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  1. #541
    Ridill
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    Feb 2007
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    15,635
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    9

    Lost track of the 10 stratum fights I've had to cheese with my healer plinking away through obstacles because of some OP mobs. x.x

  2. #542
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    The worst for me are the brick wall healers that have Pain. They hit you for 0 but still do 10 damage anyway.

  3. #543
    Old Odin
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    Quote Originally Posted by Obsidian View Post
    The worst for me are the brick wall healers that have Pain. They hit you for 0 but still do 10 damage anyway.
    Azama is just yum with his 37 defense! I gave mine Fortress defense from a left over Lukas! as a note he is -def and +res iv i think, meaning he could have 40 def i think? or is he -atk? i dont know anymore. however mages can hurt him, his res is around 20 and his speed isnt great either so high spd high atk brave weapon users can still overwhelm him ._.


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  4. #544
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    I'm doing the thematic tenth stratum challenges with pretty budget/crappy teams. For example, my "armor emblem" consists of a very good 5* Effie, a crappy 4* Effie, 4* Zephiel and 4* lv 20 Draug that just tags along in order to have 4 units. He doesn't even have the armor buff skill unlocked yet. I just check the tenth stratum every time I complete a fight, and if it's something doable by one of the thematic teams, I'll tackle it, otherwise, I just keep doing whatever I was doing and check again.

    By the way, the new defense event maps are quite fun. The fifth on hard actually made me retry it 4 times before I could complete it without that revive item (which name in English escapes me now).

  5. #545
    Prime Minister of Salt

    Join Date
    Dec 2009
    Posts
    2,590
    BG Level
    7
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    With the bit of orbs I got from the defense maps, I went to the Ike banner for revenge-> gets Ike on the 4th red. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT.

    .......plz don't kill me.

  6. #546
    Sea Torques
    Join Date
    Nov 2011
    Posts
    685
    BG Level
    5
    FFXI Server
    Gilgamesh
    WoW Realm
    Hakkar

    Wish I knew the threshold that you needed for PVP rank ups now. 2nd week I haven't advanced, first week was because I didn't finish the 7 fights needed, but this last week I had over 2k points and didn't rank up. I know it said it depends on your ranking now, but wish it could say you need "X score to advance to next rank".

  7. #547
    Ze NinjaSYXX
    Join Date
    Feb 2007
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    11,899
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    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
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    Ragnarok

    I think i may give up on the game, or just do daily logins, there's like... almost no incentive to play other than upgrading your units to 5*. The special mission bosses can be acquired as a 3* and if you want to, you can upgrade them to 5* with just 2k more feathers, not all special mission bosses are OP either (which in my opinion gives you huge incentive to get them). You have to either have extreme luck, or be a whale to get your chance at OP as fuck units like hector, takumi. Boss units should be more of a reward, and a unit that should not be upgradeable via rank up so you have more incentive to beat the highest level version (see maxwell in brave frontier, she was the best 6* unit in the game for over a year when she came out, and did not need upgrades). The only interesting thing to do is PvP, and even then you're likely dealing with whales who always have a hector, and takumi on their team (seriously, how the fuck do this many people have hector and takumi?). I guess i compared this too much like brave frontier which the game has the same gacha system, but damn when you beat an actual trial or raid, you get this extreme satisfaction, something intrigued me when you have to focus for 30+ min in a fight, to get that trophy OP unit. I think i got totally turned off when i blew my orbs on the Ike banner, and only ended up with Mist, and blew more free orbs, and spent a little bit to get hector/ryoma/takumi in their banner, and ended up empty.

