
Originally Posted by
Lucavi
Getting some Rift vibes here where it looks like they blew their entire load on the intro zones and experience, but will run out of steam because they really don't have post-game content and a lot of end-game meat that isn't people fighting one another. These games live and die not just on hooking people in the first levels, but adding a steady stream of meaningful shit to do when you hit the end-game.
I worry that some of these devs fall into the same trap of finally getting to make their "dream game" to the point where they over-design the initial experience, leaving the end-game to falter. Lets hope its not the case here.