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  1. #1
    Relic Horn
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    FFRK - Heir of the Dynast-King (FF12) Event & Strategies

    "This is something that I have to do! For myself, and all those who have fallen." - Ashe

    "I shall see that you're kept from harm." - Larsa

    Event Start Date: October 26
    Event Bonus Battle: October 29
    Event End Date: November 6

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee...eritor_of_the/

    Notable Rewards

    Chain-Thundaga
    • 5* Black Magic Ability
    • 2 hit (4.90 per hit) Single Target Lightning MAG

    New Characters Acquired
    Larsa (WHM:5, Support:5, BRD:4)

    Old Characters Acquired
    Ashe
    Penelo
    Fran


    New Memory Crystals

    Larsa MC1/MC2

    Old Memory Crystals
    Ashe MC1/MC2
    Penelo MC1/MC2
    Fran MC1


    New Record Materia

    Larsa MC1: Chance to restore 1 WHM ability use at the start of battle.
    Larsa MC2: MND up & begin the battle with Regen.

    New Record Sphere
    Ashe
    Fran
    Larsa

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate + Dungeon with a party consisting of only FFXII Characters.

    Relics

    Banner 1
    Spoiler: show
    Ashe's Defiance: BSB, Ashe, 8 hit (2.20 per hit) Single Target Lightning/Non-Elemental MAG and Self En-Thunder for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (2.63 per hit) Single Target Lightning MAG and Self Heal (h60) Defend: 2 hit (3.14 per hit) All Target Lightning/Non-Elemental MAG]
    Orichalcum Dirk: BSB, Vaan, 5 hit (1.52 per hit) Instant Cast Ranged Single Target Non-Elemental PHY and Enemy DEF/MAG -40% for 25 seconds & Self Haste + Burst Mode [Attack: 1 hit (2.00) Single Target Non-Elemental PHY and Enemy DEF -40% for 15 seconds Defend: 1 hit (2.00) Single Target Non-Elemental PHY and Enemy MAG -50% for 15 seconds]
    Yoichi Bow: SSB, Fran, 8 hit (0.96 per hit) Ranged Random Target Lightning/Non-Elemental PHY and Imperil Lightning for 25 seconds
    Holy Rod: SSB, Penelo, 3 hit (4.00 per hit) Single Target Holy MAG and All Allies Curaga (h85)
    Stoneblade: SSB, Ashe, 4 hit (3.50 per hit) All Target Lightning/Non-Elemental MAG and All Allies HP Restore (25% of Max HP)
    Aldebaran: SSB, Balthier, 6 hit (1.32 per hit) Ranged Random Target Fire PHY and Imperil Fire for 25 seconds
    Gabranth's Hauberk: SB, Gabranth, 6 hit (0.85 per hit) Single Target Dark PHY and Self En-Dark for 25 seconds


    Banner 2
    Spoiler: show
    Zeus Mace: BSB, Penelo, 8 hit (1.50 per hit) Random Target Holy MAG and All Allies Cura (h55) & MAG/MND +15% for 25 seconds & Self Haste + Burst Mode [Attack: 4 hit (2.63 per hit) Single Target Holy MAG and Self MND +15% for 25 seconds Defend: All Allies Cure (h25)]
    Betelgeuse: BSB, Balthier, 10 hit (0.75 per hit) Ranged Random Target Fire PHY and Enemy Blind (30%) & Self Haste + Burst Mode [Attack: 2 hit (1.15 per hit [1.40 per hit if target has Blind]) Ranged Single Target Non-Elemental PHY and Enemy Blind (60%) Defend: 4 hit (0.61 per hit) Ranged Single Target Fire/Non-Elemental PHY]
    Cloud Staff: SSB, Larsa, All Allies Curaga (h85) and Hastega
    Defender: SSB, Basch
    Chaos Blade: SSB, Gabranth,
    Traitor's Bow: SSB, Fran,
    Platinum Shield: SB, Basch,

