CEO Andrew Wilson on why the game is Set during WW1
When the team set out to deliver the next version of Battlefield, they wanted to do a lot of things with the game. They wanted it to be the biggest Battlefield game, they wanted it to be the most diverse Battlefield game. They wanted fundamentally new gameplay mechanics with evolution of story, interwoven character storylines, evolution of machinery, evolution of weaponry, a real opportunity to build and grow inside of a Battlefield universe.
When they took a step back and asked themselves what was the best place to set a game that had that kind of ambition, World War I was really the only place to do it. What very few people remember from their history classes, I guess, is that people rolled into World War I on horse and came out on planes, tanks and submarines. We think that level of innovation and evolution of battle in a short period of time gives us a tremendous opportunity to deliver a very epic and full-scale experience.
And I think what we have shown so far is a small taste of that, and we look forward to spending time and giving people even more information and a deeper look at that as we come at EA Play in June.
I'm looking forward to all of the war crimes that were committed during that period.