Event ETA: 2/27
Bonus Battles ETA: 3/3
Event Ends: 3/10
Event Info
Basic information below is copy/pasted from above link. Any extra information gathered once the event goes live will be posted here in the OP in the form of quotes.
==== Notable Rewards ====
Fire Blossom
- 4* Samurai Ability
- All Enemies
- Fire damage
- 1.6x Multiplier
Dunno what else at this point cause the time line compared to what JP had is all kinds of fucked up now. They got a 6* Black Orb and Empty MC2, but we have no Abyss dungeon and no Hall of Rites.
==== Characters Required ====
Cloud - Required for all bosses in Boss Rush, ++, and +++
==== Bonus Battles ====
“Mother” +
- Yazoo (~70000 HP each) Target Score: No KO, Cloud no KO
- Weak/Absorb/Resist/Null - None
- Vulnerabilities: Poison / Slow / Silence
- Loz (~85000 HP) Target Score: No KO, Cloud no KO
- Weak/Absorb/Resist/Null - None
- Vulnerabilities: Poison / Slow
- Kadaj (~70000 HP) Target Score: No KO, Cloud no KO
- Weak/Absorb/Resist/Null - None
- Vulnerabilities: Poison / Slow
Shadow Creepers accompany Yazoo, feel free to ignore. Loz's attack can hurt, bring some mitigation (both physical and magical). Same for Kadaj, but nothing serious.
Recommended abilities: Full Break, defensive/offensive Breakdowns
Recommended RW: SG/SS2, Lunatic High
Reunion ++
Yazoo: ~143000 HP
Loz: ~165000 HP
Kadaj: ~80000 HP
- Defeat Kadaj’s Gang without being KO’d.
- Win without Cloud being KO’d.
- Afflict one of the three targets with Slow.
Focus fire on one of them. Kadaj doesn't actually join the fight until one of the others is taken down to about 1/2 HP. The fight ends when one of them is killed.
Weak/Absorb/Resist/Null: None
Vulnerabilities: Slow / Poison
Recommended abilities: Shellga, Protectga, Full Break, defensive Breakdowns
Recommended RW: SG/SS2, Lunatic High, Boon
Fate of the Enemy +++
Boss: Sephiroth (~215000 HP)
- Defeat Sephiroth without being KO’d.
- Afflict Sephiroth with Slow.
- Win without Cloud being KO’d.
At 50% HP he gains the Hell's Gate ability which does massive physical damage to all targets. Beyond that, nothing special. Bring/use mitigation as usual.
Weak/Absorb/Resist/Null: None
Vulnerabilities: Slow
Recommended abilities: Tempo Flurry/Slowga, defensive Breakdowns, Lifesiphon (Wrath Strike)
Recommended RW: SG/SS2, Fenrir Drive
Divine 【Ultimate】
Boss: Bahamut SIN (~231000 HP)
- Weak/Absorb/Resist/Null - None
- Vulnerabilities: None
Add: Sphere (~37000 HP)
- Weak/Absorb/Resist/Null - None
- Vulnerabilities: None
Add: Shadow Creeper (~35700 HP each)
- Weak: Fire
- Absorb/Resist/Null - None
- Vulnerabilities: None
- Defeat Bahamut SIN before it uses Gigaflare twice.
- Defeat Bahamut SIN before it uses Petaflare twice.
- Defeat eight Shadow Creepers.
- Grab a beer, put on your most relaxing clothes, wear a cup, this could be a tough one.
- At certain HP percentages Bahamut SIN will enter his "charging" phase. During this time he is not targetable, instead a Sphere appears (Gigaflare/Petaflare) that is able to be damaged. If you kill it before it goes off you'll do 9999 damage to Bahamut SIN and any Creepers that are up, and the party won't take damage. If Gigalfare/Petaflare goes off the damage will not be reduced by how much you damaged the Sphere.
- 80% HP: Bahamut SIN charges Gigaflare (heavy damage to all)
- 60% HP: Bahamut SIN charges Gigaflare (heavy damage to all)
- 40% HP: Bahamut SIN charges Petaflare (massive damage to all)
- 20% HP: Bahamut SIN charges Petaflare (massive damage to all)
- 2 Shadow Creepers appear at a time, when you kill a set, they will reappear after some time has passed
- Technically there are 3 types of Shadow Creepers, nothing to really watch out for. One is able to do heavy dark damage to all targets.
- Technically you only need to kill 6 Shadow Creepers and have a last pair of them up when you kill Bahamut SIN, since those will be counted as killed as well.
Recommended abilities: AoE (preferably Fire-type), Full Break, defensive Breakdowns, Protectga, Shellga
Recommended RW: SG/SS2, Boon, AoE heals (Hymn of the Faith)