  2. #2
    Relic Horn
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    Bonus Battles
    Sochen Cave Palace +
    • Mandragora Prince & Alraune King & Onion Queen & Tomato Captain & Pumpkin Star
      HP: ~39,552 (Prince), ~36,387 each (Queen/Captain), ~31,641 each (King/Star)
      Target Score: Defeat the Mandragoras without being KO'd, Exploit the Mandragora Prince's weakness to fire attacks.
      • Weak: Fire (Prince), Wind (King), Earth (Queen), Water (Captain), Ice (Star)
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Stun Abilities (all), Slow Abilities (Prince/Star), Blind Abilities (Prince/Captain), Stop Abilities (King), Silence Abilities (Queen), Confuse Abilities (Queen), Sap Abilities (Captain), Sleep Abilities (Star)
    • Ahriman
      HP: ~158,063 (Ahriman), ~52,688 each (Clones)
      Target Score: Defeat Ahriman without being KO'd, Exploit the Ahriman's weakness to holy attacks.
      • Weak: Holy
      • Null: None
      • Absorbs: Dark
      • Vulnerabilities: Slow Abilities and Stun Abilities

    Commentary

    Mandragoras: The Prince is light purple with a two-branched twig on top of its head. The King is dark purple with red eyes and a cone-shaped spike on top of its head. The Queen looks kinda like a mummy. The Captain has the Attack of the Killer Tomatoes head. The Star has the big gaping black holes for eyes and mouth. Each of the Mandragoras start the battle under the effect of Haste, which can be Dispelled.
    Ahriman: Only Ahriman must be defeated to win. Ahriman cannot be hit by short ranged attacks while in Long Range mode (when he's at the back of the arena). The Clones are never long ranged.

    Ancient City of Giruvegan, Part 1 ++
    Daedalus
    HP: ~201,712
    Target Score:
    • Exploit Daedalus's weakness to holy attacks.
    • Reduce Daedalus's ATK.
    • Reduce Daedalus's MAG.
    Weak: Holy
    Absorbs: Dark
    Resists: All but Holy/Dark
    Vulnerabilities: Confuse Abilities, Silence Abilities, and Stun Abilities

    Commentary
    • Daedalus uses Haste on his first turn.
    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ancient City of Giruvegan, Part 2 +++
    Tyrant
    HP: ~204,985
    Target Score:
    • Exploit Tyrant's weakness to ice attacks.
    • Reduce Tyrant's ATK.
    • Reduce Tyrant's MAG.
    Weak: Ice
    Absorbs: Thunder
    Resist: All but Ice/Thunder
    Null: None
    Vulnerabilities: Stun Abilities

    Commentary
    • Tyrant begins the fight under Protect and Shell statuses.
    Tyrant can't do very much to a party using Carbuncle and Draw Fire + Retaliate. Only Darkra and Graviga should function under those conditions.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Stilshrine of Miriam (U)
    Mateus & Ice Azers
    HP: ~180,527 (Mateus), ~69,847 each (Ice Azers)
    Target Score:
    • Exploit Mateus's weakness to lightning attacks.
    • Reduce Mateus's MAG.
    • Remove Mateus's Reflect status.
    Weak: Lightning (Both)
    Absorbs: Ice (Both)
    Resists: All but Ice and Thunder DMG (Mateus)
    Null: All but Ice and Thunder DMG (Ice Azers)
    Vulnerabilities: Stun Abilities (Both), Paralyze Abilities, Blind Abilities, Sleep Abilities, and Sap Abilities (Ice Azers)

    Abilities

    Moveset (Mateus, Default: >80% HP):
    40/90 chance: Attack (PHY: deal 110% physical damage to one target)
    Special: Reflect (WHT: grant Reflect to self)
    20/90 chance: Slow (WHT: 36% chance to Slow one target)
    30/90 chance, unlocks turn 2: Attack (PHY: deal 188% physical damage to all targets)

    Moveset (Mateus, Weak: 60%-80% HP):
    Special: Reflect (WHT: grant Reflect to self)
    20/65 chance: Slow (WHT: 36% chance to Slow one target)
    5/65 chance: Attack (PHY: deal 188% physical damage to all targets)
    40/65 chance: Flash Freeze (NAT: deal 270% magical ice damage to all targets)

