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  1. #681
    Professional Bum
    Join Date
    Oct 2006
    Posts
    329
    BG Level
    4
    FFXIV Character
    Jub Jub
    FFXIV Server
    Malboro
    FFXI Server
    Bahamut

    New update

    Red: Bound Hero Battle and Grand Hero Battle

    Bound Hero Battle with Cecilia and Lilina on August 7th

    Grand Hero Battle: Valter, Lance Flier

    Cursed Lance (uninheritable): 16 Mt - Grants Attack/Speed +2 and accelerates Special charge by -1, takes 4 damage after combat. Coming Late August.

    Panic Ploy



    Tempest Trials Echoes: Shadows of Valentia: CelicaStarting August 11th Banner: Celica, Gray, Delthea, Sonya

    Continuous Auto in Settings for every map.

    Multi-team Management for TT.

    New Easy Difficulty battles for new players.

    New Scoring System

    x3 Points for first Two Runs each day

    Bonus Hero Allies get +10 HP and +4 to other stats, as well as x2 Experience and SP

    Attack Ploy 1 and Clive as rewards

    Version 1.6 Update

    New Arena Mode

    Continuous Clears called Arena Assault; aimed for experienced players

    Coming August 8th

    New team and heroes each stage (like Assault Squad)

    Has special items: Heal allies, damage enemies, etc.

    Take up to 3 items each run

    No stamina or Dueling swords needed!

    Similar ranking system

    Sacred Coins Rewards based on Arena Assault ranking: Currently unknown use

    Catalog of Heroes

    Keeps track of all your heroes acquired before

    See animations outside of battle

    Hero Merit increased to 3000

    More EXP and SP in Arena

    Training tower Changes



    Nohrian Summer!

    Female Corrin: Flier Blue Mage - Sealife Tome+ Mt 12, Grants allies within 2 spaces Atk/Spd+1 during combat. Dragon Fang, Swift Strike 2 (Spd/Res+4 when initiating), Fortify Fliers

    Leo: Red Infantry Mage - Tomato Tome+ Mt 12, Grants allies Atk/Spd+1 during combat. Iceberg, Seal Res 3, Attack Ploy 3

    Xander: Green Infantry Axe - Lilith Floatie+ Mt 14, Grants allies within 2 spaces Atk/Spd+1 during combat. Bonfire, Fire Boost 3, Infantry Pulse: Special Cooldown count-1 at start of turn for any infantry allies with at least 1 HP less than unit (stacks)

    Elise: Green Infantry Mage - Hibiscus Tome+: Mt 12, Grants allies in 2 spaces Atk/Spd+1 during combat. Rally Atk/Res, Spd/Res 2, G Tome Valor

    Battle at the Beach Voting Gauntlet Begins August 1st

    Gold: Six Month Anniversary Celebration

    Log-in Bonus: Visit Home Screen and get 2 Orbs; if you log in 10 times in a row, you get more orbs (20 Orbs for 10 days), offered Aug 7 - Aug 22 and then Aug 22 - Sept 11 (total 40 Orbs!)

    New Content

    Daily Training Tower Quests

    Extra Sacred Seal Quests

    Turn limit maps!

    Daily special maps

    Starter Support Event: Hero Fest! 5% Rates! Coming August 10th!og-in Bonus: 20 Orbs!

    Summon Appearance Rate changes for 3 and 4 stars!
    August 7th Starting:
    4 Stars at 58%

    3 Stars at 36%

    Free First Summon of the Banner

  2. #682
    Relic Shield
    Join Date
    Dec 2012
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    1,767
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    Siren

    Valter makes 3 whole units from Sacred Stones. Exciting.

  3. #683
    Ridill
    Join Date
    Oct 2006
    Posts
    10,411
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    Gilgamesh

    The 3* <--> 4* rate reversal and free 1st pull on banners is equivalent to FFRK's Guaranteed 5* IMHO. Game changing in terms of FE Heroes mechanics.

    Really in a bind though, I don't have a bonus unit for the next tempest trials outside Berkut. I'll probably pull hard on the fest banner because Nephenee isn't coming any time soon but any Genny I get is immediately being fed to my +atk Elise.

  4. #684
    Professional Bum
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    Oct 2006
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    Jub Jub
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    FFXI Server
    Bahamut

    I'm leveling Berkut now, planning to just give him reposition and whichever threaten abilities i have lying around. With x3 multiplier it shouldn't be that bad.

