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  1. #261
    A. Body
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    Jun 2007
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by haroldsaxon View Post
    T7 says hi
    T7 was a joke compared to early T8. T7 was only an awareness check. It was PUGed very early on Behemoth.


    Quick A6S question. We cleared pre-nerf but spend over a lockout in there last night....regression central.

    Anyways what is your strat for the Shiva ice circles? They seem very finicky and we waste a ton of time with miss placed circles.

  2. #262
    Ridill
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    We put the tornado on a nipple and then the shiva circles on the next nipple... It's just the right distance ;o

  3. #263
    Relic Weapons
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    Lakshmi

    Quote Originally Posted by haroldsaxon View Post
    What's your definition of mid-core? Because honestly, from going into AS6 tonight, the fight is ridiculously easy. The main danger I had was struggling not getting distracted because of how faceroll it was.
    If A6S is ridiculously easy, what do you consider the rest of the game apart from Savage?

  4. #264
    Sea Torques
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    Melchior Ballester
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    Cerberus
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    Did clear before or after video?

  5. #265
    Salvage Bans
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    Dec 2005
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    Sigmakan Kaph
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    Hyperion
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    Bahamut

    I always found A7S more challenging than A6S. Sure its easier to learn, but its so long and boring. One death is typically a wipe; much less room for error.

  6. #266
    Salvage Bans
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    Harold Saxon
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    Quote Originally Posted by Mahoro View Post
    If A6S is ridiculously easy, what do you consider the rest of the game apart from Savage?
    Not worth doing/a means to an end.

  7. #267
    Salvage Bans
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    Harold Saxon
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    Quote Originally Posted by Taint View Post
    T7 was a joke compared to early T8. T7 was only an awareness check. It was PUGed very early on Behemoth.
    T8 was a DPS dummy. T7 was a mechanics check.

    Funnily enough, the DPS check of AS6 is pretty lax, and the main things you need to do are mechanics. Just like T7.

    T7 was given the reputation as the "static breaker" before, yet there wasn't the massive feet stamping then like there is now.

  8. #268
    RIDE ARMOR
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    Cryss Cook
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    Cerberus

    Was there any feet stamping about the difficulty of A6S? It doesn't seem like that to me, and I'm surfing on reddit/OF/twitter quite a lot. My impression is just that SE did not intend the difficulty curve between A5 and A6 to be that harsh, and that's why they fixed it.

    Regarding ScoB, I agree that T7 pretty much was only a problem for people that couldn't turn around. T8 on the other hand, while it in fact was a striking dummy, it was the first real fight where people that didn't know their rotatation needed to get their shit together, at least in ~i100.

  9. #269
    Salvage Bans
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    Harold Saxon
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    Quote Originally Posted by MrCookTM View Post
    Was there any feet stamping about the difficulty of A6S? It doesn't seem like that to me, and I'm surfing on reddit/OF/twitter quite a lot. My impression is just that SE did not intend the difficulty curve between A5 and A6 to be that harsh, and that's why they fixed it.
    First example I found a few days before the nerf was out - took me all of 30 seconds:

    https://np.reddit.com/r/ffxiv/commen...after_3_or_so/

    And then look at the patch notes thread.

  10. #270
    A. Body
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    Sir Taint
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    Any tips for a MNK going into a cage for A7S? Ours keeps losing his stacks, does your MNK save PB for the first/third set?

    The first bomb also seems to pick our MNK most of the time 18/20 last night (so NIN in cage) has anyone tested if hate plays a role? or just RNG being RNG.

  11. #271
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    Sean Kipling
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    MNKs need to get a GCD or two off on the adds that spawn before going into the cage, otherwise they are not likely to make it out.

    Also it's just RNG. Pure RNG.

  12. #272
    A. Body
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    Sir Taint
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    Quote Originally Posted by Kipling View Post
    MNKs need to get a GCD or two off on the adds that spawn before going into the cage, otherwise they are not likely to make it out.

    Also it's just RNG. Pure RNG.

    We were sending our WAR into the melee cage, but that seems silly for a WAR to hold zerk for sometimes over 2min for their turn in the melee cage.

    NIN/DRG teams seem to have a big advantage in A7.

  13. #273
    Melee Summoner
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    I play Monk in A7S but I can just ignore the cages since our NIN and DRG take them. The few times I have entered the melee cage I lost my stacks and would barely fail the DPS check (might be possible to do without stacks with all ocgd attacks up). If you have a Monk doing the cage just have them refresh stacks on one of the adds that spawn just before the cage.