  8. #548
    Old Odin
    Join Date
    Oct 2006
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    Asura

    Quote Originally Posted by Nitsuki View Post
    I think i may give up on the game, or just do daily logins, there's like... almost no incentive to play other than upgrading your units to 5*. The special mission bosses can be acquired as a 3* and if you want to, you can upgrade them to 5* with just 2k more feathers, not all special mission bosses are OP either (which in my opinion gives you huge incentive to get them). You have to either have extreme luck, or be a whale to get your chance at OP as fuck units like hector, takumi. Boss units should be more of a reward, and a unit that should not be upgradeable via rank up so you have more incentive to beat the highest level version (see maxwell in brave frontier, she was the best 6* unit in the game for over a year when she came out, and did not need upgrades). The only interesting thing to do is PvP, and even then you're likely dealing with whales who always have a hector, and takumi on their team (seriously, how the fuck do this many people have hector and takumi?). I guess i compared this too much like brave frontier which the game has the same gacha system, but damn when you beat an actual trial or raid, you get this extreme satisfaction, something intrigued me when you have to focus for 30+ min in a fight, to get that trophy OP unit. I think i got totally turned off when i blew my orbs on the Ike banner, and only ended up with Mist, and blew more free orbs, and spent a little bit to get hector/ryoma/takumi in their banner, and ended up empty.
    if you encounter so many takumis and hectors get counters for them into your team?
    M.Robin with Triangle adept blasts Takumi to the moon and most Red Tome users. Hell Kagero blasts Takumi into another Dimension together with all Infantery units (like 50%+ of the cast).
    And Hector simply dies to red sword users. Just dont attack him because of his Quick Riposte built in weapon let him come to you and let him attack the sword user. That way he only gets 1 attack in instead of 2. Fuck even Olivia can down him that way without needing Triangle adept.

    However i agree the game is getting bland, because real time PVP would be more fun (as in not an AI controlled Team)

  9. #549
    Ridill
    Join Date
    Feb 2007
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    15,635
    BG Level
    9

    Can't really blame people for losing interest relative to issues I brought up earlier in the thread life, myself. In terms of content, I'd say they've seriously dropped the ball on story delivery, as the game's been out like 3 months now and we've only gotten one very brief chapter expansion. Given this isn't like something like Brave Exvius where they also have to do sprite animations in cutscenes, it makes the lazy storytelling all the more obvious. There's only so much "This bad lady made a deal with us so we have to reluctantly fight you! -- Yay, we're free, thanks for beating us!" that can go on. Also a part of me that hates the inherit system simply because it puts that much more emphasis on feathers and what you pull.

  10. #550
    Ze NinjaSYXX
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    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
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    Ragnarok

    Quote Originally Posted by Damane View Post
    if you encounter so many takumis and hectors get counters for them into your team?
    M.Robin with Triangle adept blasts Takumi to the moon and most Red Tome users. Hell Kagero blasts Takumi into another Dimension together with all Infantery units (like 50%+ of the cast).
    And Hector simply dies to red sword users. Just dont attack him because of his Quick Riposte built in weapon let him come to you and let him attack the sword user. That way he only gets 1 attack in instead of 2. Fuck even Olivia can down him that way without needing Triangle adept.

    However i agree the game is getting bland, because real time PVP would be more fun (as in not an AI controlled Team)
    That's the thing, my pvp team permanently consists of Marth, Kagero, Julia, and Nowi, all 5* to consistently drown the other team. While i have consistent victories, doesn't help that they're usually not featured units so no extra points for extra feathers. But it does get pretty bland.

  11. #551
    Theory Fighter
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    Jan 2011
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Eh, the new defense maps spiced up the arena quite a bit, plus the promotion/demotion system means you have a real incentive to do consistently well. The bonus units changing every 2 weeks means you can't just use the same team.

    Also, i prefer the game to be light on content, I wanted it to be a side distraction and it's actually taking up more of my time than I planned.

  12. #552
    Sea Torques
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    Dec 2009
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    543
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    Ragnarok

    I enjoy the game since life has been pretty fucking miserable lately to where I don't have the energy to play traditional games, and it's nice to play this on the train ride to/from work to distract myself. The defense maps are kinda meh as it has so far involved me rushing to the spots and gaining an advantage over the AI. Even if they have the def bonus, triangle adept or fully buffed Nino usually kills them anyways.

