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  1. #1
    Relic Horn
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    FFRK - Women of the World (FF11) Event & Strategies

    "Wait, don't tell me that I shouldn't be here." - Lion

    "We were born for the purpose of living!" - Prishe

    Event Start Date: April 20
    Event Bonus Battle: April 23
    Event End Date: April 30

    All information is taken from a mixture of Reddit/Spreadsheets/Kongpakbao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: https://www.reddit.com/r/FFRecordKee..._the_world_jp/

    Notable Rewards

    Our First FFXI Event for FFRK!!!!!!!!! Get Hyped fellow members of BG and lets go level up on some Mandies!!!!

    New Class Added: Witch!

    Hell Thunder
    • 5* Witch Ability
    • 6 hit (1.35 per hit) Single Target Lightning MAG with Long Cast Time (2.60).

    Abyssal Shards
    • 5* Witch Ability
    • 6 hit (1.35 per hit) Single Target Ice MAG with Long Cast Time (2.60).

    Sudden Thunder
    • 4* Witch Ability
    • 2 hit (2.60 per hit) Single Target Lightning MAG and Self Quick Magical Attacks for 1 turn.

    Sudden Freeze
    • 4* Witch Ability
    • 2 hit (2.60 per hit) Single Target Ice MAG and Self Quick Magical Attacks for 1 turn.

    New Characters Acquired
    Lion (Combat:4, Celerity:5, Thief:5, Ninja:5)
    Prishe (WHM:4, Combat:5, Celerity:5, Monk:5)
    Curilla (WHM:3, Combat:4, Support:4, Knight:5)
    Ayame (Combat:5, Spellblade:5, SAM:5)

    Old Characters Acquired
    Shantotto

    New Memory Crystals
    Lion MC1/MC2
    Prishe MC1/MC2
    Curilla MC1/MC2
    Ayame MC1/MC2

    Old Memory Crystals
    Shantotto MC1/MC2

    New Record Materia
    Lion MC1: Attack hits 2 times but at a reduced ATK.
    Lion MC2: Begin the battle with Haste and a small boost to ATK.
    Prishe MC1: Begin the battle with Regen.
    Prishe MC2: Attack sometimes turns into Drain Strike.
    Curilla MC1: Knight Abilities deal 15% more DMG.
    Curilla MC2: DEF +20% when equipping a Sword.
    Ayame MC1: SAM Abilities deal 15% more DMG.
    Ayame MC2: 12% chance to turn Attack into Flashing Blade.

    New Record Sphere
    Lion
    Prishe
    Curilla
    Ayame

    Characters Needed for Battles
    None

    Cid Missions
    Defeat the Ultimate+ Dungeon with Shantotto in party.

    Relics

    http://ffrk.kongbakpao.com/event-107/

  2. #2
    Relic Horn
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    Bonus Battles
    Dragon Mission +
    • Dread Dragon
      HP: ~127,396
      Target Score: Defeat Dread Dragon without being KO'd, Reduce Dread Dragon's MAG.
      • Weak: None
      • Absorbs: None
      • Resists: None
      • Vulnerabilities: Slow Abilities, Sleep Abilities, and Stun Abilities
    • Black Dragon
      HP: ~135,416
      Target Score: Defeat Black Dragon without being KO'd. Exploit Valigarmanda's weakness to fire attacks.
      • Weak: None
      • Null: None
      • Absorbs: None
      • Vulnerabilities: Slow Abilities, Sleep Abilities, and Stun Abilities

    Commentary

    None

    Fomyuna Water ++
    Minotaur
    HP: ~169,935
    Target Score:
    • Defeat Minotaur without being KO'd.
    • Exploit Minotaur's weakness to holy attacks.
    • Reduce Minotaur's ATK.
    Weak: Holy Abilities
    Absorbs: None
    Resists: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Sarutabaruta Region +++
    Balloons
    HP: ~72,832 each
    Target Score:
    • Defeat the Balloons without being KO'd.
    • Reduce one of the Balloon's ATK.
    • Afflict a Balloon with Slow.
    Weak: Fire Abilities
    Absorbs: None
    Resist: All but Fire Abilities
    Null: None
    Vulnerabilities: Silence Abilities, Slow Abilities, and Stun Abilities