  5. #685
    Relic Shield
    Join Date
    Jul 2010
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    1,843
    BG Level
    6
    FFXI Server
    Carbuncle

    Just pulled the new female corrin from the banner! So I'm happy and only spent 9 orbs on getting her

  6. #686
    Sea Torques
    Join Date
    Nov 2011
    Posts
    685
    BG Level
    5
    FFXI Server
    Gilgamesh
    WoW Realm
    Hakkar

    I tried so hard to get the green mage chick from the last banner, got it to 5% but nothing, and my F robin banner is at 4%, and im out of orbs, didnt pray to RNGus enough i guess

  7. #687
    Old Odin
    Join Date
    Oct 2006
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    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Bumbles View Post
    I'm leveling Berkut now, planning to just give him reposition and whichever threaten abilities i have lying around. With x3 multiplier it shouldn't be that bad.
    TBH Berkut isnt that great as a Lance unit due to his very horrible speed :/. Mages will eat him alive even with his Lance and his A-Skill because of his shit speed... if he had 35 SPD and maybe a little less atk and HP he would have been a good Mage check unit to some degree (ecxept for Nino she fucks BLU Lancers like nothing)

  8. #688
    Professional Bum
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    Oct 2006
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    FFXIV Character
    Jub Jub
    FFXIV Server
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    FFXI Server
    Bahamut

    Oh, I usually just three man stages 1-6 with the fourth person being the bonus unit. Berkut will just be a cheerleader until I need him to tank a hit for Nino or B.Cordelia

  9. #689
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
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    Asura

    I have created a Monster ._. with Infantery Impulse 3. This skill stacks on itself...
    Team:
    Azama 46 HP Infantery Impulse 3
    Ninian 45 HP Infantery Impulse 3 Lightning Breath + (Distant Counter)
    Ryoma 41 HP Infantery Impulse 3 Luna as a Special
    Sonya 36 HP Dark Excalibur (adds +10 dmg to specials)... Dragon Fang, Sacred Seal Quikened Pulse -1 Cooldown

    Since Infantery Impulse stacks with each other (I tested it myself), with this setup... Sonya has her Special move ready which means she can one shot 140 units of the roster even if they are 5Star +10 merged units... only 12 Draws which are uncomon high res sword users. She oneshots all Falchion users and all Distant Counter users all Green Blue and Red mages, ecxept for Henry which noone encounters. Doesnt loose to any encounter if she is attacking.
    On the Plus side Ryomas Luna recieves also -2 Special Cooldown makeing him Sit at 1. Which makes him a fucking monster offensiv and defensiv due to his Distant Counter weapon ._.. If you attack him and dont oneshot him he will instantly counterattack with Luna, giving him 111 wins with a QR setup against merged all +10 5 Star merged units.

    I will replace Azama with a strong Blue Unit, Prolly Nowi, she has the bulk to be a check for Red melee/mage users and Blue melee users and her HP is high enough so she sits between Ninian and Ryoma giving Ryoma and Sony theri -special cooldown trigger :D

  10. #690
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,947
    BG Level
    10

    Burned 40 orbs looking for Summer Corrin, ended up with 5* Effie and 5* Nowi. Can't really be mad about that.

  11. #691
    Sea Torques
    Join Date
    Dec 2009
    Posts
    543
    BG Level
    5
    FFXI Server
    Ragnarok

    Lucky, used up 160 orbs for her, but thankfully it was +atk -def, and got a summer Xander in the process, so that infantry pulse does look nice.

  12. #692
    Ridill
    Join Date
    Oct 2006
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    Gilgamesh

    Taking the dive and decided Xander, Camus, and likely Cecilia (neutral - Raven/TA build most likely) will be my next 5* feather upgrades.

    For Camus and Xander specifically, who does better with what when it comes to Hone, Fortify, Goad, and Ward? SI isn't an issue, just placement.

    Also have Reinhardt for native Goad - thought he isn't necessarily the best user for it. My Elise already has Hone transferred over to her, under the assumption that shes the most likely unit to be right up against someone at the end of a turn at any given time.

    Proposed Xander:
    Siegfriend
    Repo/Swap
    Bonfire
    Def +3 (Until Distant Def)
    Quick Riposte 2

    Proposed Camus:
    Gradivus
    Repo/Swap
    Luna
    A Skill ???
    Vantage

    With these 2-3 units, my horse emblem team will be various set-ups of Reinhardt, Camus, Xander, Cecilia, Elise.

    And as for build suggestions, I generally have a strong no against Fury. I just don't like the skill unless its paired with something like Renewal or Aether.

  13. #693
    Relic Shield
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    Dec 2012
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    Siren

    Life and death is pretty good for camus since his defensive skills are pretty meh anyway. I have fury 3 on xander but if you're against it I guess you could do death blow?

  14. #694
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    BG Level
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    I'd give Xander Celica's Distant DEF if I had one to feed him, just to troll mages. I don't really love Fury either and I use Xander as enemy phase bait with Quick Riposte and Moonbow so Death Blow would be useless to him.

  15. #695
    Ridill
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    Gilgamesh

    But what about goad, hone, ward, fortify placement?

  16. #696
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    My Xander has Swap to move people but keep them beside him and he's got Ward Calvary so he doesn't need to be directly beside other cavalry to benefit them anyway.

  17. #697
    Old Odin
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    Asura

    Quote Originally Posted by Kirin View Post
    Taking the dive and decided Xander, Camus, and likely Cecilia (neutral - Raven/TA build most likely) will be my next 5* feather upgrades.

