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  1. #1341
    Cyn
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    I don't remember the exact wording but they implied late summer or early fall iirc.

  2. #1342
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    Quote Originally Posted by Scythiroth View Post
    August 9th, PC release date. Wayyyyyy sooner than I was expecting. Need to upgrade my PC.

    https://twitter.com/monsterhunter/st...51273145249792

  3. #1343
    United States of Smash!
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    Nearly 250 hours in on the ps4 and that trailer still gets me excited to hunt monsters. No plans to get the pc version but man this game is awesome.

  4. #1344
    I'm almost as bad as Mazmaz
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    Quote Originally Posted by Kachiko View Post
    Had a chance to go and test Heat Guard + Cool Drink on Luna, and confirmed it doesn't work to negate the blue flames, however, Recovery Speed + is a pretty effective way to negate it, provided you aren't getting hit a lot. Used about half the normal healing items vs not having it, so more DPS over-all.
    20 fire resistance will make it so Teo and Luna's fire doesn't cause fireblight ever, which is nice.

    For both Teo and Luna I use 3 piece Vaal gear for super recovery and recovery speed, and also put 3 fire resistance gems/eat a veggie meal for resistance. Makes it so I can stay on top of him/her with pretty much zero fear. My jyura hatchets are augmented for regen for teo, just need 1 more blade warrior stone for my regen augment for my freeze chain.


    Speaking off builds, my original standard setup for every single one of my weapons was rath helm/body and vaal b gloves and vaal gamma pants and boots for critical element and super recovery. Which was perfectly setup for critical damage with elements. However after doing a shit ton of testing in the training grounds I found out exactly how much damage you lose when you go from white sharpness to blue... It's nugging futs man. If you did a 45 crit in white you'd drop down to a 32 crit in blue.

    So I've decided to pump my handicraft up to 5 on all my builds with the loss of rathatlos critical element but keep vaal super recovery. I lose 2-4 damage per hit in white sharpness, but the likelihood of being forced to ever fight in blue is way way way down. 'cause even with a sharp jewel, DB loses sharpness so quickly that literally the second the minute is up I'd lose that white sharpness at 3 handicraft.

  5. #1345
    Cyn
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    I'm just hoping Dauntless hasn't killed my skill at MH lol. I already expect that I'll have to train myself to not try to use iframes that aren't there.

  6. #1346
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    Quote Originally Posted by Rhyis. View Post
    20 fire resistance will make it so Teo and Luna's fire doesn't cause fireblight ever, which is nice.

    For both Teo and Luna I use 3 piece Vaal gear for super recovery and recovery speed, and also put 3 fire resistance gems/eat a veggie meal for resistance. Makes it so I can stay on top of him/her with pretty much zero fear. My jyura hatchets are augmented for regen for teo, just need 1 more blade warrior stone for my regen augment for my freeze chain.


    Speaking off builds, my original standard setup for every single one of my weapons was rath helm/body and vaal b gloves and vaal gamma pants and boots for critical element and super recovery. Which was perfectly setup for critical damage with elements. However after doing a shit ton of testing in the training grounds I found out exactly how much damage you lose when you go from white sharpness to blue... It's nugging futs man. If you did a 45 crit in white you'd drop down to a 32 crit in blue.

    So I've decided to pump my handicraft up to 5 on all my builds with the loss of rathatlos critical element but keep vaal super recovery. I lose 2-4 damage per hit in white sharpness, but the likelihood of being forced to ever fight in blue is way way way down. 'cause even with a sharp jewel, DB loses sharpness so quickly that literally the second the minute is up I'd lose that white sharpness at 3 handicraft.
    Could also try some speed sharpening if you got space for it with crit elem and super regen. With a sharp jewel it shouldn't be too much downtime.

  7. #1347
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    Two things bothering me. Seriously fuck arena the fact that it doesn't scale down when you are solo is so terribly annoying. I just want to get divine slasher and soloing arena is such a chore. Also why the heck do the lunastra weapons require stupid ass tickets you don't get until HR100? Lunastra is an easy monster to kill and you encounter her and all the monsters you require parts for early on so why hold back until you get the HR100 quest.

    Grumble.

  8. #1348
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    Quote Originally Posted by zoobernut View Post
    Two things bothering me. Seriously fuck arena the fact that it doesn't scale down when you are solo is so terribly annoying. I just want to get divine slasher and soloing arena is such a chore. Also why the heck do the lunastra weapons require stupid ass tickets you don't get until HR100? Lunastra is an easy monster to kill and you encounter her and all the monsters you require parts for early on so why hold back until you get the HR100 quest.

    Grumble.
    PS2 limitations.

  9. #1349
    I'm almost as bad as Mazmaz
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    Quote Originally Posted by Elcura View Post
    Could also try some speed sharpening if you got space for it with crit elem and super regen. With a sharp jewel it shouldn't be too much downtime.
    Yeah I've been debating with this as well.