    Commentary

    There are three Balloons.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Tower of Giants (U)
    Porphyrion
    HP: ~288,279
    Target Score:
    • Reduce Porphyrion's ATK.
    • Reduce Porphyrion's RES.
    • Afflict Porphyrion with Slow.
    Weak: None
    Resist: Thunder Abilities
    Absorbs: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    10% chance: Attack (PHY: deal 180% physical damage to one target)
    20% chance: Catapult (PHY: deal 188% ranged physical damage to one target)
    10% chance: Roar of Thunder (NAT: deal 275% ranged physical thunder damage to one target)
    10% chance: Roar of Shock (NAT: deal 212 ranged physical damage to one target)
    20% chance, unlocks turn 3: Grand Slam (PHY: deal 206% physical damage to all targets with a 12% chance to Stun them)
    10% chance, unlocks turn 2: Power Attack (NAT: deal 344% physical damage to one target)
    20% chance, unlocks turn 3: Eagle Eye (NAT: deal 206% ranged physical damage to all targets)
    15% chance to activate in response to physical attacks: Counter Attack (PHY: deal 150% physical damage to one target)

    Moveset (70%-40% HP: Weak):
    5% chance: Attack (PHY: deal 180% physical damage to one target)
    5% chance: Catapult (PHY: deal 188% ranged physical damage to one target)
    10% chance: Roar of Thunder (NAT: deal 275% ranged physical thunder damage to one target)
    10% chance: Roar of Shock (NAT: deal 212 ranged physical damage to one target)
    20% chance: Grand Slam (PHY: deal 206% physical damage to all targets with a 12% chance to Stun them)
    10% chance: Power Attack (NAT: deal 344% physical damage to one target)
    20% chance: Eagle Eye (NAT: deal 206% ranged physical damage to all targets)
    20% chance: 凶 Roar of Thunder (NAT: deal 330% piercing ranged physical thunder damage to one target)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 150% physical damage to one target)

    Moveset (<40% HP: Very Weak):
    5% chance: Attack (PHY: deal 180% physical damage to one target)
    5% chance: Catapult (PHY: deal 188% ranged physical damage to one target)
    5% chance: Roar of Thunder (NAT: deal 275% ranged physical thunder damage to one target)
    5% chance: Roar of Shock (NAT: deal 212 ranged physical damage to one target)
    20% chance: Grand Slam (PHY: deal 206% physical damage to all targets with a 12% chance to Stun them)
    15% chance: Power Attack (NAT: deal 344% physical damage to one target)
    20% chance: Eagle Eye (NAT: deal 206% ranged physical damage to all targets)
    25% chance: 凶 Roar of Thunder (NAT: deal 330% piercing ranged physical thunder damage to one target)
    25% chance to activate in response to physical attacks: Counter Attack (PHY: deal 150% physical damage to one target)

    Commentary

    Prophyrion always uses Attack on its first turn. In Default phase, Porphyrion cannot use its AOE attacks more frequently than once every other turn (each). In Weak and Very Weak phases, Porphyrion cannot use its AOE attacks more frequently than once every third turn (each) and always follows 凶 Roar of Thunder with its basic Attack.

    Porphyrion is 100% pure grade-A physical damage, so leave your magical mitigation at home. He's pretty much a standard tank-and-spank, nothing special here aside from the weak phase piercing attack (which isn't really anything special at this point). If you're worried about damage on your squishier characters, equipping them with thunder resistance will help against Roar of Thunder (either version).

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ugly Smile (U+)
    Minotaur
    HP: ~308,836
    Target Score:
    • Exploit Minotaur's weakness to holy attacks.
    • Remove Minotaur's Shell status.
    • Reduce Minotaur's ATK.
    Weak: Holy Abilities
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Abilities

