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  1. #1
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    Super Mario Run (Android/iOS) December 2016

    iOS First


    Spoiler: show

    At an Apple event in San Francisco, CA earlier today, Nintendo announced that the leading man of video games will star in Super Mario Run, a full-sized Super Mario Bros. action platformer that has been developed specifically for mobile, and will be available first on the App Store this December. Mario creator Shigeru Miyamoto took the stage at the event and put Mario through his paces in a multi-level demonstration instantly familiar to millions of fans worldwide. In the game, Mario runs forward on his own, but relies on the touch of a single finger to jump over obstacles, avoid pesky enemies and capture the flag pole to complete levels.

    We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto, who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

    “The App Store has made so many things better in our lives — the way we communicate, the way we work and the way we have fun,” said Tim Cook, Apple’s CEO. “But for gamers of all ages, the story just hasn’t been complete without Mario, so we are thrilled that Nintendo is bringing him to iOS for the first time this December.”

    Super Mario Run has a mode in which the player collects coins and heads for the goal, and a mode in which the player competes against the acrobatic moves of other people who have completed the same course. In addition, there is a mode in which you create your own Mushroom Kingdom based upon these play results.

    iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. More details will be disclosed at a later date. The game has been developed with Mr. Miyamoto as lead creator for Nintendo. Nintendo is also continuing its partnership with DeNA for the launch of Super Mario Run. It will be offered on the App Store this December in more than 100 different countries, and nine different languages.

    To help iOS users get ready for the launch of Super Mario Run, a free Mario-themed sticker pack for the App Store for iMessage will launch this month. iMessage users can easily access and use these stickers in a variety of ways, bringing a bit of Mushroom Kingdom flavor to their conversations.

    Super Mario Run represents the next phase of Nintendo’s expansion to mobile platforms, following the release of Miitomo earlier this year. After the launch of Super Mario Run in December, Nintendo plans to deliver its previously announced mobile device titles in the Animal Crossing and Fire Emblem series before the end of March, 2017.
    https://itunes.apple.com/us/app/supe...145275343?mt=8

  2. #2
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  3. #3
    D. Ring
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    I like that it will be a flat purchased game, and hopefully not have any micro transactions or cash store. I really would love it if Nintendo could train the fucking mobile gaming casuals that a straight up purchased game is superior to freemium.

  4. #4
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    December 15th


    Off-Screen Gameplay

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Seems like the game requires Internet to run (aka no internet cannot play this game)

  6. #6
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  7. #7
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  8. #8
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    90 Million Downloads, only 3 Million Full Version Purchases
    http://www.wsj.com/articles/why-supe...ort-1483386448

  9. #9
    Caesar Salad
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    Is there a trick to get through WSJ pay wall?

  10. #10
    Ridill
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    the back button.

    though I was also disappointed I couldn't read it.

  11. #11
    Caesar Salad
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    I guess that's the point though isn't it =\ Maybe we're just used to news being free...

    On that note, does WSJ have advertisements? Cause I'd be pissed if I paid for news and still had ads in my face all the time.

  12. #12
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  13. #13
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    Quote Originally Posted by 6souls View Post
    March 23rd, v2.0 also releases the same day
    https://twitter.com/NintendoAmerica/...91765271023616


  14. #14
    Bagel
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    Has anyone else been playing this since it came out for android the other day? My wife and I both got it (paid version), and it's not half bad. Not the greatest game in the world, but a nice time killer regardless.

  15. #15
    I like to eat food
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    I played through the first world, then got the lock out notification that I had to buy everything else. Got all the special coins in the first levels, minus the castle. Not going to pay $10 for it. It's fine as a time waster, but I can spend $10 on better things.

  16. #16

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Tokitoki View Post
    I played through the first world, then got the lock out notification that I had to buy everything else. Got all the special coins in the first levels, minus the castle. Not going to pay $10 for it. It's fine as a time waster, but I can spend $10 on better things.
    Well, this blows.

    I played through the first world but never attempted second (doing toad rallies, and geeting different colored coins and shit), but that's lame that you have to pay to continue.

  17. #17
    I like to eat food
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    Yeah. I finished getting all the special coins in the castle and did a few rallies. Stopped after that. I'll probably keep it on my phone as a random time waster, but not going to keep doing rallies and stuff. Not really interested in building the kingdom.

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