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  1. #2781
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Would anyone on PS4 be interested in doing D1 raids at some point in the next couple days? No reason other than for fun and to hang out with everyone again.

  2. #2782
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    Weekly Update:
    https://www.bungie.net/en/Explore/Detail/News/46700

    More stuff about next week's update, info about the quitter penalty in crucible, and a short preview of some of the stuff coming:
    When playing strike or Crucible activities, “repeat reduction” will be introduced to prevent players from having to play the same strike or crucible map many times in succession
    Exotic repetition reduction will prevent players from receiving the same Exotic reward multiple times in a row from Exotic engrams
    Players can still receive repeated Exotic rewards from Milestones and other sources
    Increased the max power handicap from 40 to 45 on the Nightfall Challenge Card
    The timer to activate patrols has been reduced from 3 seconds to 1 second
    Fixed an issue where players could be prevented from reaching the boss encounter of “A Garden World”
    Fixed an issue where some Emblems were not displaying what statistic they track
    Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory

  3. #2783
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  4. #2784
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    Patch notes:
    https://www.bungie.net/en/Explore/Detail/Update/46708

    Will update in a bit when I have a chance to read them.

    DESTINY 2 UPDATE 1.1.4

    Strikes
    Nightfall strike unique rewards
    Possible rewards include Legendary weapons and Exotic accessories
    Drop rates increase in likelihood based on score thresholds

    Strike repetition reduction
    Players will no longer see the same strikes back-to-back in strike playlists
    Challenge Card
    Increased the Power handicap maximum from 40 to 45
    Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quickly
    Fixed an issue where players could respawn below the boss fight of “A Garden World”
    Fixed an issue where vehicles were not rewarding points when destroyed
    Fixed an issue where Orbs granted points in public areas

    Other
    Exotic repetition reduction
    Protections were put in place that prevent back-to-back duplicate Exotics from Exotic Engrams
    Fixed an issue where some emblems were not displaying what statistic they track
    Prometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of Osiris
    Reduced interaction time for patrol beacons and activity totems from 3 seconds to 1 second
    Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory

    Sandbox

    Weapons
    Pulse Rifles
    Increased PvE damage for all Pulse Rifles by 16%
    Increased rate of fire for adaptive and high impact Pulse Rifles
    Adaptive: from 360 rpm to 390 rpm (+8.3%)
    High Impact: from 320 rpm to 340 rpm (+6.3%)
    Increased base damage for adaptive, high impact, and rapid-fire Pulse Rifles
    Adaptive: from 14.5 to 16 (+10.3%)
    High Impact: from 16 to 18 (+12.5%)
    Rapid-Fire: from 12 to 12.5 (+4.2%)
    Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%)
    Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)
    Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.

    Scout Rifles
    Increased PvE damage for all Scout Rifles by 15%
    Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)

    Hand Cannons
    Increased PvE damage for all Hand Cannons by 15%
    Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)
    Increased hip fire accuracy when using controllers on console and PC by 33%
    Increased ADS accuracy when using controllers on console and PC by 25%

    Sidearms
    Increased PvE damage for all Sidearms by 15%
    Increased hip fire accuracy; reduced cone by 20%
    Increased ADS accuracy; reduced cone by 12%
    Increased inventory (allowing more reserve ammo to be stored)
    Increased range falloff start by +1 m
    Increased ADS movement speed

    Submachine Guns
    Increased PvE damage for all Submachine Guns by 10%
    Set optics to 1.3x
    Increased inventory (allowing more reserve ammo to be stored)

    Linear Fusion Rifles
    Increased PvE damage for all Linear Fusion Rifles by 50%
    Increased aim assist
    Decreased flinch multiplier

    Shotguns
    Increased PvE damage for all Shotguns by 35%
    Increased inventory (allowing more reserve ammo to be stored)
    Increased aim assist on SUROS precision Shotguns

    Sniper Rifles
    Increased PvE damage:
    By 20% for yellow bar enemies
    By 40% for red bar enemies
    Increased precision damage, which now scales with the weapon’s rate of fire
    Changed from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fire
    Increased aim assist
    Increased inventory (allowing more reserve ammo to be stored)

    Grenade Launchers
    Increased blast radius
    Drum-Fed Grenade Launchers: +0.5 m
    One-Shot Grenade Launchers: +1.0 m

    MIDA Mini-Tool
    Decreased the MIDA Mini-Tool’s optics to match other Submachine Guns
    Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks
    Adjusted player movement speed to match the MIDA Multi-Tool
    Auto Rifles
    Decreased range by 10 for all precision Auto Rifles
    Decreased aim assist for all precision Auto Rifles