    Moveset (>70% HP: Default):
    Special: JP Text 1 (WHT: grant Shell to self)
    10/110 chance: Attack (PHY: deal 180% physical damage to one target)
    10/110 chance: Attack (PHY: deal 188% physical damage twice to random targets)
    10/110 chance: Tri-Clip (PHY: deal 110% physical damage three times to one target)
    15/110 chance, unlocks turn 3: Backswish (PHY: deal 206% physical damage to all targets)
    20/110 chance: Mow Down (NAT: deal 253% physical damage to all targets with a 78% chance to Poison them)
    15/110 chance: JP Text 2 (NAT: reduce all targets' defense by 20% for 20 seconds)
    10/110 chance, unlocks turn 2: Stone (BLK: deal 410% magical earth damage to one target)
    20/110 chance: Motarurei (NAT: 303% chance to Doom one target [60 seconds])
    15% chance to activate in response to physical attacks: Counter Attack (PHY: deal 266% physical damage to one target)

    Moveset (70%-40% HP: Weak):
    5/120 chance: Attack (PHY: deal 188% physical damage twice to random targets)
    20/120 chance: Tri-Clip (PHY: deal 110% physical damage three times to one target)
    15/120 chance: Backswish (PHY: deal 206% physical damage to all targets)
    10/120 chance: Mow Down (NAT: deal 253% physical damage to all targets with a 78% chance to Poison them)
    5/120 chance: JP Text 2 (NAT: reduce all targets' defense by 20% for 20 seconds)
    10/120 chance: JP Text 1 (WHT: grant Shell to self)
    15/120 chance: Stonega (BLK: deal 294% magical earth damage to all targets)
    20/120 chance: 凶 Mow Down (NAT: deal 450% piercing physical damage to all targets with a 78% chance to Poison them)
    20% chance to activate in response to physical attacks: Counter Attack (PHY: deal 266% physical damage to one target)

    Moveset (<40% HP: Very Weak):
    5/90 chance: Attack (PHY: deal 188% physical damage twice to random targets)
    20/90 chance: Tri-Clip (PHY: deal 110% physical damage three times to one target)
    10/90 chance: Backswish (PHY: deal 206% physical damage to all targets)
    10/90 chance: Mow Down (NAT: deal 253% physical damage to all targets with a 78% chance to Poison them)
    20/90 chance: Stonega (BLK: deal 294% magical earth damage to all targets)
    25/90 chance: 凶 Mow Down (NAT: deal 450% piercing physical damage to all targets with a 78% chance to Poison them)
    25% chance to activate in response to physical attacks: Counter Attack (PHY: deal 266% physical damage to one target)

    Commentary

    Minotaur always casts Shell on its first turn. In its Default phase, Minotaur can't use Mow Down or Backswish more frequently than once every other turn (each), can't use its Doom more frequently than once every 3 turns, and can't its AOE armor break more frequently than once every 4 turns. In Weak phase, Minotaur can't use Mow Down more frequently than every other turn; can't use Shell, Backswish, or Stonega more frequently than once every 3 turns (each); and cant use 凶 Mow Down more frequently than once every 4 turns. In Very Weak phase, Minotaur can't use Backswish more frequently than once every other turn and can't use Stonega, Mow Down, or 凶 Mow Down more frequently than once every 3 turns (each). Minotaur always follows 凶 Mow Down with its two-hit Attack.

    Minotaur mixes it up a little more than Porphyrion, as he does have Stone and Stonega to keep your mitigation honest (and Stonega will hit for ~3k through Wall + Full Break, so you definitely need to mitigate it somehow). The vast majority of his damage is physical, however. Watch out for his AOE -DEF debuff; if you have a party pure +DEF buff (like Bartz SSB or Ramza BSB; Ramza's is especially good since Minotaur is weak to holy), this is a good time to bring it out of storage. Note that, while it isn't a medal condition like it is for Porphyrion, Minotaur is also vulnerable to Slow (and its Speed is low enough for that to matter), so having a source of it can't hurt.

