Hah, if you could depend on people to make solid decisions about gear and food, you probably wouldn't need Felyne Insurance to start with.
Hah, if you could depend on people to make solid decisions about gear and food, you probably wouldn't need Felyne Insurance to start with.
Cool, thanks. Tangent: Iirc, back in the Tri/Unite days you were rewarded more items for killing the mob, yeh? I have a feeling I get more if I capture it nowadays(?). Fucking capcom can't be arssed to use new animations lol.
In the old games it was better to capture, in World in honestly doesn't fucking matter. Same reward tables.
Only real benefit to capturing is to not deal with the last few % of a mobs health.
yeah a capture and a body carve have the same reward percentage. it just saves time capturing, which is always good
I haven't played in a while but unless they patched it or updated the game to change it there is lots of data on the MH wiki as well as on Reddit showing that for high tier rare items you get a higher chance by a few percentage points for capturing. Also you get more reward boxes for capturing so even on items with the same drop rate for capture vs kill you get more chances to get what you want. Do a google search the consensus was unless you had to kill you should always capture.
But maybe this was changed in an update in the last couple months since I stopped playing.
90% of mobs gem loot tables look like this:
gold investigation box: 13%
silver investigation box: 6%
body carve: 2%
capture: 2%
tail carve: 2%
wound head: 2%
plunderblade: 1%
capturing does not add any major benefit compared to carving... not that it really matters 'cause at end game you're hunting down jewels and streamstones which, outside of AT mobs, only pop up in purple investigation boxes anyway. which can't be affected by anything you do in the quest at all
get those gold wyverian prints bitches and gems aint mean shit to you
Be a lot more convenient if the weeklies just gave you the Nergigante gems directly.![]()
true lol
You only have to capture them once for that.
From the E3 breakdown it looks like this is exactly what's happened.
- They showed Legiana+ and Anja+ gear having 651 defense.
- Skill wise it looked like you were right back to square one low rank gear, having only 1 skill per armour (probably better just to wear drachen at the start of this xpac lol).
- Weapons didn't show purple sharpness but there was a huge empty bar after the white sharpness, which indicates to me purple is obviously available.
- Mantles/boosters also look to be upgradable, giving you jewel slots for when you have them equipped (rocksteady+ had tier 1 slots so they're trying to balance shit that way).
- The glider mantle+ also seemed to have a 4th tier jewel slot so there's going to be new higher tier jewels.
- Also they made a new 2 player difficulty 'cause nobody wants to play with just 2 players 'cause of how multiplayer is currently balanced.
Usually only saw it if there was some kind of connection error.
Really like that 2 player multiplayer change and the scaling back down change, those are very nice.
It'll probably move in the other direction for the new endgame. Whatever the master rank equivalent to ATs are will probably only scale to 4 players.
the fight itself is good. its the 200+ weapons that only drop from her that are the problem lol
what they should've done instead is have her drop a special item that would augment weapons with critical element/status
takes the rng away from getting all the kjarr weapons and also keeps weapons you've already made still useful