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  1. #2721
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Myrrh_Quetz View Post
    Was Masterword Armour this week or next week? I hate sitting on Tokens.
    Next

  2. #2722
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    Content Creators Ditching Destiny




  3. #2723
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    Weekly Update:
    https://www.bungie.net/en/Explore/Detail/News/46596

    IB Control next week, new items (hand cannon, scout, shotgun), new emblem for completing the milestone, Saladbar will sell armor, new ornaments, masterwork armor next week (3% damage resistance when using a super, 15% total with all five pieces, masterwork armor can be reworked (heavy, light, restorative stat)), raid mods that benefit raiders, running the prestige drops double drops now, all encounters drop stuff now, new exotic ghost shell that only drops in the raid, and a patch next week.

    They also explain why we can't mass dismantle shaders -- won't satisfy people who want to bitch, but from a programming perspective, it's informative.

  4. #2724
    Limecat
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    About time on Raid mods, christ.

  5. #2725
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  6. #2726
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Hadn't logged on in like ~2 months. As I had bitched about on here forever, I could not get Dunemarchers on my Titan for the life of me, despite spending 90% of my time on the class. Randomly decided to check the Destiny Reddit today and Xur is selling Dunemarchers. Just logged on to grab; may poke around a bit.

  7. #2727
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  8. #2728
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Raid Perks

    Head: Super Recharges Your Grenade
    Arms: Melee Kills Increase Chance Of Power Ammo Drop
    Body: Power Weapon Elite Kills Boost Power Weapon Damage For Short Time
    Feet: Energy Weapon Kills Boost Energy Weapon Damage
    Class: Damage Boost to Abilities

  9. #2729
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    Patch notes:
    https://www.bungie.net/en/News/Article/46585

    Destiny Update 1.1.2 - The one about Armor Masterworks

    Armor Masterworks
    Legendary Armor now has a chance to drop as a Masterwork
    Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
    Upgrading to Masterwork may rework the stat of the armor
    Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped
    Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece
    Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece
    Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards
    Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities

    Raid
    Benedict 99-40 now has a rotating stock of armor and weapons available each week
    To unlock these items for purchase, players must complete the corresponding activity that week
    Raid encounters drop at least one armor or weapon item
    Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week
    Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
    The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan
    Raid armor has unique mods that only function within the Leviathan
    Raid mods can be swapped at will for the cost of one raid token
    Existing raid armor already held in inventory will automatically have the option to equip mods
    All raid encounters now have a chance to grant an Exotic reward

    Sandbox
    Prometheus Lens
    Flame Refraction perk now generates ammo instead of pulling from reserves
    Increased base damage
    Lucky Pants
    Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo
    Ophideans Aspects
    Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk
    I Am Alive
    Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target
    Removed the Augmented Drum and High-Velocity Rounds perks
    Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible

    Activities
    Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures
    Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active
    Revised the description of Heroic Mercury adventures to properly state availability
    Players may play up to three Heroic Mercury adventures on a given day
    Each Heroic adventure may be played once per twice-weekly reset
    Heroic adventures are no longer automatically selected at weekly reset
    Mercury challenges are now available during adventures
    Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone
    Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events
    Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership
    Revised the Lost Sector reward throttle from 10 minutes to 5 minutes
    Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike

    UI
    Fixed an issue where Ikora would display a waypoint in error
    Players in social spaces receive a notification when their Postmaster Lost and Found is full
    Chest waypoints now properly appear when using Scout Reports on Mercury
    Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid
    Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory
    Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25
    Auto Rifles now correctly display perks when players are previewing weapons within the Vault
    Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent
    Increased the dismantle timer for Masterwork Cores
    Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found
    Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs

    Rewards
    Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k
    The Crossroads emblem correctly displays within Collections for players who have earned the emblem
    Character models no longer flinch when spawning in to social spaces with spawn effects equipped
    Updated the names of spawn effects to properly reflect their in-game appearance
    Gold Spotlight Effect is now the Yellow Spotlight Effect
    Blue Class Sigil Effect is now the Purple Class Sigil Effect
    The New Monarchy helmet ornament icon now displays the correct helmet
    The New Monarchy cloak now displays the correct imagery for female Hunters
    Fixed an issue where the Future War Cult gauntlets would display floating geometry
    Gunsmith engrams correctly grant weapon foundry shaders once again
    Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury
    Heroic strike completions now have a greater chance of granting Exotic rewards
    Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity
    Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign

    Misc
    Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust
    Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust
    Fixed an issue where Challenges were not appearing within Quickplay
    Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found
    Fixed an issue where Destiny 2 could crash when players were changing emotes quickly
    Fixed an issue where players could not interact with vendors after fast-traveling to a social space
    Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model
    Fixed an issue where some Sparrow contrails could obstruct player view
    Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time
    Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io
    Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone

  10. #2730
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    Anyone for some IB or raids tonight? Gonna hit the gym, then make dinner, but I imagine I'll be on after that.

  11. #2731
    Limecat
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    I can Iron Banana tonight. Had a stressful day at work so not in the mood to chat/raid.

  12. #2732
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    Quote Originally Posted by Myrrh_Quetz View Post
    I can Iron Banana tonight. Had a stressful day at work so not in the mood to chat/raid.
    Fire more people?

  13. #2733
    Limecat
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    Quote Originally Posted by 6souls View Post
    Fire more people?
    So, we had some insane Wind in Winnipeg today and it broke a glass door. I had, and I shit you not, 3 different students, open palm the broken glass and try to push the door open. Completely ignoring the mass amounts of caution tape and signs I put up. I had get emergency personal to fix the students hands, because, apparently, if you stick your hand in broken glass, it can cut your skin.

    And then I got yelled at by the students for not "making is safe".

  14. #2734
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    Quote Originally Posted by Serra View Post
    Patch notes:
    https://www.bungie.net/en/News/Article/46585

    Upgrading to Masterwork may rework the stat of the armor
    This is kind of big. If you have a set for a specific stat bonus (Resolve), upgrading to Masterwork can change the the stats on the piece.

  15. #2735
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  16. #2736
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    Quote Originally Posted by Kaslo View Post
    Source is flawed. Two of the proof caps have different alignments for the description despite supposedly being pulled from the same page.

    Spoiler: show


  17. #2737
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  18. #2738
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    So no expansion until May... Do prefer if the content matches the time spent, but that's quite the wait.

    Edit: Okay, HoW also had a May release date, but I feel like there may have been more content to offer to cover that stretch between expansions.

  19. #2739
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I can't think of anything between Dark Below and House of Wolves, and all Dark Below brought with it was Crota's End.

  20. #2740
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    If I'm not mistaken, I don't think they were even doing events at that point (save for IB). Maybe the first Crimson Days, but I think that was TTK.

    TDB really should be seen as one of the worst content droughts.. I guess a lot of people were grinding for Ghorns and Black Hammers at that point though..

    Also.. wut at Eater of World Prestige mode in Season 3??

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