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    Nex Machina (PC/PS4)

    Developed by Housemarque (Resogun / Alienation) and Eugene Jarvis (Smash TV / NARC)


    Spoiler: show



    From the collaboration between Housemarque (Resogun, Alienation, Matterfall), and Robotron and Smash TV legendary creator Eugene Jarvis comes Nex Machina, an explosive arcade experience created with competition in mind.

    In the World of Nex Machina

    Humans have become so dependent on technology that they cannot avert their eyes from portable devices anymore. Around them, machines have reached consciusness and surpassed human intelligence tenfolds. No reasons to be servants now – robots are clearly the superior lifeform. And to make their point, they start eradicating all human life…

    Gameplay Details

    Can you survive the mechanical onslaught of hundreds of evil robots trying to obliterate any threat? Can you stop them from harvesting oblivious humans? In the vein of cult classics such Resogun and Robotron, Nex Machina is the ultimate top-down voxel shooter where everything can be blown up to pieces. Enter “the zone”, become one with the game and pull off the most incredible feats. Packed with opportunities to create your own playstyle, face tough challenges and engage in a ruthlessly competitive environment, Nex Machina is what arcade games deserve to be in the 21th century.

    Geared for Competition

    • World- country- city- and friend related Leaderboards
    • Ranks and monthly tournaments
    • Full built-in Spectator scene
    • Online challenges and feats which provide playtime for a loooooooong time.
    http://www.housemarque.com/games/nexmachina/

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    PC version announced
    We are very excited to announce that Nex Machina will be coming to PC!

    This is our first PC game launch since Supreme Snowboarding in 1999 (Outland is on Steam, but was ported 3 years after the console release) so it has been a long time coming.

    "It's amazing and humbling to be able to get back to our roots in PC development, where we started almost 22 years ago", said Ilari Kuittinen, CEO of Housemarque.

    Officially there is no date to announce yet, but our aim is to get Nex Machina out during the summer on PC and PS4. As twin-sticks go, the game will be controller focused, but we are also fine-tuning a mouse and keyboard control scheme as we speak.

    Working on the PC build has come with its own set of challenges, but our friends at Nvidia have helped us realize that Housemarque magic on the PC as well", said Mikael Haveri, Head of Publishing.

    Get ready for more Nex Machina related news in the days and weeks before launch. There is still quite a bit that we haven't yet announced and a few question marks still remain.
    http://store.steampowered.com//app/404540

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    New Details
    Season Structure

    On top of the core game experience such as standard arcade and level modes, we want to create a more competitive environment for our players to interact in.

    Lasting a specific amount of time (weeks or months), during the seasons you have an option to gain Ranks, Experience Points, and Season Coins — and compete against your friends on the leaderboards. Seasons also have their own set of different challenges for making your gameplay experience a lot more skill-based and long-lasting.

    Challenges

    Nex Machina has been structured so that all of the defining parameters of gameplay are listed in these so called game rules, which then will be mixed and matched to create slightly different game experiences.

    One example is the game speed, which can be adjusted to be twice as fast to really test how long you can survive — or you could have a challenge with enemy revenge bullets meaning that all the enemies would start spawning those, adding a new layer of reactive gameplay.

    Replay Mode

    Replay mode has been built into the game mainly for the community, allowing you to see other players runs and learn what makes them so good, which techniques they are using, and how do they approach and address difficult but rewarding situations.

    All of the leaderboard entries are effectively recorded, which means it’s possible to enter the leaderboards, select an entry, and watch the replay.

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