    Moveset (Mateus, Very Weak: <60% HP):
    Special: Reflect (WHT: grant Reflect to self)
    10/60 chance: Attack (PHY: deal 188% physical damage to all targets)
    15/60 chance: Flash Freeze (NAT: deal 270% magical ice damage to all targets)
    35/60 chance: Blizzaja (BLK: deal 270% magical ice damage to all targets, with a 21% chance to Sap them)

    Moveset (Ice Azers, Default):
    3/103 chance: Attack (PHY: deal 110% physical damage to one target)
    15/103 chance, unlocks turn 2: Blizzara (BLK: deal 330% magical ice damage to one target)
    15/103 chance, unlocks turn 2: Cold Breath (NAT: deal 330% magical ice damage to one target)
    20/103 chance, unlocks turn 5: Blizzaga (BLK: deal 450% magical ice damage to one target)
    30/103 chance, unlocks turn 5: Cold Breath (NAT: deal 450% magical ice damage to one target)
    20% chance to activate in response to white or black magic: Sleep Spell (BLK: 36% chance to Sleep Spell one target)

    Moveset (Ice Azers, Mateus Weak):
    20% chance: Curada (WHT: recover ~4500 HP to Mateus, ignoring Reflect)
    35% chance: Blizzara (BLK: deal 330% magical ice damage to one target)
    5% chance: Cold Breath (NAT: deal 330% magical ice damage to one target)
    20% chance: Blizzaga (BLK: deal 450% magical ice damage to one target)
    20% chance: Cold Breath (NAT: deal 450% magical ice damage to one target)
    20% chance to activate in response to white or black magic: Sleep Spell (BLK: 36% chance to Sleep Spell one target)

    Commentary

    Mateus begins the fight with Protect and Shell active. Mateus will always use Reflect on his first turn. Once Reflect is removed, Mateus will re-cast it 8 turns later. In Very Weak phase, Mateus will sometimes cast two spells per turn. Ice Azers will only cast Curada if Mateus is under 50% HP.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Sochen Cave Palace (U+)
    Ahriman
    HP: ~287,241 (Ahriman), ~95,747 (Clone)
    Target Score:
    • Exploit Ahriman's weakness to holy attacks.
    • Reduce Ahriman's ATK.
    • Reduce Ahriman's MAG.
    Weak: Holy
    Absorbs: Dark
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (Default: >70% HP):
    40/105 chance: Attack (PHY: deal 100% physical damage to one target)
    10/105 chance, unlocks turn 2: Piercing Firaga (BLK: deal 330% magical fire damage to one target, ignoring Reflect)
    15/105 chance, unlocks turn 2: Piercing Blizzaga (BLK: deal 330% magical ice damage to one target, ignoring Reflect)
    10/105 chance, unlocks turn 2: Piercing Thundaga (BLK: deal 330% magical thunder damage to one target, ignoring Reflect)
    15/105 chance, unlocks turn 2: Toxify (BLK: 36% chance to Poison all targets)
    10/105 chance, unlocks turn 2: Phantasmal Gaze (NAT: 27% chance to Confuse one target)
    5/105 chance, unlocks turn 2: Doom (NAT: 3,000% chance to Doom one target for 60 seconds)
    Special: Division (NAT: spawn a Clone)

    Moveset (Weak: 50%-70% HP):
    10/90 chance: Attack (PHY: deal 100% physical damage to one target)
    20/90 chance: Piercing Firaja (BLK: deal 410% magical fire damage to one target, ignoring Reflect)
    20/90 chance: Piercing Blizzaja (BLK: deal 410% magical ice damage to one target, ignoring Reflect)
    20/90 chance: Piercing Thundaja (BLK: deal 410% magical thunder damage to one target, ignoring Reflect)
    10/90 chance: Toxify (BLK: 36% chance to Poison all targets)
    5/90 chance: Phantasmal Gaze (NAT: 27% chance to Confuse one target)
    5/90 chance: Doom (NAT: 3,000% chance to Doom one target for 60 secondst)
    Special: Don't Move-ga (WHT: 225% chance to Slow all targets)
    Special: Division (NAT: spawn a Clone)

