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  1. #1
    D. Ring
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    FFRK - Abyss Dungeon 05 - Support Event & Strategies

    Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.

    Event Start Date: July 27
    Event End Date: August 10

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-5/

    Notable Rewards

    6 star Accessory: Water Armlet (High Resistance to Water Attacks)
    1x Soul of Hero
    1x Memory Crystal
    1x Memory Crystal II
    1x Quad Penalty Memory Crystal

    Quad Penalty
    • 6 Star Support ability
    • 2 hit (1.50 per hit) Random Target Non-Elemental PHY and Causes Poison Status (45%), Sleep Status (45%), Blind Status (45%), and Silence Status (45%)


    Relics

    Spoiler: show
    Core: Tyro: Sentinel Grimoire (SB), Healing Grimoire (SB), Cyclone Grimoire (SB), Last Judgment Grimoire (SSB), Keeper's Tome (BSB)
    FF2: Gordon: Demon Spear (SB), Flame Shield (SB)
    FF4: Edward: Fabled Harp (SB), Dream Harp (SB)
    FF5: Faris: Aevis Killer (SB), Yoichi's Bow (SB)
    FF6: Setzer: Darts (SB), Cards (SB)
    FF7: Barret: Gatling Gun (SB), Assault Gun (SB), Atomic Scissors (SB)
    FF7: Red XIII: Diamond Pin (SB), Silver Barrette (SB), Gold Barrette (SB), Magic Comb (SSB)
    FF8: Irvine: Valiant (SB), Ulysses (SB), Bismarck (SSB)
    FF9: Quina: Needle Fork (SB)
    FF10: Wakka: Official Ball (SB), All Rounder (SB), Over the Top (SSB)
    FF12: Fran: Loxley Bow (SB), Killer Bow (SB), Traitor's Bow (SSB)
    FF13: Sazh: Vega 42 (SB), Deneb Duellers (SB), Sirius Sidearms (SSB)
    FFT: Ramza: Nu Khai Armband (SB), Grand Armor (SB), Platinum Sword (SSB)


    Dungeon Bosses

    Gyges the Great (FF14)
    HP: ~?
    Target Score:
    • Defeat Gyges the Great without being KO'd.
    • Reduce Gyges's ATK.
    • Reduce Gyges's DEF.

    Weak: None
    Absorb: None
    Vulnerabilities: Poison Abilities, Silence Abilities, Stop Abilities, Stun Abilities (Gyges), All Except Confuse & Berserk Abilities (Servants)

    Commentary

    You start the fight against Gyges alone. As the fight goes on Gyges will start hitting the boulder wall and when it breaks open, Stone Servant will join the battle.Both of them only deal physical damage, so Power Breakdown + Protectga will do well here. Combine that with Sentinel’s Grimoire / Stoneskin for huge mitigation

    Recommended abilities: Power Breakdown, Protectga
    Recommended RW: SG/SS2, Scream



    TOTAL medals = 18 medals
    , meaning you can only lose a max of 3 medals to get Mastery.

    Humbaba (FF6)
    HP: ~???
    Target Score:
    • Defeat Humbaba without being KO'd.
    • Reduce Humbaba's ATK.
    • Reduce Humbaba's MAG.

    Weak: Poison
    Absorb: Lightning
    Resists: None
    Vulnerabilities: Blind Abilities

    Commentary

    None

    Recommended abilities: Magic Breakdown, Shellga
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Tiamat (FF1)
    HP: ~???
    Target Score:
    • Defeat Tiamat without being KO'd.
    • Reduce Tiamat's MAG.
    • Reduce Tiamat's DEF.

    Weak: None
    Null: Fire and Ice and Lightning and Earth Abilities
    Vulnerabilities: Sap Abilities and Stun Abilities

    Commentary

    None

    Recommended abilities: Shell, Magic Breakdown
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Barthandelus (FF13)
    HP: ~???
    Target Score:
    • Defeat Barthandelus without being KO'd.
    • Reduce Barthandelus's MAG.
    • Reduce Barthandelus's DEF.