    Perks
    Scaled up PvE damage for the following perks:
    High Impact Reserves
    From 1.12x to 1.30x (+16%)
    Kill Clip
    From 1.33x to 1.53x (+15%)
    Rampage
    From 1.33x at 3 stacks to 1.65x while at 3 stacks
    Also increased duration from 3 seconds to 3.5 seconds

    Dragonfly
    Buffed damage
    From 50 to 65 (+30%)
    +30% additional damage against combatants
    Updated FX

    Explosive Rounds
    Decreased PvE Explosive Rounds damage multiplier by 15%
    Increased PvE damage for the base weapons to compensate for this decrease

    Grave Robber
    Reloads 50% of the magazine instead of 30%

    Timed Payload
    Splits damage 55/45, explosive/direct instead of previous split which was more direct damage

    Abilities
    Increased Super regeneration rates from 6:40 minutes to 5:00 minutes
    The output of every increment of the Mobility stat, from 2 - 10, has been increased allowing for a significant boost in player speed
    Vanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)
    Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodge
    The invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)
    Increased the duration of invisibility granted by Vanishing Step by 1 second
    Increased the duration of Smoke Bomb invisibility by 1 second
    Increased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)
    While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)
    Characters automatically sprint when you request forward movement
    Increased movement acceleration to reach max speed almost instantly

    Titan
    Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 m
    Lift
    Strafe Lift
    Increased top speed of Strafe Lift
    Catapult Lift
    Increased the initial horizontal acceleration gained from activating Catapult Lift
    Increased the amount of time Catapult Lift can be active to allow for more control

    Hunter
    Arc Staff
    Increased the speed of the Arc Staff dodge animation
    Increased the speed of all Arc Staff attack animations
    For Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attack
    Increased the AoE range of all Arc Staff attacks

    Warlock
    Glide
    Overall
    Increased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speed
    Strafe Glide
    Increased the top speed of Strafe Glide
    Greatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverability
    Increased Strafe Glide’s max height to match the other vertical movements
    Burst Glide
    Greatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)
    Balanced Glide
    Recalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide.
    Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.

    Dawnblade
    Decreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throw
    Increased the Super duration extension gained from the Everlasting Flames perk (~+20%)
    The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while active
    Decreased the Icarus Dash cooldown from 10 seconds to 6 seconds
    Increased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%

    Fixed an issue where players could throw infinite numbers of Nova Bombs in Mayhem


    Mods
    Mods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate).


    Crucible
    Weekly Featured Playlist (Rumble, Mayhem, Iron Banner)
    Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the Crucible

    Crucible repetition reduction
    Enabled repeat map protection for Quickplay, Competitive, and Iron Banner playlists

    Quitter penalties
    Incomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlists

    Added invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.

    Iron Banner
    Now features 6v6
    Time limit is 12 minutes
    Score limit is 125 points
    Respawn time is 7 seconds
    All Control Zones start off neutral
    Additional Guardians (max of 3) in a zone increases capture speed
    Emperor’s Respite has been removed from the Iron Banner Control playlist
    Power ammo
    Recurring side crate respawn times reduced from 90 seconds to 45 seconds
    Initial side crate respawn times reduced from 90 seconds to 30 seconds

    Crucible gameplay/ammo improvements
    Quickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordingly

    All modes
    Increased assist and kill credit time from 2 seconds to 2.5 seconds
    Increased Super energy granted to players for both kills and assists
    Players who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brick
    This brick is visible to all players, and anyone can pick it up
    The brick expires after 30 seconds
    The brick requires a full .25-second interaction instead of a passive walkover
    This interaction can be interrupted if the player takes damage

    Quickplay
    All modes
    Match length has been extended to 10 minutes, with score limits adjusted accordingly
    Respawn time for all Quickplay game modes has gone down from 5 seconds to 2 seconds
    Recurring side crate respawn times reduced from 90 seconds to 60 seconds
    Neutral crates for Clash/Supremacy are unchanged
    The player Super display has been removed from the HUD
    Players can still access this information in the death screen and while in Nav Mode (when their Ghost is out)
    The player Super display remains unchanged in Competitive

    Control
    Reduced initial side crate Power ammo respawn times from 90 seconds to 30 seconds
    Changed the amounts of Super energy players get for capturing zones
    Players on the capturing team get slightly less than before
    Players participating in the capture itself get 2x that amount

    Clash/Supremacy
    Initial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds

    Competitive (Includes Trials of the Nine)
    All modes
    Tracker is now turned off
    Design Note: This is to enable more flanking and expression of individual power.

