I think it is all of them for co-op.
Also 5 bronze moons for 30 AP pots is what has been keeping me going hard. I think it's worth it.
I think it is all of them for co-op.
Also 5 bronze moons for 30 AP pots is what has been keeping me going hard. I think it's worth it.
10-pull, got Vaseraga. Seems like some generic dark DD? Cant complain, all I had for dark before was Cerberus and some Rs.
Meh.. burned through my tickets and then did a 10-pull, got Garuda and a handful of SRs.
Thanks; I'll store this for reference as I get to them.
So...not too much that I want from this event, aside from the Supreme Merits. Didn't particularly enjoy this events theme either, and it feels harder then Boots and Bewbs was. I think I'll just focus on Tiamat and see if I can get anymore guns, for my weapon grid. I'd like to get to the point where I can solo these things, but that feels a long way off.
Nightmare mode is dumb, lol.
Overall, even though I wasn't playing for boots&boobs, this event feels pretty easy to me since we just had water-based guild wars so your earth team should be nice and fresh. Can solo VH easily and have MVP'd my own extreme once so far.
Edit: looks like you can get gold certs from Extreme. Just got one on last run.
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Not quite sure I understand what is, and isn't, in the Legendfest. I see Anchira, but I thought she was a limited one time only deal. I also don't see D.Jeanne and other 'limited' characters in there yet, but we could supposedly ticket them. Just wondering when to use these two rolls I've saved up or wait until later this summer to do the rolls.
Ah, gotcha, so unless I want the ones like D. Jeanne and company right now, there's not much reason to wait. I don't think summer gachas are particularly core units either.
Just MVPed an Extreme that I didn't start for the first time ever. Feelsgoodman.jpg.
I sorta want to try to grind for a MLB version of this SSR book but the 300 gold medals is gonna be a pain in the dick.
Ferry and Catherine combo during strike time is absolutely ridiculous. I don't know what type of numbers the rest of you are used to putting up, but with just dropped a 400k Ougi with catherine to close a 4-way burst of about 670k in Extreme. That's roughly double my previous highest.
Bout double what I can do with my ghetto wind Grande team at neutral element advantage. Game needs some sort of step between Magna/Hard as I'm not going to get any stronger until more SSR guns start dropping, but that seems to be how they spread out the event level difficulties, and until you're over the Magna hump, you're pretty much not getting too much done, aside from collaboration events.
Bout half way to getting Christina, and then I'll start working on daily Anima sets/Carbuncles.
Unless you're doing Light or Dark, you can upgrade SR weapon skills, and they're a good stepping stone until you get more SSRs.
Is there any reason you're focusing so heavily on wind?
Also the Laevatain or whatever sword from Casino is worth almost 2x MLB wind guns for 1 slot in grid. And why are you using grande with a wind team instead of Anats? Or is it like 2/4 are wind and other 2 are something else?
Edit: this is my 36716 Attack no-SSR character wind team:
Spoiler: show
My one fist, gun, and other SR Tiamat weapons are at skill level three, after using up all of my fodder. I use a fully leveled MLB Anat and Grande friend because MC + Petra + Jeanne + Narmaya do far more damage then 2 max MLB Anats and a wind party I can put together, so until I can build a strong enough Tiamat pool to go full wind, that's where I'm at. I'm working on leveling my MLB Tiamat Omega summon, as that will give me more then MLB Anat, but not a lot and likely not enough to make much of a difference.
I suppose damage isn't particularly the problem atm but how much damage Omega Tiamat does. When it can almost one shot you, on a double attack, round one, I'm either missing something or have to wait until I've a much stronger pool to try an do better.
You shouldn't be expecting to solo omegas yet, ESPECIALLY not with a not full stronger element group. You getting shitfucked isn't because you're necessarily weak, it's because they're magnas.
When I do my own pops I throw up debuffs and do one attack round then call for help and either just peace out until it is over or auto attack until I die or afk or something. If you're really trying to survive more than 2-3 turns against magnas you need to be going Holy Saber or Bishop with full stronger element teams.
Magnas are like >>>>>> Extreme-level event fights. I wouldn't gauge your success on how well you do against content you're nowhere near high enough to be doing alone.
Edit: also by not farming the events (idk if you are?) you're missing out on a TON of SR level skill fodder and feeders for weapons and summons, not to mention CP/rupies/berries/etc.
Hell even stuff like the SR water dagger from casino when MLB and maxed is stronger than probably most of the stuff you have on your grid now. I'd try to widen your focus away from wind. It's not going to help you if you have a team you cant use very well unless the event is earth enemies.
Here's a pic of my current grid, just so people can see where I'm at; I may not have given the right perspective earlier. As for why I go hybrid, it just does more damage then I can do with a team of pure wind; I tested it a few pages back and was surprised at the power difference, and the next best team of SR/SSR I could put together would be dark, but that's not helpful atm. I just had more pieces for Wind, and it's more readily available with Casino, so I went for it as the first team to work towards.
Spoiler: show
BTW, I'm not complaining about my power not being able to do Magna's; I'm complaining that it's the next level of power that the game rewards you for attaining, and I'm not scratching that power level, nor will I appear to be for some time, and there's not much I can actively do to advance towards it, except get lucky on SSR weapon drops. It's a curve, of the game that I don't think is particularly designed very well; you reach a plateau fairly early, and the next one is pretty far off. Also, to host something, you have to spend a lot of resources, and you'll only get the same rewards as someone who spends far fewer resources. It might have made more sense when the game started out and you needed 30 people to clear something, but I just don't think the original system has aged well, now that there's a lot of stronger level people around to hulk smash things. I'd rather more in-between power level content, with a broader reward sliding scale structure, then what they have now.
To go along with the grid, can you post which SR characters you have? I think the only time I use grande mixed setups are for the harder story fights against dark elemental cuz dark/light suck to build for.
Everything else I have mainly SR teams that even use just event characters or story characters and in my experience a team of all B-tier SR of strong element will always do more damage than a mixed grande team as long as my grid is set right (again discounting dark / light cuz of weapon and char availability). I think my only deviation from this recently is working ferry in to synergize with Catherine and only because the other options are story char or someone who only brings a 400% OD hit to the table.
As an example, Ryu and other SF5 dude for a wind group with your weapons and an Anat should shit all over a mixed party against an earth enemy. If you did test against earth and stuff can you just requote?
Re: mid-tier content
Are you farming for things like MLB ifrit harpoon / earth gun from the daily summons? That keeps me occupied when theyre around and they dont depend at all on luck. Same with event SSR weapons.
I had to almost empty the first treasure box to get the first SSR summon from the event tonight, it makes me want to cry. But then I look at all the summoning food fodder, and it's almost worth it. /sigh