    Weak: Ice and Water (Pauldron), Fire and Thunder (Ailette)
    Absorbs: Fire and Thunder (Pauldron), Ice and Water (Ailette)
    Resists: Everything Else (Pauldron & Ailette)
    Vulnerabilities: Slow Abilities, Sap Abilities, Stop Abilities, Stun Abilities (Barthandelus), Poison Abilities, Paralyze Abilities, Slow Abilities, Stop Abilities, Blind Abilities, and Sleep Abilities (Adornments)

    Commentary

    None

    Recommended abilities: Shellga, Protectga, defensive Breakdowns, AoE
    Recommended RW: SG/SS2, Scream, Tyro BSSB


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    CPU (Abyss)
    HP: ~40000 (ATK Node, Top), ~256000 (CPU), ~40000 (DEF Node, Bottom)
    Target Score:
    • Reduce CPU's ATK.
    • Reduce CPU's MAG.
    • Reduce CPU's DEF.

    Weak: None
    Resists: All except Poison (DEF Node), Earth (ATK Node)
    Immunities: All Break Effects
    Vulnerabilities: Stun Abilities (Nodes)

    Abilities

    ► CPU (Phase 1)

    Reflect: Grant Reflect to one target.
    Nightmare Quad Penalty: Deal special physical damage and Poison, Blind, Silence, Sleep all targets.

    ► Defense Node (Phase 1)

    Heal: Restores some HP to one target.

    ► Attack Node (Phase 1)

    Maser: Deal special ranged physical damage to all targets.

    ► CPU (Phase 2)

    Globe 199: Deal moderate physical damage to one target.
    Globe 199: Deal moderate physical damage to all targets.
    Globe 199: Deal physical damage three times to one target.
    Nightmare Quad Penalty: Deal special physical damage and Poison, Blind, Silence, Sleep all targets.

    ► Defense Node (Phase 2)


    Heal: Restores some HP to one target.
    Deploy Physical Barrier: Deploy a Physical Barrier.
    Deploy Magic Barrier: Deploy a Magical Barrier.
    Recover: Restore some HP to all targets.
    Explosion: Self-Destruct, dealing massive damage to one target.

    ► Attack Node (Phase 2)

    Maser: Deal special ranged physical damage to all targets.
    Deploy Physical Field: Deploy a Physical Field.
    Deploy Magic Field: Deploy a Magical Field.
    Maser: Deal special ranged physical damage to one target.
    Explosion: Self-Destruct, dealing massive damage to one target.

    ► CPU (Phase 3)

    Globe 199: Deal massive physical damage to all targets.

    ► Defense Node (Phase 3)

    Heal: Restores HP to all targets.

    ► Attack Node (Phase 3)

    Maser: Deal moderate ranged physical damage to all targets.

    Commentary

    While this fight has 3 phases in total, you want to defeat CPU in phase 2, and you do NOT want to enter Phase 3 at all.

    PHASE 1


    CPU starts with a countdown starting from 5. When it reaches 0, it will use Quad Penalty Nightmare as an interrupt.
    Phase 2 begins when the countdown reaches 0, or when both Attack and Defense Nodes are defeated. Note that a Node will be revived if you take too long to defeat the other Node. This applies to other Phases as well.

    PHASE 2

    Phase 2 ends when both Nodes are defeated.
    Phase 2 starts with CPU gaining a RED Barrier (the vertical line in front of CPU), and a RED “Field” (the circle above the CPU) granted by Defense Node and Attack Node respectively. After a few turns, the same thing will happen except they will be PURPLE in colour.

    The cycle will repeat even after CPU has gained these “enhancements”, and if these are left unattended for another round, you will be immediately brought to Phase 3. In other words, you have failed.

