Pet Regen+10 is going to be cool on the GEO cape.
I feel obligated to comment on this. Dancer got a substantial upgrade in every DD back department with those capes. The increased Samba duration means we can have 3 minute Haste Sambas with Saber Dance 1/5.
WAR now only has 21 seconds of Berserk downtime if they max Berserk merits.
Bard gets another 3 accuracy per Madrigal.
Edit: Noticed WSD and Crit damage in the third category
You're probably right, way to dash my dreams. Still, gonna love me some of those capes for my mains. >~>
DRG - STR+20, Acc/Atk+20, STP+10; best jump piece! And sexiest weaponskill piece.
BLU - DEX+20, Acc/Atk+20, Crit Dmg or WSD+10; all the WS!
SCH - INT+20, Macc/Matk+20, FC+10; debuff/FC piece? idk what to even do with this, man.
RUN - STR+20, Acc/Atk+20, WSD+10; WS yet again.
PUP - Pet: Acc/Racc/Atk/Ratk+20, Acc/Atk+20, Pet: Haste+10? Idk for that last slot, but good hybrid piece otherwise.
Actually on second reading I can almost guarantee that armor set isn't for ambuscade augments
Doing other accessories would be pretty cool as mentioned above.... would almost explain the lack of say DT. And if those accessories base stats are as good as a lot of these are damnOriginally Posted by update notes
Do ppl seriously think they're gonna let you max out that many things on a single cape
The OR part is what is worrying me. AND would imply you could do all three. OR implies that you can only pick one.Up to 20 Abdhaljs thread or pinches of Abdhaljs dust, or 10 bottles of Abdhaljs sap, may be used.
With Ohtas and that cape, the PUPTrain coming through
No joke. Between Ohtas, Cape with Haste+10, and Hurch'lan sash you have capped pet Haste and a huge chunk of acc. Leaves all your other slots open for pure stat options, like Naga feet.
Unrelated: Backs aren't rare, only Ex. Means you can mix-and-match for different situations!
It'll be 1 augment total, I promise. There's no way they'd let us get 20 INT, 20 Macc, 10 MAB on a single mage cape (or 20STR/10WSD on a melee cape,) that would be fucking insane
Hmmm so the Suleva set is ra/ex... guess maybe they aren't the new recipes. Maybe just furnishing recipes. But still sounds like they aren't augmentable. So maybe they rotating different ok sets of 119 gear from ambuscade? Like a new sparks standard?
We already have capes with 4 augment slots, why would 3 augment slots be insane? As well, only one slot makes them a slight upgrade, if at all, for many situations. I think it's about time we move past capes that have been BiS for 3 years.
That really depends on the individual and their gear. Scintillating cape adds more damage to magic pacts than Conveyance depending on how much BP dmg+ you have from other sources. But doesn't really matter now that we potentially have a cape that gets +20m.acc/m.dmg in addition to whatever the +1 level benefits are.