    Moveset (Very Weak: <50% HP):
    20% chance: Piercing Firaja (BLK: deal 410% magical fire damage to one target, ignoring Reflect)
    20% chance: Piercing Blizzaja (BLK: deal 410% magical ice damage to one target, ignoring Reflect)
    20% chance: Piercing Thundaja (BLK: deal 410% magical thunder damage to one target, ignoring Reflect)
    10% chance: Toxify (BLK: 36% chance to Poison all targets)
    5% chance: Phantasmal Gaze (NAT: 27% chance to Confuse one target)
    5% chance: Doom (NAT: 3,000% chance to Doom one target for 60 seconds)
    Special: Maser Eye (NAT: deal 472% ranged physical dark damage to all targets)
    Special: Division (NAT: spawn a Clone)

    Moveset (Clone):
    45% chance: Attack (PHY: deal 100% physical damage to one target)
    10% chance: Piercing Firaga (BLK: deal 330% magical fire damage to one target, ignoring Reflect)
    10% chance: Piercing Blizzaga (BLK: deal 330% magical ice damage to one target, ignoring Reflect)
    10% chance: Piercing Thundaga (BLK: deal 330% magical thunder damage to one target, ignoring Reflect)
    10% chance: Toxify (BLK: 36% chance to Poison all targets)
    10% chance: Phantasmal Gaze (NAT: 27% chance to Confuse one target)
    5% chance: Doom (NAT: 3,000% chance to Doom one target for 60 seconds)

    Commentary

    Ahriman does not receive Far Away status during this version of the fight and remains in melee range at all times. Ahriman's first action will always be to use Division. Upon entering Weak state, Ahriman will always use Don't Move-ga on its first turn, Division on its second turn, and a random action on its third turn, even if it has been reduced to less than 50% HP. Once its pre-determined Weak phase actions are completed and it has entered Very Weak state, Ahriman will use Maser Eye on its next available turn and then every Xth turn thereafter. If at any time in Weak phase one of the first two Clones are defeated, Ahriman will use Division on its next turn to summon a third Clone. If you can reduce Ahriman from 71% or higher HP to 50% or lower HP in between its turns, it will skip Don't Move and go straight to Very Weak state.
    All the magic in this fight is vulnerable to Lure Magic/Sentinel/Runic; it's still single target Black Magic despite bypassing Reflect. It may be worthwhile to try and take advantage of that to reduce/eliminate the magical damage so you can focus on Maser Eye.

    Event Quest Notes: There are two primary options for RW here: Shout or Runic/Indomitable Blade/Grand Cross. Shout gets you the offense you need and dispels the guaranteed full party Slow from phase 2, while Runic completely eliminates all magical damage from the fight. You can use Wall if you have Larsa's SSB for its hastega, or if you're bringing two white mages so that one can use the actual spell Haste to dispel the Slow.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ancient City of Giruvegan (U++)
    Daedalus
    HP: ~385,231
    Target Score:
    • Exploit Daedalus's weakness to holy attacks.
    • Reduce Daedalus's ATK.
    • Reduce Daedalus's MAG.
    Weak: Holy
    Absorbs: Dark
    Resists: All but Holy/Dark
    Null: None
    Vulnerabilities: None

    Abilities

    Moveset (Default: >70% HP):
    Special: Haste (WHT: grant Haste to self)
    10/103 chance, unlocks turn 2: Attack (PHY: deal 100% physical damage to one target)
    30/103 chance, unlocks turn 3: Piercing Darkra (BLK: deal 570% magical dark damage to one target, ignoring Reflect)
    30/103 chance, unlocks turn 3: Tri-Attack (NAT: deal 266% physical damage to one target, with a 24% chance to Slow them)
    30/103 chance, unlocks turn 3: Blow of Anger (NAT: deal 344% physical damage to one target)
    3/103 chance: Attack (PHY: deal 110% physical damage to one target)

