
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    Alistaire Lexander
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    Quote Originally Posted by Kipling View Post
    I personally thought A6S was harder than A7S. You think things like height are simple until someone BRAIN ERROR's your entire run down the drain. We killed it before the glitch got fixed though, so that slowed us down on a couple pulls of progression.
    I think this was the main issue, not its own difficulty but the difficulty in relation to A7S. Doesn't really make sense to have the 2nd fight be harder than the 3rd.

  18. #258
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    Quote Originally Posted by Alistaire View Post
    I think this was the main issue, not its own difficulty but the difficulty in relation to A7S. Doesn't really make sense to have the 2nd fight be harder than the 3rd.
    T7 says hi

  19. #259
    Banned.

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    T7 wasn't hard though, people that play FFXIV just suck. T8 had a much harder gear check.

  20. #260
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    But AS6 wasn't hard though. Its just people that play FFXIV suck and die stupidly.

    They should have fixed some of the bugs rather than making every single boss easier.

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