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  1. #521
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    Two things that were in the original trailer have been found recently still in the game;

    The legendary weapon is an Easter Egg - https://www.reddit.com/r/AnthemTheGa..._from_e3_2017/
    Strider personal space, but you have to glitch into it - https://www.reddit.com/r/AnthemTheGa..._this_somehow/

    The strider space was removed in favor of the launch bay.

    Another thing discovered is that Tyrant Mine has a couple more ways to get loot drops;

    https://www.reddit.com/r/AnthemTheGa..._you_all_miss/

    So, after you complete the second objective, you have to head to the entrance, instead veer right towards the first relic. There is a legendary Scar that will spawn after you kill the two patrolling scar and as we know from the devs, they have a higher chance to drop masterworks and legendaries than other mobs.
    Spoiler: show




    There is also a hidden skorpion "miniboss" that I was able to access during VIP/open demo. I'm unsure if it's legendary - it was a named skorpion if I recall correctly - and there are some unique voice lines played when you encounter it as well.

    To get there, in the first pool of water you drop into after the first chest, instead of heading in the direction that leads you towards the pipe that leads to the echoes encounter/second chest, you have to head the opposite direction in the water and navigate your way to another room containing nothing but the big skorpion.
    There was no image proof for this one.

  2. #522
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    I've killed the skorpion in a bugged quest where I actually had time to run around instead of getting dragged to the next checkpoint. Seemed like a normal difficulty mob health-wise but that doesn't mean much.

  3. #523
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    Interested to see how the DEV stream goes lol. They really should pull a FFXIV 1.0 and immediately kill this shit, admit their mistakes, re-launch it in a year.

  4. #524
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    Quote Originally Posted by Weltall View Post
    Interested to see how the DEV stream goes lol. They really should pull a FFXIV 1.0 and immediately kill this shit, admit their mistakes, re-launch it in a year.
    I duno, with FFXIV the core was shit. Anthem's core gameplay is good. Its everything else, which I guess could allow them to fix shit over time, A shitty core doesnt allow for that. All I know right now I actually enjoy playing Anthem over Destiny and I don't understand why lol.

  5. #525
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    New v Old. Athem's gameplay in itself is fun, I had fun with the little time i put into the demo, the movement and etc felt nice even if the guns felt like nerf pellets. Its the entirety of everything around that little kernel of good thats dogshit.

    As with the XIV analogy, something I think that need a huge overhaul is the itemization. Aside from it being just Weapons/Skills as drops which feels like a super small pool, It feels a lot like Destiny 1 early years where "Exotics"(Masterworks) don't feel special at all. The game needs more really awesome exotic Skills and weapons that change up gameplay or feel fun and rewarding to use. Right now its like the same 4 abilities for every class except this ones blue and that ones white, and exactly the same for guns too. The loot is boring and uninteresting both in use and design/appearance. I mean, top-tier Masterwork guns are literally just reskins, every gun looks the same, its embarassing. Also, I guess this might just be me, but in a game so focused on the suit/Javelin it feels weird that you cannot equip or customize armor drops, all cosmetic changes are RMT driven or (slowly) in game.

    I do kinda feel this game could use a XIV 2.0 overhaul because so much just feels awful about it, the only concept of the game that everyone can agree works well is the Ironman simulator part. With how things are now, unlike with Destiny, I do not see how they can pull a rabbit out of this hat anytime soon.

    The skill system itself feels like its just an afterthought to add more loot to the game, its got such potential thats left untouched.

    Edit: Also the dude who got banned a while back was apparently banned for exploiting the Storm-class "Infinite ult" glitch, and his Ban was reduced to a 2-week suspension.

  6. #526
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    I duno, I really cannot agree with Masterworks not making an impact. Masterwork skills and components drastically change ur gameplay compared to destiny imo. Plus the fact that they can add new skills as drops at any time and not have to create an entire skill tree makes the potential great. Guns design def needs some work, but masterwork perks are pretty damn powerful. Did you play enough to get a good set of masterwork gear? Also not sure what you mean by the same 4 abilities for each Javelin, that is def not true ...

  7. #527
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    I knew i should have made my exaggeratedly low number a bit higher. Sorry, I guess I'm just not as excited that one grenade I throw goes boom and fire and the other goes boom and ice. Ranger is one of the more boring classes though when it comes to skill variety. As for the Masterwork perks, if your like Masterwork weapons basically being perks dispensers that only change your damage numbers and nothing else, then I wont hate, I guess I was just expecting a little more than that. Maybe I just haven't found or seen the right guns, I know some of the perks can change the way you approach combat and those can be kinda drastic changes, but the gun is just the same gun, shoots the same and feels the same, also looks the same, and these things matter to me.

    I like the perk system, its good, reminds me of Diablo 2 and I love that game... but I also guess maybe I'm just too spoiled by Destiny and Borderlands that when there exists a highest tier of gun I expect it to feel like its a cut above the rest when I fire it and when I'm using it. Again, maybe I just haven't seen the right Masterworks at play, and its a matter of preference, but I just feel the gun-play isn't exciting and the Masterworks don't fix that because they feel exactly the same.