    Survival
    Reduced recurring neutral crate respawn times from 75 seconds to 45 seconds
    Reduced respawn time to 7 seconds

    Countdown
    Reduced recurring side crate respawn times from 60 seconds to 45 seconds
    Lowered revive lockout time from 20 seconds to 7 seconds
    Players no longer lose revive tokens on death

    Crucible Power Ammo Crates
    Rockets
    Now: 1 rocket
    Was: 2 rockets

    Drum-Fed Grenade Launchers
    Stays at 4 grenades

    Single-Shot Grenade Launchers
    Now: 6 grenades (may be capped by weapon inventory size)
    Was: 4 grenades

    Sniper Rifles
    Now: 6 shots
    Was: (variable) 2 mags, capped at 6

    Shotguns
    Now: 5 shots
    Was: (variable) 2 mags, capped at 4

    Slug Shotguns
    Now: 6 shots
    Was: (variable) 2 mags, capped at 4

    Fusion Rifles
    Now: 5 bursts
    Was: (variable) 4–5 shots based on mag size

    Wardcliff Coil
    Stays at 1 volley

    Swords
    Now: 6 swings
    Was: 30% of total Energy, capped at 9 swings

    Linear Fusion Rifles
    Now: 4 shots
    Was: (variable) 2 mags, capped at 6

    The Prospector
    Now: 8 grenades
    Was: 4 grenades

    Legend of Acrius
    Now: 4 shots
    Was: (variable) 2 mags, capped at 4

    Tractor Cannon
    Now: 6 shots
    Was: (variable) 2 mags, capped at 4

    The Colony
    Stays at 4 shots

    D.A.R.C.I.
    Now: 8 shots
    Was: (variable) 2 mags, capped at 6

    Borealis
    Now: 8 shots
    Was: (variable) 2 mags, capped at 6

  5. #2785
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I thought this was supposed to be the update that touched pretty much every exotic? Or was that not meant to happen today.

  6. #2786
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    It got pushed back when they updated the roadmap in February.

  7. #2787
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Bummer. Those are honestly the changes I'm most interested in.

  8. #2788
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Apparently Linear Fusions are ridiculous in PvE now.

  9. #2789
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  10. #2790
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    All of the Nightfall Legendaries & Exotics are available for preview in the database, This week's drop is a Sniper, Exotics are sparrows, ships, & a ghost

  11. #2791
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  12. #2792
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    Weekly Update:
    https://www.bungie.net/en/Explore/Detail/News/46711

    Changes to Sturm and Drang for 1.2.0:


    Faction rallies are taking a break while they work on some changes (NM won again, btw).

  13. #2793
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    Quote Originally Posted by Kaslo View Post
    Apparently Linear Fusions are ridiculous in PvE now.
    5k+ damage on weak points, not bad.


  14. #2794
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    Weekly Update:
    https://www.bungie.net/en/Explore/Detail/News/46729

    Stream for Expansion 2/Season 3 later this month,
    Josh: We know that you want more control over your loadouts. You can expect weapon slot changes in the future of Destiny 2. We are actively working on a new system right now and we will have more to show and tell this summer.
    Q: Are there any set plans to introduce new elements, classes, subclasses, or weapon types to the game in the near future?

    Josh: Yes, to some of these. From my desk, right now, I can look around and see new hotness on several people’s screens. We’ll be showing off a lot of this stuff in the months to come.
    Rumble will be 6 players going forward,

    IB Control next week (all 6 weapons will be available) -- just in time for Overwatch archives next week ><

    They don't mention if this will be the final IB of the season, so potentially one more opportunity after this to earn those body ornaments.

  15. #2795
    Absolute Messenger of Promathia
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    On just a random thought here, while I'll probably return to Destiny 2 some time in the future, I've learned a pretty valuable lesson with this franchise that I won't even give Destiny 3 the time of day until its 1+ year old no matter what reviews or people say about it, just on principle that it'll be an entirely new better game by that frame.

    Basically, I'll skip the launch Beta next time.

  16. #2796
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    The French Destiny update accidently revealed that Season 3 will being on May 8th. The information has since been edited out.

  17. #2797
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    Community event coming up when spokespeople for the little guys will give feedback to Bungie for content to be added this summer and/or DLC 3.
    Also, wording from a SIVA g-card is being used to tease the next DLC.

  18. #2798
    Relic Horn
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    Quote Originally Posted by Karbuncle View Post
    On just a random thought here, while I'll probably return to Destiny 2 some time in the future, I've learned a pretty valuable lesson with this franchise that I won't even give Destiny 3 the time of day until its 1+ year old no matter what reviews or people say about it, just on principle that it'll be an entirely new better game by that frame.

    Basically, I'll skip the launch Beta next time.
    Yeah the whole faster gameplay thing seems nice to me- I might give this a go again at some point but I'm still assblasted I bought this at launch.

  19. #2799
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Iron Banner delayed due to a bug, Rumble next week: https://twitter.com/Bungie/status/982304310741487617

  20. #2800
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    That's unfortunate -- depending how long it takes to fix, it might mean only one more chance to unlock that body ornament.

    No distraction for the first week of archives though!

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