    Since Monk never drops stacks in A7S they should have PB ready for any cage after the first 3 minutes of the fight.

  14. #274
    A. Body
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    Sir Taint
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    Quote Originally Posted by echo View Post
    I play Monk in A7S but I can just ignore the cages since our NIN and DRG take them. The few times I have entered the melee cage I lost my stacks and would barely fail the DPS check (might be possible to do without stacks with all ocgd attacks up). If you have a Monk doing the cage just have them refresh stacks on one of the adds that spawn just before the cage.

    Since Monk never drops stacks in A7S they should have PB ready for any cage after the first 3 minutes of the fight.

    Awesome thanks. This makes it pretty simple since the first cage for melee is a tether, 2nd cage can go to the NIN (bomb on caster) and 3rd cage he'll have PB.

    I really like this fight, very coil ish.

  15. #275
    Resident Moogle
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    Asura

    We've been throwing our MCH or NIN into the cage and letting the MNK focus the boss down as a double-melee setup.

    On another A7S subject, any recommended movement setups for the second ball phase?

    Thus far we've been waiting in the NW corner following the corporal punishment spam for first heart (flame heads NE'ish), drag boss towards SW corner waiting on second heart (second flame heads SE'ish), then head to bottom center from there. I'm feeling that moving near the SW corner is a mistake with how the balls move, unless I'm missing something, or if it's just pure rng with how the balls want to fuck with you which is ending up being nearly every time.

    The healing stress there is already enough with one healer having to try and spot heal from a distance and not clip someone with the searing wind while also dodging balls.

  16. #276
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    Sean Kipling
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    Quote Originally Posted by Taint View Post
    We were sending our WAR into the melee cage, but that seems silly for a WAR to hold zerk for sometimes over 2min for their turn in the melee cage.

    NIN/DRG teams seem to have a big advantage in A7.
    You should have 230 weapons by now, you might need to hold berserk at all. We just did at 220.

  17. #277
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    Sean Kipling
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    Quote Originally Posted by Kaisha View Post
    We've been throwing our MCH or NIN into the cage and letting the MNK focus the boss down as a double-melee setup.

    On another A7S subject, any recommended movement setups for the second ball phase?

    Thus far we've been waiting in the NW corner following the corporal punishment spam for first heart (flame heads NE'ish), drag boss towards SW corner waiting on second heart (second flame heads SE'ish), then head to bottom center from there. I'm feeling that moving near the SW corner is a mistake with how the balls move, unless I'm missing something, or if it's just pure rng with how the balls want to fuck with you which is ending up being nearly every time.

    The healing stress there is already enough with one healer having to try and spot heal from a distance and not clip someone with the searing wind while also dodging balls.
    If you are the fire healer, I would recommend sitting in the middle platform so you have range on everything. If the cat is in the middle, I follow the MT and get enough range on them and the non-fire healer heals the raid.

  18. #278
    Resident Moogle
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    Asura

    Quote Originally Posted by Kipling View Post
    If you are the fire healer, I would recommend sitting in the middle platform so you have range on everything. If the cat is in the middle, I follow the MT and get enough range on them and the non-fire healer heals the raid.
    I can't gauge the range on the wind very well, but is it safe to assume it would cover up the entirety of the circular ground decoration in the middle? Just so the rest of the party has a point of reference of what to avoid. And I guess always dodge outwards if a ball happens to come near you.


    Also, pet peeve: Arena so large that it makes me wish pet placement had a larger reach. Working from middle would solve some problems I've had trying to get Dawn up on the party before the sizzlespark follow-ups a short bit after third ball lands.

  19. #279
    Campaign
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    Sean Kipling
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    Quote Originally Posted by Kaisha View Post
    I can't gauge the range on the wind very well, but is it safe to assume it would cover up the entirety of the circular ground decoration in the middle? Just so the rest of the party has a point of reference of what to avoid. And I guess always dodge outwards if a ball happens to come near you.


    Also, pet peeve: Arena so large that it makes me wish pet placement had a larger reach. Working from middle would solve some problems I've had trying to get Dawn up on the party before the sizzlespark follow-ups a short bit after third ball lands.
    Yeah, they need to stay away completely from the arena. We have people fight on the wall/next to it and I stand in the arena.

  20. #280
    Hydra
    Join Date
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    Quick question, does corporal punishment in a7s target only ranged and healers at the start?

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