    Old Teo Build (25 Total Skills / 35% Affinity / 270 Water Element):
    Spoiler: show
    Critical Element
    Super Recovery
    Protective Polish
    5 Critical Eye
    3 Recovery Speed
    3 Fire Resistance
    3 Weakness Exploit
    3 Handicraft
    2 Water Attack
    2 Peak Performance
    1 Critical Boost


    Current Teo Build (24 Total Skills / 25% Affinity / 240 Water Element):
    Spoiler: show
    Super Recovery
    Protective Polish
    5 Handicraft
    3 Recovery Speed
    3 Fire Resistance
    3 Critical Eye
    3 Weakness Exploit
    2 Critical Boost
    2 Peak Performance
    1 Water Attack


    Potential Teo Build (25 Total Skills / 25% Affinity / 240 Water Element):
    Spoiler: show
    Critical Element
    Super Recovery
    Protective Polish
    3 Recovery Speed
    3 Fire Resistance
    3 Critical Eye
    3 Weakness Exploit
    3 Handicraft
    3 Speed Sharpening
    2 Peak Performance
    1 Water Attack
    1 Critical Boost

    Essentially it's 2 handicraft/1 critical boost vs critical element/3 speed sharpening

    Quote Originally Posted by Rhyis. View Post
    just need 1 more blade warrior stone for my regen augment for my freeze chain
    Kill shot. Just got one this very second lol

  10. #1350
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    Are these for Tempered Teo and Tempered Luna or regular versions?

  11. #1351
    I'm almost as bad as Mazmaz
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    Always tempered. Even with using 4 Luna gems I still have 5 more.

  12. #1352
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    I haven't gotten any tempered Luna investigations yet unfortunately. I will have to see how her nova is in T version at some point. The regular isn't much though.

  13. #1353
    I'm almost as bad as Mazmaz
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    I'm sure I'd just use the regular set I use on T2 tempers like Uragaan, etc if I went back to fight regular mobs.


    Old Water Build (25 Total Skills / 40% Affinity / 270 Water Element):
    Spoiler: show
    Critical Element
    Super Recovery
    Protective Polish
    5 Critical Eye
    4 Attack Boost
    3 Recovery Speed
    3 Weakness Exploit
    3 Handicraft
    2 Water Attack
    2 Peak Performance


    Current Water Build (24 Total Skills / 35% Affinity / 270 Water Element):
    Spoiler: show
    Super Recovery
    Protective Polish
    5 Critical Eye
    5 Handicraft
    3 Recovery Speed
    3 Weakness Exploit
    2 Water Attack
    2 Critical Boost
    2 Peak Performance


    Potential Water Build (25 Total Skills / 35% Affinity / 270 Water Element):
    Spoiler: show
    Critical Element
    Super Recovery
    Protective Polish
    5 Critical Eye
    3 Recovery Speed
    3 Weakness Exploit
    3 Handicraft
    3 Speed Sharpening
    2 Water Attack
    2 Peak Performance
    1 Critical Boost

  14. #1354
    The Fucking Voice of Actually
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    Quote Originally Posted by zoobernut View Post
    Two things bothering me. Seriously fuck arena the fact that it doesn't scale down when you are solo is so terribly annoying. I just want to get divine slasher and soloing arena is such a chore. Grumble.
    Not THIS moment, because the heat wave makes turning on the PS4 during the day a dumb thing to do, but I still need arena coins myself, so if you want to duo, I'm game.

  15. #1355
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    Quote Originally Posted by Cantih View Post
    Not THIS moment, because the heat wave makes turning on the PS4 during the day a dumb thing to do, but I still need arena coins myself, so if you want to duo, I'm game.
    Thanks for the offer but I live in a rural area with no high speed internet options so I cannot play online. I totally wouldn't complain about arena if I could play online. But I don't have an option which is why I am so frustrated by how difficult arena is.

  16. #1356
    The Fucking Voice of Actually
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    =(

  17. #1357
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    There's not much reason for any content not to scale, given that they implemented scaling in multiplayer, but thems the breaks.

    Regarding Luna, the only thing that really bothers me is that she's almost not stunnable, so kill times are inflated on HBG. It's kind of like if Kush couldn't be flashed in the air....

  18. #1358
    The Fucking Voice of Actually
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    Behemoth comes to MH:W August 1st

    Armor reward is 2.0 DRG AF set.
    And IG weapon is Gae Bolg model.

  19. #1359
    Absolute Messenger of Promathia
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    Okay, that looks like it'll be a lot of fun. Hope its more than just DRG armor but if its only DRG armor I'm okay with that too.

  20. #1360
    The Fucking Voice of Actually
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    There's a chance there may be a changeup with the alpha and beta sets, but odds are it'll just be the palette swap for the i50 and i90 versions of the AF.

    Since it's 1 armor per monster, that's that. Your variety will have to be in weapons, because they're probably not going to have IG be the only weapon reward.

    It'll be interesting to see what they do with Lance, Gunlance, Charge Blade, and Switch Axe, since they don't have direct XI equivalents.
    Blade and Axe will probably be modified WAR weapons, and Lance will be another DRG spear. No idea what they'll pull for the respective shields.
    MCH is probably going to get double representation too with LBG and HBG, unless they just bulk out the same gun for the HBG model.

    Well, wait. There is ONE gunlance in XIV. But if they put in Bradamante, I'll be shocked.

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