    In order to remove said “enhancements”, you have to debuff the Nodes with an effect similar to Breakdowns:

    The RED CIRCLE is removed by using Power Breakdown / Steal Power / High Weak Polka on Attack Node (Top)
    The RED BARRIER is removed by using Armor Breakdown / Steal Defense on Defense Node (Bottom)
    The PURPLE CIRCLE is removed by using Magic Breakdown on Attack Node
    The PURPLE BARRIER is removed by using Mental Breakdown / High Stutter Step on Defense Node

    Do note that performing any of the above actions will reduce the “enhancements” by one level (when Phase 2 starts, when CPU gains the Red Barrier and Field, that is level 1), so if the Barrier/Field are at level 2, you need to reduce it an additional time to completely remove the buff.

    Now this is where the so-called “overheat” mechanic comes into play. When CPU is “naked”, that is it doesn’t have any Barrier nor Field, further debuffing it with a “twin debuff” attack will cause the Nodes to “overheat”, that is:

    Using an ATK/MAG down attack on Attack Node
    Using a DEF/RES down attack on Defense Node

    Best way to achieve this is by using Multi-Break.

    When a Node is “overheated”, it actually aids you in the fight:
    • Attack Node will damage CPU for 9999
    • Defense Node will heal your party for ~1.5k

    The Nodes will return to their normal states after aiding you enough, and the cycle repeats: wait for the Red/Purple buffs, remove the buffs with Breakdowns, then “overheat” the Nodes.

    This mechanic makes the whole fight much simpler because it buys you a lot of time to deal damage to CPU and not having to constantly micro manage the Nodes.

    PHASE 3:

    CPU will be hitting people for 9999 and Defense Node will healing all the targets now instead of just CPU. Attack Node will deal more damage than usual.

    In summary, you don’t want to be in Phase 3.

    Recommended abilities: Multi Break, Power/Magic/Armor/Mental Breakdown
    Recommended RW: SG/SS2, Scream


    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  2. #2
    BG Medical's Student of Medicine
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    Ooh this looks like it'll be interesting.

  3. #3
    BG Medical's Student of Medicine
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    This starts tonight right?

  4. #4
    BG's most likeable Québécois
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    Ya

  5. #5
    BG Medical's Student of Medicine
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    I'll be tackling the Ultimate tomorrow. Don't have the patience for this tonight after the 0/11. It's only 25 mythril, so no biggie (it was all free mythril anyway) but I'm just a bit too annoyed to read the strategy and give it a shot.

    My party is basically:
    Ramza - full break, breakdown
    Edward - breakdown, shell
    Irvine - breakdown, launch
    Sazh - breakdown, something
    Tyro - cure, break fever

  6. #6
    Old Merits
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    The fight is actually really easy once you get the timing down. Give tyro your multi break, and spread the b/d's among the other 4. Make sure you end phase 1 by killing the nodes with the characters that have magic/mental b/d. Be sure to have power/armor/multi break ready immediately when phase 2 starts. If you time it right, you'll kill the circle and barrier right before multi break goes off, sending both nodes into haywire mode. The nodes will then do 2 rounds each before returning to normal. You'll have ~1.5 rounds after that before the next set of barriers come up. Make sure your magic/mental/multi break are ready to go. The nodes always alternate physical and magical barriers, so it's easy to anticipate.

    As long as you don't have to go through both physical and magical barriers each time you go for haywire, you should easily kill CPU before nightmare quad penalty goes off.

  7. #7
    BG's most likeable Québécois
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    Multi Break made this a joke, I fucked up near the end, but wasn't a big deal so still rekt it

  8. #8
    BG Medical's Student of Medicine
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    Yea I'm more worried about phase 3, which seems to come out of nowhere.

  9. #9
    BG's most likeable Québécois
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    You never get to P3, you kill it in P2

    1) remove barrier
    2) remove the shield
    3) Multi break
    4) Zerg the CPU until overheat ends
    Rinse and repeat

  10. #10
    Ridill
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    For some reason my nodes refused to overheat again after the 2nd time, but by then it was low enough to just zerg down.