    For Camus and Xander specifically, who does better with what when it comes to Hone, Fortify, Goad, and Ward? SI isn't an issue, just placement.

    Also have Reinhardt for native Goad - thought he isn't necessarily the best user for it. My Elise already has Hone transferred over to her, under the assumption that shes the most likely unit to be right up against someone at the end of a turn at any given time.

    Proposed Xander:
    Siegfriend
    Repo/Swap
    Bonfire
    Def +3 (Until Distant Def)
    Quick Riposte 2

    Proposed Camus:
    Gradivus
    Repo/Swap
    Luna
    A Skill ???
    Vantage

    With these 2-3 units, my horse emblem team will be various set-ups of Reinhardt, Camus, Xander, Cecilia, Elise.

    And as for build suggestions, I generally have a strong no against Fury. I just don't like the skill unless its paired with something like Renewal or Aether.
    I use:
    Camus
    Galeforce
    Heavy Blade
    Guard 3
    Hone/Fortify Cavalry
    Atk+1 Seal

    Xander
    Aether
    Heavy Blade
    Quick Riposte
    Quickende Pulse Seal

    Cecilia is my usually Gronnblade+ bitch and Reinhardt is Reinhardt.

    Aether is very nice on Xander with Heavy Blade and Quickened Pulse, not many melees can outclass his streangth and it usually means he will heal himself back into Quick Riposte Range.
    Camus the same, just goes heavoc with Galeforce and Guard3 prevents other units from activating any Special Skills.
    Healers are gengerally shit for Arena or anything else that isnt Tempest Trials/Training Tower, even Elise with all Cavalry buffs

  18. #698
    Ridill
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    Gilgamesh

    Got both Xander and Camus done, used Def +3 on Xander and Atk +3 on Camus until I get better skills, but so far they work great.

    And I LOVE the new summoning system with 1st pull free and 3<->4 switch. Got an Adult Tiki, which immediately is becoming weapon fodder for my Young Tiki, an extra Roy for TA, and a 5* Cecilia (though didn't know you could pull neutral units) which saves me the 20k feathers of promoting my 4* Cecilia. All for 15 orbs!

    Now watch me pull nothing on the Festival Banners on Thursday.

  19. #699
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,947
    BG Level
    10

    The 3*/4* rate swap is super nice. Unfortunately I was too impatient to wait for it and blew a lot of orbs trying to get Summer Corrin, and I still don't have her lol.

  20. #700
    Ridill
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    Gilgamesh

    For anyone having trouble with the Cecilia + Lillina BHB, heres my winning strat (after ~500 stamina) pasted from Reddit.

    Posting the skills that I needed to use. Rest of the abilities are immaterial. For Infernal.

    Reinhardt (+HP, -Spd): Deathblow and Lancebreaker, Draw Back
    Ike(-HP, + Atk): Speed +3, Reposition
    Azura: Hone Attack, 28 Res total.
    Olivia: Hone Attack, Fortify Res seal

    Much of the strat takes place in the square of 4 tiles directly beneath the far right breakable wall. Reinhardt and Ike can be substituted for any Blue or Red units that can kill in one round or without taking damage. Thats why the +spd skill was so vital on my Ike, because he was 2 speed short from being able to double Cecilia or Lillina.

    Setup Turns: You want to start the fight by destroying that wall slot and then position, from top left clockwise, Reinhardt, Ike, Olivia, Azura.

    Fight Turn 1: Like other strats, Rein should kill the lance flyer. Ike will then reposition him down. Any dancer can dance for Rein, just approach from the right side so you don't block him drawing Ike back downwards.

    At the end of this turn, you should end in the same 4 block square as you started, but this time ordered (top left clockwise) as Ike, Olivia, Azura, and Reinhardt.

    Positioning of the dancers at the end of next turn is vital.

    Fight Turn 2: Here starts operation Drive By.
    Cecilia should be due north of Ike, Lillina NW of Ike, archer 2 spots to her left, lance knight in the left doorway, and red mage near the bottom of the screen.

    As I mentioned before, Olivia can't tank the mage at the bottom screens hit, but Azura can. Keep that in mind.

    Ike moves up to take out Cecilia, should be a 2 hit KO. Here is where order gets important with Reinhardt and dancing. Have Reinhardt take care of the lance knight, and have Azura dance him from below.

    Reinhardt then moves just south of Ike to take out Lillina. Olivia can then come in and dance Reinhardt again. Reinhardt can then move 1 spot left of Ike to clear the archer.

    That leaves the red mage alone at the bottom, only being able to strike Azura for 0 damage.

    Fight Turn 3:. Run at the red mage LeFours with a sock full of quarters. Clock him on his headpiece and knock his ass out cold. Thats when the final phase kicks in.

    End of Fight: Bickity bam! The Infernal fight is rubble. Hence, 4 orbs.

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