    Moveset (Weak: 50%-70% HP):
    Special: Wave Pulsar (NAT: deal 500% physical damage to one target, with a 48% chance to Stop them)
    30/125 chance: Rock Crush (NAT: deal 266% physical earth damage to all targets)
    30/125 chance: JP Text (NAT: deal 266% physical ice damage to all targets)
    20/125 chance: Piercing Darkra (BLK: deal 570% magical dark damage to one target, ignoring Reflect)
    20/125 chance: Tri-Attack (NAT: deal 266% physical damage to one target, with a 24% chance to Slow them)
    25/125 chance: Blow of Anger (NAT: deal 344% physical damage to one target)

    Moveset (Very Weak: <50% HP):
    Special: Rampage (NAT: deal 422% physical damage to one target, ignoring defense)
    30/130 chance: Rock Crush (NAT: deal 266% physical earth damage to all targets)
    30/130 chance: JP Text (NAT: deal 266% physical ice damage to all targets)
    25/130 chance: Wave Pulsar (NAT: deal 500% physical damage to one target, with a 48% chance to Stop them)
    20/130 chance: Piercing Darkra (BLK: deal 570% magical dark damage to one target, ignoring Reflect)
    25/130 chance: Blow of Anger (NAT: deal 344% physical damage to one target)

    Commentary
    • Daedalus always uses Haste on his first turn. On Daedalus's first turn after entering Weak phase (70% HP), he will use Wave Pulsar. On Daedalus's first turn after entering Very Weak phase (50% HP), he will use Rampage.
    Note that Daedalus's Mind is extraordinarily high (806), so his Stop lasts for 22 seconds minus 1 second for each 50 Mind the target has. Even a fully synergy-equipped healer will likely be Stopped for more than a dozen seconds, and a non-healer will be essentially removed from the fight by a 20 second Stop. That's if they don't get killed outright, because Wave Pulsar is the single strongest non-gimmick attack I've seen in the game; 500% physical damage is beyond massive. Needless to say, you need to load up as heavily as you can against physical damage for this fight, but don't neglect magic defense because Piercing Darkra will still ruin any unprotected target. Lure Magic (either via the skill or a Sentinel style SB) comes in handy because you can equip your magic tank with the 6 star dark resistance accessory and make Darkra vastly less dangerous; it bypasses Reflect but it's still a Black Magic spell so it still gets drawn to Lure Magic/Runic.
    Do note that none of Daedalus's attacks are long-range except Darkra, so if you have enough ranged weapons and characters to use them, putting everyone in the back row is ideal. Don't worry too much about Daedalus's initial Haste; bring a Banishing Strike if you have the spare slot for it, but his speed starts at 500 and goes up to 600 pretty quickly, so his Haste doesn't actually do a lot for him. Instead just focus on keeping him fully attack broken and yourself fully defense buffed at all times.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    BG Medical's Student of Medicine
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    Another shot at a BLM sword!

  4. #4
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    This seems to have been pushed to Thursday

  5. #5
    BG Medical's Student of Medicine
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    In b4 ffrk shutting down conspiracy.

  6. #6
    E. Body
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    Hyperion

    HEY, FFRK IS SHUTTING DOWN, WAKE UP SHEEPLE.

    There, happy?

  7. #7
    BG Medical's Student of Medicine
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    So glad I posted that, since some idiot on Reddit already started going ham.

  8. #8
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    Quetzalcoatl

    Mastered CM with full medals, but took me a while to figure this fight out as maser eye proved very painful

    Setup was:
    Spoiler: show


    No SBs were used aside from RW


    Some observations/tips:
    -The AoE slow at 70% appears to be auto-hit, not "225% chance" as stated in the OP, so slow resist accessories have no effect.
    -Magic lure + gigas armlet on a RES stacked knight shuts down the magic pretty well. Everyone else should maximize DEF and dark resist for maser eye, and consider defending. My initial runs I was eating 5k+ from maser eye with protect and full break up until I geared defensively to reduce it to a much more manageable (but still very punishing) 3-4k.
    -Maser eye appears to be used as the 4th action when the boss is below 50%. I could be wrong about this, but I never had it trigger right away, which was throwing me off when trying to time my defend to reduce the damage.

