so ambuscade primer 2 roe is messed up (shows orcs instead of dragon), can I still kill 10 dragon and get vol 2 reward or is it bugged as well?
so ambuscade primer 2 roe is messed up (shows orcs instead of dragon), can I still kill 10 dragon and get vol 2 reward or is it bugged as well?
Just kill 10 dragons, yeah.
I've only been doing VD but I haven't noticed him getting stronger as he levels. Maybe the first breath attack is bigger because he gets up to higher tp? Can't really say about the void song though as it is spamming moves so much and I usually stay out of range and kill fast enough that I haven't even bothered to check. Maybe it's more of a time based thing? Or maybe so much dmg dealt
Yeah if you read the RoE it says xp mobs for the repeatables.
Also this just in... 400 people logged onto the game on my server 62 of them in mhaura with enough inside to stop me from getting in for 10 minutes. gg SE you finally found a way to make semi afking in mhaura more popular than afking in towns
Or make more instances...
anywho played round with VD dragon and yeah definitely getting voidsong at 25% each time. Melee hits stay pretty low the whole way thru at about 20-28 on my autos.
Going back over logs low sample size but dmg appears to decrease as hp went lower like expected however there is a very noticeable difference in angle for breath dmg so same attack with different positions poison can cut dmg by a third it seems (hard to say exactly since only 2 autos got hit by same attack once and no idea about innate bdt)
Thats not a surprise. breath attacks are all that way as far as i know. they do full damage if you're directly in front of the mobs mouth, while if you're off to the side a bit or really far away, they do far less damage. they're also hp based, so the lower the mobs hp the lower the damage dealt. hence why tanks always fought on the foot of wyrms, not in front.![]()
So seems like the spike move might do complicated mix of things. or maybe HP. Or a combination. But that might be why different stories of it constantly putting it up... like maybe it's multiple potential/stackable buffs and only insta puts it up if they all come off or something.
Like last fight look like it opened with it so don't know what it was like before. Then it does a 2nd one and bonecrusher dmg stayed at a consistent 16k only had 1 before and it was 10k so not sure if it was just a missed hit or already had some blunt resist but armor shatterer went from 4986 to 2493 and lvl 3 skillchain dmg went from about half of closing to 1/5ish. 3rd one AS stayed the same but bone crusher went down to 13k for the rest of the fight and skillchain went to about 1/4 of closing. Some time later ( right before till a little after voidsong) AS goes up to 6232 before going back down to 4986 again and skillchain dmg went to around 1/3 closing for the rest of the fight
Anyways all these were done with overdrive and DD maneuver/attachments and beast roll and dia II so most likely attack and acc capped. AS is ranged and dmgs were exactly each time except when changed as noted.... and the numbers are rather interesting. Like how the largest number is exactly 25% more than the middle and the lowest is exactly half as much as the middle. So almost thinking middle is normal at it gained -50%/+25% to piercing. BCs were all within a couple hundred so the changes while a bit less quantifiable definitely happened. And skillchain dmg... well even hard to put a number to them since skillchain dmg is funny and I'm pretty sure the autos have some form of mdmg stat but could get a general idea of how it definitely changed.
What would have made a real difference and should've been common sense to implement from the start is to deny access to groups smaller than 3 people, period.
They could've alwas lifted this limit in the future, but at least for the first few months it makes sense to give priority to and promote groups over soloers.
Around 9:30 est last night the ambuscade competition dropped to nothing on Lakshmi. Did anyone else see this on other servers?
In theory, they could also just have different instances for groups. I think it's preferable for them to set it up how they actually want it from the start, and try to expand capability to make it work (if possible).
Plus, while we may just have to see, I suspect that things will cool off month-to-month once people have capped their one cape they can get or gotten the armor set. Given the event structure though, having it be chaos right after an update will probably be normal.
10:30 EST on Bahamut was completely jammed up as normal, for me at least.
so i heard there was a new song.
tried to record it but for some reason the intro always contains artifacts..
but here it is anyway, for those who might still be interested.
Is that the new mount music?
yes it is
Been trying to get into Ambuscade for 30 minutes. People going in solo keep locking us out. This is such a poorly planned event.
Should shift the blame towards both solo and groups who take forfuckingever to kill this shit and cause congestion. I decided to seek on geo to see how pugs performed and not add to the congestion going in solo, holy shit how do they remember to breathe. 15 minutes on Difficult dragon, something I solo in 3 minutes on pup. Even if they did introduce a bonus for grouping up like with Meebles, I'd still probably prefer solo zerging it.
Main thing that stops me from teaming up with randos is that most randos are less useful than my trusts.
Has anyone checked to see if hp scales?