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  1. #261
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    The netcode will honestly determine if this game is successful or not. A LOT more people would have played MVC3 if the net code actually existed.

    99% of people do not play FGs offline at gatherings or tournaments. If the net code is ass like MVC3, it will be dead in no time.

  2. #262
    Theory Fighter
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    Ultron looks actually good. Unlike the others, the shiny textures suit his metalic ass. It helps he's one of my favorite Marvel villians, and that it's not the horrid movie design, too.

  3. #263
    Member since 2006 and still can't think of a title.
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    Quote Originally Posted by Weltall View Post
    The netcode will honestly determine if this game is successful or not. A LOT more people would have played MVC3 if the net code actually existed.

    99% of people do not play FGs offline at gatherings or tournaments. If the net code is ass like MVC3, it will be dead in no time.
    This. I was pretty much done with MvC3 in about 2 weeks since playing online was a god damn joke. Announcing UMvC3 a few months later also didn't do it any favors.

  4. #264
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    I think I played it for about 4 days before giving it away to someone.

  5. #265
    Bitchfist
    The horn knows no mercy; only wrath

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    Some mechanics breakdown.

    Edit:
    I'm calling it now that the life stone will revive the dead partner character and that's why they stay there.

  6. #266
    Bitchfist
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  7. #267
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    Lollll I have no idea how that John D guy has a job still.

  8. #268
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    Nevermind everything: hype level back down to 0%. No chance I'm taking this game seriously.

    http://www.eurogamer.net/articles/20...-accessibility

    "In keeping with the more accessible nature of the game, Capcom has added an incredibly simple way for your character to automatically perform a ground to air combo (if you're into your fighting games you might want to look away now).
    You can mash light punch to do a ground combo that leads into an air combo - and if you keep mashing light punch you'll do an air combo that slams your enemy into the ground. Simply by mashing light punch, you can trigger an eight-hit or so combo that in previous games would have taken at least a few different button presses, a press of the air combo button, a button press to chase your opponent into the air and a few more presses of different buttons for an air combo. Now, you literally mash light punch and the game takes care of the rest."

    Even worse:

    "Combining these new accessibility mechanics, I was able to land combos in the high 20 hits range with just two buttons. Mash light for a ground combo that transitions into an air combo, keep on mashing to slam them into the ground, press the switch button to bring in your partner then mash light punch to repeat. I was able to perform this loop three times, ending with an easy hyper combo with the press of hard punch and hard kick. I didn't need to touch the thumb stick at all throughout."

  9. #269
    Strider/Doom/Cyclops
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    So hype levels have dropped to 0% over a feature that (in various forms) has been in these games since MVC1. Got it.

    The only thing that could be worse is if they introduced a feature that let the game automatically block for you. Then hype levels would go negative!

  10. #270
    Ze NinjaSYXX
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    Capcom once again selling out because money talks, when are we gonna play guilty gear?

  11. #271
    Bitchfist
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    Quote Originally Posted by Weltall View Post
    "Combining these new accessibility mechanics, I was able to land combos in the high 20 hits range with just two buttons. Mash light for a ground combo that transitions into an air combo, keep on mashing to slam them into the ground, press the switch button to bring in your partner then mash light punch to repeat. I was able to perform this loop three times, ending with an easy hyper combo with the press of hard punch and hard kick. I didn't need to touch the thumb stick at all throughout."

  12. #272
    Strider/Doom/Cyclops
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    Late-breaking video explaining the unprecedented shameless pandering from Capcom with this all-new control scheme (starts at 0:50):



    This will certainly be the death of MVC.

  13. #273
    Shimmy shimmy ya shimmy yam shimmy ya
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    Lmao at the false outrage over a mechanic that's been in numerous fighting games for several years and has always ended up being useless beyond autists.

  14. #274
    Bitchfist
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    Calm down, twinkles. I linked the video because it was funny.

  15. #275
    Shimmy shimmy ya shimmy yam shimmy ya
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    Speaking in general homie.

  16. #276
    A. Body
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    yeah i mean P4A had an autocombo feature, which was iirc more or less useless in competitive/high level play

  17. #277
    Mr. Bananagrabber
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    Shit even KoF has it

  18. #278
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    This game is so Marvel 1. Don't worry Spider-Dan, I'm with you on these feels brother.

    Ohhhhhhhhhhhhhhhhh that Strider tho! He'll never be as fast as Marvel 1/2 Strider ever again, but god damn, does he look delicious to play.

  19. #279
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Also this game's hype is likely going to revolve around how broken the Capcom team makes the tag mechanic.

  20. #280
    Yoshi P
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    Game looks good in motion but the character models still are kinda eh. I could give a shit about simple controls, especially after the existence of Phoenix. Also, the whole blow-up with what Ian and John D said is grade A lack of reading comprehension and just looking for shit to be mad about lol.

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