    As for my pvp team, it's just been Olivia, Nino, Nowi, and whoever is the starter bonus (Alphonse/Anna/Shareena) providing buffs to Nino. Since you can't ever get rid of them and they're always part of the bonus, I've been dumping whatever skills I can on them when I get close to the hero limit. I guess I should start making them all 5* since my main core have all their skills instead of hoping for Azura/Hector/Takumi ever being bonus heroes.

  13. #553
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    Hector/Ryoma/Takumi/Azura will probably be bonus heroes next week when they change.

    Speaking of which, I have an extra Hector and now an extra Takumi, not sure who I should give Close/Distant Counter to... Tempted to give Distant Counter to Zephiel but a sword Hector seems kinda boring. Also tempted to 5* Klein and give him Close Counter.

  14. #554
    Old Odin
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    Quote Originally Posted by Taim Meich View Post
    Eh, the new defense maps spiced up the arena quite a bit, plus the promotion/demotion system means you have a real incentive to do consistently well. The bonus units changing every 2 weeks means you can't just use the same team.

    Also, i prefer the game to be light on content, I wanted it to be a side distraction and it's actually taking up more of my time than I planned.
    while the new defense tiles spiced sruff up they shouldnt have stoped there. Forests should give a 50% or so damage reduction on ranged attacks directed at you... since you know you are protected by trees.
    mountains should give an attack boost to flying units.

    also a reverse triangle passive for slot A would be nice and totally change the meta. with that skill all the sudden your red unit excells against lances bluetomes but is shit against axes.

    also healers need to be unnerfed, they are fuckinh garbage and dont even excell at buffing or healing...


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  15. #555
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Jul 2010
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    I bought 10 orbs and got Tharja... but she's +DEF -RES which isn't exactly ideal so don't hate me too hard.

  16. #556
    preachy and pretentious
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    Bahamut

    Quote Originally Posted by Damane View Post
    while the new defense tiles spiced sruff up they shouldnt have stoped there. Forests should give a 50% or so damage reduction on ranged attacks directed at you... since you know you are protected by trees.
    mountains should give an attack boost to flying units.

    also a reverse triangle passive for slot A would be nice and totally change the meta. with that skill all the sudden your red unit excells against lances bluetomes but is shit against axes.

    also healers need to be unnerfed, they are fuckinh garbage and dont even excell at buffing or healing...


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    Everything about this is LOL no!

  17. #557
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    10

    I'm sure a reaver weapon is going to appear at some point but I hope it's a unique weapon locked to the character it appears on.

  18. #558
    Theory Fighter
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    Jan 2011
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    Frejan Schultz
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    Ragnarok
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    Ragnarok

    Quote Originally Posted by Damane View Post
    also healers need to be unnerfed, they are fuckinh garbage and dont even excell at buffing or healing...
    I don't agree much with the other suggestions, but this has to be addressed somehow. Healers are the MVP of leveling along with dancers, for sure, but outside of the training tower and some grand hero battles, they are indeed useless. In the arena, not only they score lower, but they also are much less useful. Arena, even with defense tiles, is more about ohkos or teaming up to kill a unit than a war of attrition, which means there's often not much to heal. And more importantly, their offensive contribution is terrible.

  19. #559
    Old Odin
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    Asura



    O M G
    Celicas Ragnarok is like fucking godlike and her Passive Skill A Slot Distand Def could be potentially very good for characters with built in distant counter weapons

    and OMG
    B Passive Slot skill for healers unnerfing Healer dmg!! I can use Priscilla in my Horse-Fuck-Emblem Team and she can kill stuff!?! Fucking need Elise now ._.

    Erath boost looks situational usefull for Units with high HP as base stat

    Tomeowl weapons look potentially OP with 3 Dancers that give hones buffs to the unit and stand right next to it

  20. #560
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I think Lucius is probably the best one for Wrathful Staff, at least theoretically. Elise will be quite good too though.

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