Event ETA: 2/15
Bonus Battles ETA: 2/18
Event Ends: 2/25
Event Info
Basic information below is copy/pasted from above link. Any extra information gathered once the event goes live will be posted here in the OP in the form of quotes.
==== Notable Rewards ====
Clear Mind/Mirror of Equity (Not sure what the official translation will be)
- 4* Samurai Ability
- Single Target
- ATK + 30% for 20 seconds
- Causes Sap to user
- 2.2x Multiplier
Sword Flash/Flashing Blade (Not sure what the official translation will be)
- 5* Samurai Ability. Yup free 5* ability.
- All Enemies
- 2 attacks with a 1.33x multiplier each
- 100% hit chance
==== Characters Required ====
Exdeath - Required for ++ only.
Island Shrine ++: Exdeath
==== Bonus Battles ====
Library of the Ancients +
- Byblos (~123700 HP each) Target Score: No KO, Use Fire
- Weak - Fire
- Absorb - Everything besides Fire
- Vulnerabilities: Poison / Paralyze / Slow / Blind / Berserk / Sap
- Ifrit. Again? Yes. Again. (~138200 HP) Target Score: No KO, Use Ice
- Weak - Ice / Water
- Absorb - Fire
- NULL - Poison
- Vulnerabilities: Poison / Silence / Paralyze / Confuse / Slow / Blind / Berserk / Sap
Intimidate everything. Regret nothing.
Recommended abilities: Intimidate, Breakdowns/Full Break, Protectga, Shellga
Recommended RW: SG/SS2, Lunatic High, Boon
Island Shrine ++
Boss: Wendigo (~50000 HP)
- Defeat Wendigo without being KO’d.
- Afflict Wendigo with Sleep
- Win without Exdeath being KO’d.
Weak: None
Absorb: Water
Resist: None
NULL: Earth
Vulnerabilities: Sleep
Recommended abilities: Lullaby, Sleep, Shellga
Recommended RW: SG/SS2
Great Sea Trench +++
Boss: Triton(Red) & Nereid(Blue) & Phobos(Green)
- Triton (~73000 HP)
- Weak - Ice
- Absorb - Fire
- Vulnerabilities: Poison / Blind / Sap
- Nereid (~111900 HP)
- Weak - Fire
- Absorb - Ice
- Vulnerabilities: Poison / Blind / Sap
- Phobos (~111900 HP)
- Weak - Earth
- Absorb - Poison
- Vulnerabilities: Poison / Blind / Sleep / Sap
- Exploit Triton’s weakness to ice attacks.
- Exploit Nereid’s weakness to fire attacks.
- Exploit Phobos’s weakness to earth attacks.
They all need to die within 1 turn of each other or they'll be revived. When 1 dies you have 1 turn to kill the rest. If they revive they will do their Delta Attack which deals damage and Petrifies a member of your group. Primarily dealing with Magic damage here so focus on mitigating that first. Only 2 of them have the same HP, so watch for that if using AoE attacks.
Recommended abilities: AoE, Shellga, Magic Breakdown, Unfaith
Recommended RW: SG/SS2, Boon
Necrophobia【Ultimate】
Boss: Necrophobe (~198700 HP)
- Weak - All except Dark
- Absorb - None
- Resist - None
- NULL - None
- Vulnerabilities: None
Adds: Barrierx4 (~44600 HP each)
- Weak - None
- Absorb - None
- Resist - None
- NULL - Earth
- Vulnerabilities: None
- Hit Necrophobe with fire attacks.
- Hit Necrophobe with ice attacks..
- Hit Necrophobe with lightning attacks.
- Necrophobe uses only Flash (Blind all targets) while the Barriers are up.
- Once Barriers are killed they won't come back. Use AoE to kill them all quick.
- You can try using Carbuncle, but AoE attacks are also used throughout this fight. So you'll need full mitigation and some AoE heals wouldn't hurt either if you want to go that route.
- After about 50% health Necrophobe can attack 2x each turn.
- He has a counter to magic attacks that deals damage proportional to HP.
- "Flare and Holy used by Necrophobe is a special attack and is immune to Reflect and also cannot be absorbed/nullified by Runic/Grand Cross"
- Don't forget mitigation for physical attacks too.
Recommended abilities: Shellga, Full Break, AoE
Recommended RW: SG/SS2, Boon