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  1. #2281
    I'm almost as bad as Mazmaz
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    These are the moves Guard Up blocks:

    -Anjanath has a single attack that requires Guard Up; its pin attack. His breath attack does not require Guard Up.
    -Rathians and Rathalos have a single attack that requires Guard Up; their pin attacks.
    -Rabodaan only has a single attack that requires Guard Up; its sleep blast.
    -Kirin only has a single attack that requires Guard Up; the horizontal lighting beams.
    -Deviljho has one attack that requires Guard Up; its pin attack. Do note that its breath attack doesn't require Guard Up.
    -Uragaan has two attacks that require Guard Up; its fire blast and its sleep blast.
    -Teostra has one attack that requires Guard Up; his supernova.
    -Kushala Daora has one attack that requires Guard Up; its strong charged wind blast. Do note that only the wind blast that it charges for a bit before sending out requires Guard Up. Every other wind blast doesn't.
    -Vaal Hazak has two attacks that require Guard Up; its miasma beam and its downward miasma blast.
    -Kulve Taroth has one attack that requires Guard Up; her lava pool that she shoots on the ground. The arch-tempered version of Kulve Taroth has another attack that requires Guard Up; her large body slam. Do note that this body slam is very strong and will deplete most of your stamina even if you have Guard +5.
    -Xeno'jiiva has two attacks that require Guard Up; any of its energy beams and whenever it causes the ground to explode.
    -Behemoth has multiple attacks that require Guard Up; its thunderbolt attack, its pinning body slam, and whenever it causes the ground to explode. Do note that its meteors (not its Ecliptic Meteor or the Comet it calls) do not need Guard Up to be blocked. Also note that both its Ecliptic Meteor and the goring rush that causes you to bleed cannot be blocked, even with Guard Up.

  2. #2282
    Mr. Bananagrabber
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    I guess I was just always angled the wrong way for that big slam plus the deco barf move.

  3. #2283
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    Developer update Thursday. Apparently 30mins worth.

  4. #2284
    Falcom is better than SE. Change my mind.
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    So for Kluve do I need to break the horns to get weapons? Was thinking of trying for one of the lances since it's supposedly better than fiendish tower.

  5. #2285
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    Technically no. Any sort of realistic yes. Reward level is what determines the number and rarity of weapons you'll get. AT KT has special conditions that will give rainbow boxes for chances at Kjarr level weapons. Those being beat her without dying or abandoning(doesn't need to be one run), incite rage which is breaking all her breakable parts over the runs, and breaking her horns and actually finishing it. I recommend checking out monster hunter math guys on youtube. Lots of great info on the subject.

  6. #2286
    Falcom is better than SE. Change my mind.
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    Thanks. Goal is for Taroth Crest Claw.

  7. #2287
    I'm almost as bad as Mazmaz
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    claw is indeed better than fiendish tower. its also a shit ton more flexible in terms of what gear you can wear

    stage 1-3 you want partbreaker
    stage 4 partbreaker does nothing. her horns aren't actually broken like how other parts are broken in this game. it's just what the animation of the win looks like

  8. #2288
    Falcom is better than SE. Change my mind.
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    Thanks. Only times tower seems better is fights where you can't hit weak spots from my understanding

  9. #2289
    I'm almost as bad as Mazmaz
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    i dunno what fight there is where you cant hit weak points tho

  10. #2290
    Mr. Bananagrabber
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    Lavasioth

  11. #2291
    Falcom is better than SE. Change my mind.
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    I think Lunastra also is a bit more difficult to strike due to flames

  12. #2292
    Cyn
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    Quote Originally Posted by Rhyis. View Post
    i dunno what fight there is where you cant hit weak points tho
    For lance? Pretty much nothing considering it can hit slashing or blunt weak points freely and has great reach.

    And yes, Claw is fucking God tier, damn near the lance equivalent of Rocket Sword.

  13. #2293
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    as long as you have an elementless jewel.
    i put taroth hammer sleep in that category too where there's only one weapon you actually need for that weapon type

  14. #2294
    Mr. Bananagrabber
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    It's not like Elementless is a rare gem tho

  15. #2295
    Cyn
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    If you're looking for a really easy lance to use to break into endgame, Baroth Stinger III is pretty heavily underrated. Good sockets, high raw and massive hidden paralyze stat make it way better than you would think for being from such a low tier monster.

  16. #2296
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    Thanks. Might try that out since I'm not sure how well Tower is working on Kulve due to the dragon element which is crap til the final phase.

  17. #2297
    I'm almost as bad as Mazmaz
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    barroth stinger 3: 460 base attack (506 after elementless jewel), -20% affinity, blue sharpness
    fiendish tower: 529 attack, -25% affinity, white sharpness, 210 dragon element

    if all you care about is damage, fiendish tower is more powerful even if the dragon element were doing zero

  18. #2298
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    Hmm maybe I'm just underpowered as hell for this then.

  19. #2299
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    against kulve damage works as follows: bombs>>>>>>>>>>>>>elemental (thunder/ice)>>raw

  20. #2300
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    Might be a bit tough being a lancer outside of the first phase. But is there a pass you need to do for the 2nd when you actually fight? I broke both chest sides like The Handler said but it still ran off.

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