Do you guys actually use ninjas or non-takumi archers past level 30? I feel crippled without a full weapon triangle and a rehabilitate user. I took Setsuna to 30 and Kagero to 25 and both feel really underpowered.
Do you guys actually use ninjas or non-takumi archers past level 30? I feel crippled without a full weapon triangle and a rehabilitate user. I took Setsuna to 30 and Kagero to 25 and both feel really underpowered.
I have 15 characters lvl 31 or higher, the only colorless is a 4* Saizo at 31. Poison Strike 3 is kinda nice but he's not in my top 10 characters.

Her special weapon's ability grants her Effective Damage on infantry is what I meant. I just can't remember which version of the knife gets it because I don't have Kagero.
Yeah, I haven't invested much in ninjas/thieves, either.
I've been getting a number of characters to 30 or so, with more around 20. It all just kind of hammers home my disappointment about how small party deployment sizes are, while at the same time emphasizing flaws in some units. Far as I'm concerned, the heavy armor units only being able to move one space is too much of a handicap between ranged/mounted units being a thing. Hector gets around this handicap, but the Effie(4*) and Sheena(5*) I have can still melt fairly easily without being able to get to a target, even if Effie does hit like a fucking truck. And I'll join the club of others wanting healers to work from 2 spaces out.
My almost level 40 team is Ephraim 5*, Tharja 4*, femCorrin 4*, Olivia 4*, and does wonders considering only 2 colors and no healer. Both Ephraim and Corrin are tankish, one does physical damage, the other magical damage, Tharja tends to annihilate anything on her way if she gets first strike (conversely, she tends to be 1 or 2 shot if attacked), and Olivia being a dancer pretty much makes me choose an extra turn for the most useful unit at any given moment. I'm only lacking some magical resilence, but you can't have everything.
So how long until they do something about all the hackers? 4 months? 6 months?
I was just coming here to post about such things.
Honestly, its really only limited to the Arena as the hacked unit teams really don't have any impact on you otherwise. But that is a pretty big deal when it comes to feathers.
It's a big enough inconvenience, with how the arena functions, that I imagine it'll be addressed sooner before later. Reddit is already being pretty vocal, so I'm sure theyre not alone.
I may just hoard orbs for whenever we get Nephenee.
What's the issue or problem with hackers?
People are doing something to character code to make all their units 40+10.
This post has a small summary of what's going on.
https://www.reddit.com/r/FireEmblemH...ad_of/de8focr/
I'd imagine they would fix it fast with all the whales not being able to win with their epeen anymore.
Probably worst 5 pull evar with all 3 stars. -.-
To make an Archer or Thief (obviously not Takumi) worthwhile over a dancer or a healer, IMHO, they need to provide some decent utility and support like -Atk or -Def. Jeorge, Ninjatits, and Saizo do that pretty well. Felicia has an awesome set-up too if she was a melee character, but because of her ranged nature shes not likely to be near allies for her passives to trigger which just leaves her with a weapon delivering okay support, no type advantage, and slightly above average stats.
Dancers just provide so much additional output by means of giving a big heavy hitter a 2nd turn that its hard to quantify a ranged unit over one.
Still have only one 5*. This game is no FFRK.