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  1. #241
    Strider/Doom/Cyclops
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    Quote Originally Posted by Xno Kappa View Post
    Bellator is bigger than the UFC because its owned by Viacom!
    I guess since Disney has lots of money that means that Capcom should give Hawkeye an SPD? Or something.

    stop being tightwads capcops

  2. #242
    Mr. Bananagrabber
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    Quote Originally Posted by Indalecia View Post
    I assume this can be fixed in polish phase.
    Everyone assumed this for SFV, and it was not remotely this close to release.

  3. #243
    Ridill
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    This game needs the KOF XIV graphics update lol

  4. #244
    Strider/Doom/Cyclops
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    Because it's Marvel, I tend to notice the visual effects and the animation more than the models. The former two are about what I expected.

    As I said earlier, I think they went for the action figure look, but they didn't quite get there.

    I will say that I don't care for the UI/HUD fonts Capcom has been using this generation. They are boring and uninspired.

  5. #245
    Shimmy shimmy ya shimmy yam shimmy ya
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    As long as the game turns out to be fun the UI/HUD will become a distant afterthought. It was the same way when they changed the display from MvC3 to UMvC3 and everyone cried wolf.

  6. #246
    Been Here Longer Than you
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    Quote Originally Posted by Krandor View Post
    Everyone assumed this for SFV, and it was not remotely this close to release.
    Exactly. I don't know why people keep thinking this. MVCi comes out in 5 months....the game isn't getting any type of major overhaul at this point. At most, it gets some type of slapped-on HD texture, which might even be a post release type of update. Also, I bet we are getting 20-26 characters at launch lol.

  7. #247
    Art Connesseur of Blue Gartr
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    Quote Originally Posted by Krandor View Post
    Everyone assumed this for SFV, and it was not remotely this close to release.
    Or to an even greater degree, FFXIV 1.0. "It's only the beta guys!"

  8. #248
    Mr. Bananagrabber
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    At less then half a year out from release a game should be more or less content and feature complete, and all work would be on bug fixes and optimization.

    That said, given the state of SFV, we can expect this game to be in Early Access for 12 months (or more) after release.

  9. #249
    Shimmy shimmy ya shimmy yam shimmy ya
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    Who was the guy at capcom that admitted they fucked up bad with the premature release of SFV?

  10. #250
    Bitchfist
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  11. #251
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    Quote Originally Posted by octopus View Post
    This game needs the KOF XIV graphics update lol
    It looks like an NRS game to me, which doesn't bare well on Capcom.

    That said, are recognizable voice cues a big enough deal in fighting games to not have multiple takes for each line? Back in the heyday it was all about storage/ram limits and you had to make due, but now even consoles are sitting with 5gb+ ram for games to fill up. Skullgirls already does it iirc.

  12. #252
    The Defense is ready, Your Honor
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    I would love multiple voice clips for each goddamn move, honestly. Anything to spare us from the Ironfist "I have all of 5 goddamn voice clips for my normals" shit again.

    When a game encourages combos of over 100 hits, hearing "EAT THIS!" 45+ times, to the point where the clip overrides itself multiple times in a row, just becomes grating.

    Do better.

  13. #253
    Salvage Bans
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    Quote Originally Posted by Indalecia View Post
    Maybe a press person was on baby mode and assumed they took it out.

    Quote Originally Posted by Lucavi View Post
    I would love multiple voice clips for each goddamn move, honestly. Anything to spare us from the Ironfist "I have all of 5 goddamn voice clips for my normals" shit again.

    When a game encourages combos of over 100 hits, hearing "EAT THIS!" 45+ times, to the point where the clip overrides itself multiple times in a row, just becomes grating.

    Do better.
    Thatd be cool. Having lots of voicelines so that phrases arent too annoying seems like a cheap way of mixing things up. But its Capcom so they'll wont do it.

  14. #254
    Strider/Doom/Cyclops
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    Quote Originally Posted by Kaisha View Post
    That said, are recognizable voice cues a big enough deal in fighting games to not have multiple takes for each line?
    MVC3 already had this; multiple characters had different lines for doing specials/supers on ground or in air ("Unibeam" vs. "Fire!", "Photon Array" vs. "Dodge this!", "Mighty Spark" vs. "Mjollnir!", etc.), as well as different lines for using supers in DHCs.

    SF5 has different lines for different strengths ("Senpu" "Senpu Kyaku" "Tatsumaki Senpu Kyaku"), but I don't think the problem you are complaining about is really resolvable. Outside of reducing voice clips to generic yells and grunts, in a game where a fairly standard non-infinite combo can involve nearly ten foot dives, you're going to wind up with voice repetition of any spoken lines.

    Personally, I'd rather see more voice samples go towards differentiating move strengths, rather than increasing the audio variety when people start the combo video playback (and to be fair, there are a lot of characters like Hawkeye, Strange, Dante, and Chris where different strengths are already different moves). But that's me.

    --

    On a different note, does an MVC3 shader make the game look better?

    Spoiler: show

  15. #255
    Theory Fighter
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    Quote Originally Posted by Spider-Dan View Post
    On a different note, does an MVC3 shader make the game look better?

    Spoiler: show
    Face is hard to fix no matter what (ugly model), but the shade gets rid of the plastic feel and looks much better, yes.

  16. #256
    Ridill
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  17. #257
    Straight Ca$h Homie
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    God damn that shit was hype


    Sent from my iPhone using Tapatalk

  18. #258
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    Ultron and Chun look fun to play. Chris Redfield looks absolutely terrible.

  19. #259
    Cake Mix
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    Man. I'm cautiously optimistic about this!

  20. #260
    Bitchfist
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    http://kotaku.com/marvel-vs-capcom-i...e-a-1794685310

    Confirmed MvC2 button layout with L1 reserved for infinity stones and R1 as tag. He goes on to talk about easier inputs but I'm with others on this one: they prolly dumbed it down for press derps.

    Edit:
    using Capcom’s proprietary rollback netcode
    ruh-roh

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