    I guess to express my ideas, and this is just an off the cuff idea, right now you have a "grenade" skill for ranger, imagine there was a Masterwork skill that went in that slot that instead of tossing an elemental grenade with bigger numbers, there exists a Masterwork skill where you throw a small barrage of them(5~) in a cone, that upon exploding for their elemental damage, they release smaller cluster grenades that also explode for the Combo element, any enemy killed by this could also explode for a random element type effecting nearby enemies.

  8. #528
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    Quote Originally Posted by Takiwaki View Post
    I duno, I really cannot agree with Masterworks not making an impact. Masterwork skills and components drastically change ur gameplay compared to destiny imo. Plus the fact that they can add new skills as drops at any time and not have to create an entire skill tree makes the potential great. Guns design def needs some work, but masterwork perks are pretty damn powerful. Did you play enough to get a good set of masterwork gear? Also not sure what you mean by the same 4 abilities for each Javelin, that is def not true ...
    https://www.reddit.com/r/AnthemTheGa...e_best_weapon/

  9. #529
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    Quote Originally Posted by Karbuncle View Post
    Edit: Also the dude who got banned a while back was apparently banned for exploiting the Storm-class "Infinite ult" glitch, and his Ban was reduced to a 2-week suspension.
    Which is kind of funny considering there is gear in the game for unlimited powers.



  10. #530
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    Read that lol. Feels like this in d2 crucible when a new player with all blue or green gear seemingly one shots you from across the map. Yea they screwed up the scaling badly

  11. #531
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    Quote Originally Posted by Karbuncle View Post
    I knew i should have made my exaggeratedly low number a bit higher. Sorry, I guess I'm just not as excited that one grenade I throw goes boom and fire and the other goes boom and ice. Ranger is one of the more boring classes though when it comes to skill variety. As for the Masterwork perks, if your like Masterwork weapons basically being perks dispensers that only change your damage numbers and nothing else, then I wont hate, I guess I was just expecting a little more than that. Maybe I just haven't found the right guns, I know some of the perks can change the way you approach combat and those can be drastic changes, but the gun is just the same gun, shoots the same and feels the same.

    I like the perk system but I also guess maybe I'm just too spoiled by Destiny and Borderlands that when there exists a highest tier of gun I expect it to feel like its a cut above the rest when I fire it. Again, maybe I just haven't seen the right Masterworks at play, and yes I know the games combat was intended to focus more on Skills/Combos and the guns... "do that", I guess, with their perks.
    Like half the exotic weapons in d2 are boring and unused? cmon now lol they just fucking nerfed whisper hard. Pinnacle weapons are legendaries.

  12. #532
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  13. #533
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    This Anthem stream will be so much more delicious.

  14. #534
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    Quote Originally Posted by 6souls View Post
    This Anthem stream will be so much more delicious.
    you know they gonna avoid all the real issues and focus on just whats new and coming and fixed yea? prepare for dissapointment.

  15. #535
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    Bioware just responded in that thread;

    We'll need to investigate this, scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies.

    This is not intended, something ain't right there...
    Also, the tests are being done in GM1 that low level players can't access..

  16. #536
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    Quote Originally Posted by 6souls View Post
    Bioware just responded in that thread;
    They really need a New QA team...

  17. #537
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    Quote Originally Posted by Takiwaki View Post
    Like half the exotic weapons in d2 are boring and unused? cmon now lol they just fucking nerfed whisper hard. Pinnacle weapons are legendaries.
    How does any of what you said refute my point at all? Just because Destiny has a few "Not as exciting" weapons doesn't mean they don't have a lot of really good ones that feel unique or act in a unique way. Masterworks Guns in Anthem are just perks, and thats disappointing to me. Again if thats your thing, cool beans, I'm not going to hate on you for it, the loot just feels boring and samey. Its the same problem i have with FFXIV and that its a hugely successful game so I don't claim to speak for everyone.

    If you're enjoying Anthem and its loot, great, theres literally dozens of you, rock on.

  18. #538
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    Quote Originally Posted by Karbuncle View Post
    How does any of what you said refute my point at all? Just because Destiny has a few "Not as exciting" weapons doesn't mean they don't have a lot of really good ones that feel unique or act in a unique way. Masterworks Guns in Anthem are just perks, and thats disappointing to me. Again if thats your thing, cool beans, I'm not going to hate on you for it, the loot just feels boring and samey. Its the same problem i have with FFXIV and that its a hugely successful game so I don't claim to speak for everyone.
    But you just said you only tried the demo though, which had no masterworks weapons to try. Can a perk drastically change how a weapon feels? Yes it can, it does in destiny so why not anthem?

  19. #539
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    Quote Originally Posted by Takiwaki View Post
    But you just said you only tried the demo though, which had no masterworks weapons to try.
    Please don't seriously take me down the "You have to play it" path... