Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.
Event Start Date: December 12
Event End Date: December 26
All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-10/
Notable Rewards
6 star Accessory
1x Soul of Hero
1x Memory Crystal
1x Memory Crystal II
1x Dervish Memory Crystal
Dervish
- 6 Star Celerity ability
- 2 hit (1.80 per hit [2.20 per hit if User has Haste]) Single Target Non-Elemental PHY and Self Haste.
Relics
Spoiler: show
Dungeon Bosses
Atomos (Nightmare)
HP: ~365,969 (Atomos), ~16,775 (Jewel)
Target Score:
- Afflict Atomos with Slow.
- Interrupt Atomos's impending action.
- Do not let Atomos swallow 3 Amethysts.
Weak: None
Absorbs: None
Resists: None
Break Resistance: Null
Vulnerabilities: Slow Abilities and Stun Abilities
Abilities
Phase 1
Comet: Deal moderate NE magic damage to one target.
Slowga: Slow all targets.
Globe 199: Deal special NE magic damage to all targets (ignores DEF)
Meteor: Deal heavy NE magic damage to all targets.
Nightmare Globe 199: Deal special NE magic damage to all targets (ignores DEF).
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger: black magic / ninja)
Phase 2
Globe 199: Deal special NE magic damage to all targets (ignores DEF).
Magic UP: Temporarily increases MAG.
Defense UP: Temporarily increases DEF.
Haste: Grant Haste to the caster.
Recover HP: Recover own HP by a very large amount.
Attack (Counter): Deal very heavy physical damage to all targets.
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger black magic / ninja)
Phase 3
Globe 199: Deal special NE magic damage to all targets (ignores DEF).
Gravija: Deal damage to all targets, proportional to their max HP.
Meteor: Deal heavy NE magic damage to all targets.
Gravity (Counter): Deal damage to all targets, proportional to their current HP. (trigger: black magic / ninja)
Amethyst
Curse of Atomos: Upon death, doom all targets.
Opal
Diamond Dust: Upon death, deal heavy ice magic damage to all targets.
Peridot
Judgement Bolt: Upon death, deal heavy lightning magic damage to all targets.
Aquamarine
Tsunami: Upon death, deal massive water magic damage to all targets.
Topaz
Hellfire: Upon death, deal heavy fire magic damage to all targets.
Ruby
Ruby Light: Upon death, grants Protect to one target.
Commentary
- PHASE 1
Atomos's first turn should always be Comet. This hits for at least about 3k without mitigation, so do take note. He should follow that with another Comet on his next turn. On the next turn Atomos should use Globe 199, this deals at least 1.5k damage to all targets.
Nothing special about this phase, just beat him down til you reach phase 2. Do not drag phase 1 for too long. You don't want to see Meteor or Nightmare Globe 199.
- PHASE 2
This is where the core mechanics happen, Atomos will conjure 3 jewels (not sure if random), the starting positions of the jewels will be right in front of your party; quite a distance away from Atomos.
Throughout phase 2, Atomos will attempt to swallow the jewels by sucking them closer to him and eventually consuming them. Atomos takes 2 turns to fully consume the jewels. If Atomos manages to swallow any jewel, he takes an action for every jewel swallowed. This can range from damage, to self buffs.
Another 3 jewels will appear shortly after, and the cycle continues until P2 ends.
- PHASE 3
Nothing much, kill Atomos before he kills you. If you let him take too many buffs in P2, this phase will be unforgiving.
TIPS
- Dismissal, and/or other abilities/SBs with Interrupt effects are gold here. Basically all you need to do is to never let Atomos swallow any gem at all throughout the fight. If you're lucky with Interrupt procs, then you'll never take any damage in Phase 2. You can even end the fight in Phase 2, which I recommend.
- Slow is also gold, and that goes without saying, since it is one of the target scores that needs to be fulfilled.
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
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