    Event Quest Notes: Shantotto is kind of an annoying forced party member here because she can't do squat to help with any of the medal conditions or really anything in this fight. Equip her with whatever your best damage options are. Otherwise, it's an easy Cid's Mission because you can bring your native Wall/Shout/OKBSB/whatever.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    The King of Darkness (U++)
    Shadow Lord
    HP: ~205,240 each (1st Life and 2nd Life)
    Target Score:
    • Reduce Shadow Lord's MAG.
    • Reduce Shadow Lord's DEF.
    • Reduce Shadow Lord's RES.
    Weak: None
    Absorbs: None
    Resists: None
    Null: None
    Vulnerabilities: Stun Abilities

    Abilities

    Moveset (>90% HP: Default):
    Special: Attack (PHY: deal 110% physical damage to one target)
    Special: Kick (PHY: deal 188% physical damage to one target)
    25/80 chance: Umbra Smash (PHY: deal 253% physical damage to all targets)
    30/80 chance: Fire V (BLK: deal 490% magical fire damage to one target)
    5/80 chance: Firaja (BLK: deal 342% magical fire damage to all targets)
    5/80 chance: Flare II (BLK: deal 570% magical fire damage to one target)
    15/80 chance: Drain (BLK: deal 330% magical dark damage to one target and recover HP equal to 17% of the damage dealt)

    Moveset (90%-70% HP: Magic Immune, Weak):
    20/105 chance: Kick (PHY: deal 188% physical damage to one target)
    15/105 chance: Swath of Silence (NAT: deal 275% ranged physical damage to all targets with a 15% chance to Silence them)
    15/105 chance: Firaja (BLK: deal 342% magical fire damage to all targets)
    25/105 chance: Flare II (BLK: deal 570% magical fire damage to one target)
    15/105 chance: Giga Slash (NAT: deal 275% ranged physical damage to all targets)
    15/105 chance: Dark Nova (NAT: deal 342% magical dark damage to all targets)

    Moveset (70%-50% HP: Physical Immune, Weak):
    20/110 chance: Kick (PHY: deal 188% physical damage to one target)
    20/110 chance: Damning Edict (NAT: deal 342% magical dark damage to all targets with a 15% chance each to Sap and/or Slow them)
    25/110 chance: Fire V (BLK: deal 490% magical fire damage to one target)
    25/110 chance: Flare II (BLK: deal 570% magical fire damage to one target)
    20/110 chance: Giga Slash (NAT: deal 275% ranged physical damage to all targets)

    Moveset (50%-25% HP: Magic Immune, Very Weak):
    20% chance: Kick (PHY: deal 188% physical damage to one target)
    15% chance: Swath of Silence (NAT: deal 275% ranged physical damage to all targets with a 15% chance to Silence them)
    15% chance: Firaja (BLK: deal 342% magical fire damage to all targets)
    20% chance: Flare II (BLK: deal 570% magical fire damage to one target)
    15% chance: Giga Slash (NAT: deal 275% ranged physical damage to all targets)
    15% chance: Dark Nova (NAT: deal 342% magical dark damage to all targets)

    Moveset (<25% HP: Physical Immune, Very Weak):
    20/120 chance: Kick (PHY: deal 188% physical damage to one target)
    20/120 chance: Damning Edict (NAT: deal 342% magical dark damage to all targets with a 15% chance each to Sap and/or Slow them)
    30/120 chance: Fire V (BLK: deal 490% magical fire damage to one target)
    30/120 chance: Flare II (BLK: deal 570% magical fire damage to one target)
    20/120 chance: Giga Slash (NAT: deal 275% ranged physical damage to all targets)

    Moveset (>70% HP: Second Life, Default):
    20/120 chance: Attack (PHY: deal 188% physical damage to one target)
    30/120 chance: Kick (PHY: deal 344% physical damage to one target)
    30/120 chance, unlocks turn 3: Bowels of Agony (NAT: deal 253% physical damage to all targets)
    40/120 chance, unlocks turn 3: Implosion (NAT: deal 342% magical dark damage to all targets)

    Moveset (<70% HP: Second Life, Weak):
    30% chance: Kick (PHY: deal 344% physical damage to one target)
    30% chance: Bowels of Agony (NAT: deal 253% physical damage to all targets)
    40% chance: Implosion (NAT: deal 342% magical dark damage to all targets)

    Commentary

    On his first life, Shadow Lord uses Attack on its first turn and Kick on its second turn. In Default phase of its first life, Shadow Lord always follows Umbra Smash with Fire V and always follows Firaja with Drain. In its Magic Immune phase, Shadow Lord always follows Dark Nova, Firaja, Giga Slash, and Swatch of Silence with Kick (there's code for Dark Nova to chase Swatch of Silence, but priority should prevent this). In its Physical Immune phase, Shadow Lord always follows Giga Slash and Damning Edict with Fire V. In all of its Second Life phases, Shadow Lord always follows Implosion and Bowels of Agony with Kick.

