First, random rolls are gone and people need to accept that. Given the structure of the game, I cannot imagine they'll change that aspect significantly. Personally, I don't agree with that change, but I imagine I have one of the top five D1 playtimes on BG (possibly the most, but I don't want to think about that..), so my opinions on this are clearly skewed towards the extreme ends of even the hardcore playerbase. Ever since they announced non-random rolled gear they've said they need to address making your third, fourth, tenth drop worthwhile, and they still have to do that. Honestly, I have a hard time thinking of a way to make subsequent drops worth keeping (they could add a cosmetic feature unlocked for dismantling ten Better Devils, but I think most players wouldn't accept that). Second, there is loot worth chasing, the problem is it is significantly easier to obtain than D1. Instead of spending months grinding for armor pieces in hopes of getting the stat spread I want, I can go to a specific planet, farm tokens, and have a reasonable chance of getting pieces of gear with the correct stat. At the end of the day, both these issues are built into the changes they made going from D1 to D2 and I can't see them changing them at this point in the game.
All that said, in their seasons video a few weeks back, I think they touched on how they're going to approach getting people interested in content going forward -- season-locked cosmetics that unlock based on your achievements. For instance, let's say you unlock the season 2 helmet ornament for FWC gear by earning thirty packages during a single faction rally. Is it the best option? Maybe, maybe not. I'm personally okay with this, but I also play competitive Overwatch for those sweet gold weapon skins.. I think a lot of people are going to bitch about it just being cosmetics, but I also think a lot of people have forgotten how things were in D1 (fun fact, the only difference between the weapons and armor from hard and normal were cosmetic from TTK onwards).
On that note, if you're saying weekly lockouts on progression are keeping you from playing D2, your memory of D1 is off. Let's look back at D1's progression:
Vanilla D1: The only way to hit max light was to run VoG which only gave drops once a week (eventually they changed it so IB also provided LL30 gear, but not initially).
TDB: The only way to hit max light was CE or IB.
HoW: Etheric Light allowed you to take any piece of gear to max light, but those only dropped from endgame activities (PoE and Trials) which were again locked to once a week.
TTK: Apart from a few exceptions (I think CoO dropped artifacts), reaching max light again required participating in endgame content which was locked to once a week rewards (NF, KF, and Trials).
April Update: Along with fixing the infusion system, this was the first time that you could hit max light from any activity.
RoI: Same as above, any activity could be used to reach max light.
AoT: Same as above, but pretty sure everyone who cared was at or near max light by this point..
So it wasn't till over halfway through TTK that they allowed players to do whatever they wanted to reach max light.
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