  11. #11
    BG Medical's Student of Medicine
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    What the heck are you guys using to zerg? Full supports or random DD?

  12. #12
    BG's most likeable Québécois
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    Quote Originally Posted by kuronosan View Post
    What the heck are you guys using to zerg? Full supports or random DD?
    My PT was
    Bartz 80 with LS + Bladeblitz Unbreakable Spellblade (BSB SB)
    Tyro 80 Curaja + Multi Break (R2) SG Mako Might
    Ramza 80 with LS + Fullbreak (R2) Dr Mog for Shout
    Fran 80 with Power breakdown + Magic Breakdown Both R3 and Dragoon Determination RM
    Sazh 80 with Mental and Armor Breakdown both R3 + Dagger +20% RM

    Tyro BSB RW

    Round 1, Used SG + Shout + RW (on Sazh or Fran) AFter shout landed I used Bladeblitz on Bartz all day erry day
    Other rounds I used LS on Ramza and Breakdown on different orbs to make sure they died at same time
    When P2 started

    Queued Attack Breakdown on top orb then Armor Breakdown on both orb, then queued Multibreak
    Then just used LS on Ramza + Bartz on CPU while refreshing Shout and Light of the four on CPU
    Used BSB commands on CPU and etc

    Then when overreat stopped i kept Sazh Fran and Tyro ATM rdy, and waiting to Queue Magic + Mental Breakdown then Multi Break

    REpeated and it died

    Was doing like 9k+ per hit (exept Bartz since he had no Synergy)

  13. #13
    BG Medical's Student of Medicine
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  14. #14
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    only annoying bit was timing and I had to be careful with hones as i had them all at R3, but Multi Break was R1 so I literally couldn't fuck up the two haywires

    beat it tho

    wonder if i coulda brought cecil... lol RIP

    did it with Edward, Gordon, Ramza, Tyro, Red. Edward was pretty useless lol :<

  15. #15
    Prime Minister of Salt

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    Had to redo because Wakka forced P3 via SSB, but mastered- yay~

  16. #16
    Relic Shield
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    This nightmare was pretty easy, but I hate the supports all the more now.

  17. #17
    E. Body
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    how long have some of you been playing to master these hard ones. i have been playing about a month and a half now so have a good number of characters at 80, but gear has been hard to come by. i can do the 120 level ones easy enough, but the 130-140 i just don't hit hard enough to do any damage and get wrecked on defense

  18. #18
    BG's most likeable Québécois
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    Quote Originally Posted by Skyylya View Post
    how long have some of you been playing to master these hard ones. i have been playing about a month and a half now so have a good number of characters at 80, but gear has been hard to come by. i can do the 120 level ones easy enough, but the 130-140 i just don't hit hard enough to do any damage and get wrecked on defense
    You can't expect to do the same content as day 1 players after only 1 month of player are you?

  19. #19
    D. Ring
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    Quote Originally Posted by Skyylya View Post
    how long have some of you been playing to master these hard ones. i have been playing about a month and a half now so have a good number of characters at 80, but gear has been hard to come by. i can do the 120 level ones easy enough, but the 130-140 i just don't hit hard enough to do any damage and get wrecked on defense
    Majority of us have been playing since Day 1 or close to a month or two after it came out, I think the newest person we've had is Akiyama and he's been playing for roughly 3-5ish months.

  20. #20
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    It took me about 6 months casually (Lucky Banners October 2015 start time) to do the Difficulty 120 bonus battles with 50% success rate. My first Ult I downed was FF9 Freya event (February 2016-ish?) It takes time. Hell, I had no idea I was sitting on a gold mine when I pulled Thyrus on Black Friday Lucky banners. I didn't have access to Ysholta until HoR got released on Christmas.

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