  9. #9
    Chram
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    Gilgamesh

    yeah i never got maser eye as an interrupt or anything. through dumb luck, i timed my ruin impendent cast perfectly and completely blanked it. i went with fran/basch/ashe/penelo/balthier, shout RW. gave ashe a shared shellga SB so penelo could keep magic dance up.

  10. #10
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Ugh, Took a bit to get CM done. I'll master with an A team now. Did a setup very similar to Corwen's but Basch and Vaan were both 68 (I think) and I used SBs (Penelo SSB, Vaan SSB). Subbed Power Breakdown for TR and Dismissal for Northern Cross on Vaan. Basch got KOed after a Maser followed by Gabranth to magic. Whatever, it's done.

  11. #11
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    Quote Originally Posted by Corwen View Post
    Some observations/tips:
    -The AoE slow at 70% appears to be auto-hit, not "225% chance" as stated in the OP, so slow resist accessories have no effect.
    -Magic lure + gigas armlet on a RES stacked knight shuts down the magic pretty well. Everyone else should maximize DEF and dark resist for maser eye, and consider defending. My initial runs I was eating 5k+ from maser eye with protect and full break up until I geared defensively to reduce it to a much more manageable (but still very punishing) 3-4k.
    -Maser eye appears to be used as the 4th action when the boss is below 50%. I could be wrong about this, but I never had it trigger right away, which was throwing me off when trying to time my defend to reduce the damage.
    According to the AI posted on reddit after I posted this, the AoE slow is in fact auto-hit (meaning slow resist accessories don't matter at all), and maser eye is used on the third turn after dropping below 50% as well as every third turn after so bursting down the last 50% asap is definitely critical. Basch's phys blink SSB and curaga medicas would definitely be MVPs here if you have either.

    The U++ also turned out to be surprisingly difficult for me. That 15-20 second stop is quite painful, and it took a run where it didn't land at all before I finally won.

  12. #12
    BG's most likeable Québécois
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    U+ killed Basch and Penelo with Maser Eye, still mastered with 1 medal lost lol

  13. #13
    BG's most likeable Québécois
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    3 medals lost on U++ fucker kept stoping Tyro and RAmza, couldnt kept debuffs on

  14. #14
    BG Medical's Student of Medicine
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    I tossed Hope RW on Yshtola, brought Ramza, and had Mehnelo heal while Basch and Basch did work.

  15. #15
    Old Odin
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    Asura

    1/1 U+ CM with no medals lost. Super easy honestly, Maser Eye did like 1500-2k tops with Protectga, Power Breakdown, Full Break and Apocalypse Shield. He also went down super fast with Thief's Revenge, Saint Cross and Full Charge.

  16. #16
    BG Medical's Student of Medicine
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    There aren't any more BLM swords coming up after this banner are there?

  17. #17
    Black Belt
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    Gilgamesh

    Okay.

    How in the hell is Pulsar Wave still dealing ~4k damage through Moogle Dance (RW-Full Breakdown), Pyroclasm (Power BD), Cleansing Strike, Wall, and Protect?

  18. #18
    BG Medical's Student of Medicine
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    It ignores defense.

    That's the only reason I can think of.

  19. #19
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    Shiva

    Yeah, had no issue with CM. U++ though, I can see a lot of people struggling with. Even with multiple stacking buffs/debuffs, he can still put out a lot of dmg. And stop you again and again and again and...

  20. #20
    BG's most likeable Québécois
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    Quote Originally Posted by Rooney View Post
    Yeah, had no issue with CM. U++ though, I can see a lot of people struggling with. Even with multiple stacking buffs/debuffs, he can still put out a lot of dmg. And stop you again and again and again and...
    There's no CM U++

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