    This is a very similar fight to the King of Darkness MO we had during the Anniversary celebration, if you remember that. The main differences here are that he switches immunities much less frequently and when you kill him the first time, he revives and you have to do it all over again (but without the immunities). One thing to note for the first life is that ninja magic completely bypasses both the physical and magical shields, so having a ninja with Double Gust or Blast around makes it a lot easier to consistently DPS him down through his various phases.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  3. #3
    Speaks in riddles
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    Quote Originally Posted by Robertfb View Post
    Our First FFXI Event for FFRK!!!!!!!!! Get Hyped fellow members of BG and lets go level up on some Crabs!!!!
    Fixed :D

  4. #4
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    You know what's funny? We're getting the Shadow Lord MP boss fight for the anniversary for a realm with no sinergy gear :D And yeah, he's pretty tough on higher difficulties and requires a mixed party (magic/melee).

  5. #5
    Relic Shield
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    FOUR new characters???!!! .....

    EDIT: They could have made our U+ CM for this "Defeat the dungeon with a party of FFXI characters" since they gave us four new ones.

  6. #6
    Relic Horn
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    Quote Originally Posted by Classikmage View Post
    FOUR new characters???!!! .....

    EDIT: They could have made our U+ CM for this "Defeat the dungeon with a party of FFXI characters" since they gave us four new ones.
    FFXI doesn't have a healer yet, which would have made the U+ CM (against a Tauri too no less) near impossibly hard, hence why they gave us simply "have Shantotto in party". We'll get our realm healer in 6 months in the form of Aphmau.

  7. #7
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    They also don't do full party CMs when they release a lot of characters in that event. The first real Tactics event with Ovelia, Delita and Mustadio didn't have a full party U+ either.

  8. #8
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    According to KBP it does have the 【Cid Mission】 Defeat with a party of XI characters. Reward is Major Lightning Orb x2

    For U+, might just be an error but yeah

  9. #9
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    Quote Originally Posted by Ratatapa View Post
    According to KBP it does have the 【Cid Mission】 Defeat with a party of XI characters. Reward is Major Lightning Orb x2

    For U+, might just be an error but yeah
    Zurai's boss guide says its just shantotto in party, which I'm pretty sure is correct.

    https://www.reddit.com/r/FFRecordKee...he_world_boss/

  10. #10
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Corwen View Post
    Zurai's boss guide says its just shantotto in party, which I'm pretty sure is correct.

    https://www.reddit.com/r/FFRecordKee...he_world_boss/
    I know but wouldnt be last time Dena change some conditons for global.

    Like we got a CM mission for VII that JP never got (I thik it was bahamut sin)

    But we will know near the end of the month

  11. #11
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    It was Sephiroth U+. It's also not even comparable because VII is one of the most recurring realms while XI is completely new in GL. We don't even have a healer :/

  12. #12
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Alkar View Post
    It was Sephiroth U+. It's also not even comparable because VII is one of the most recurring realms while XI is completely new in GL. We don't even have a healer :/
    Prishe as WHM 4*

  13. #13
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    So does Curilla but good luck healing in U+ content with either of them and their equipment selection. They both have HP% Medica SSBs but you'll have to pull those.

  14. #14

    EXCITED

  15. #15
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    oh fuck, might be time to switch back from BE (I only play one at a time due to time constraints) because PRISHE MOTHERFUCKERSSSSSS

  16. #16
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    Quote Originally Posted by Yuri-G View Post
    oh fuck, might be time to switch back from BE (I only play one at a time due to time constraints) because PRISHE MOTHERFUCKERSSSSSS
    Yeah, at least you can play as Prishe here

  17. #17
    Queen of the Pity Party
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    Prishe is coming to BE too!


    ...as 5* base


    (maybe that's what you meant lol)

  18. #18
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    Yep lol. Good luck pulling for her because you'll need plenty.

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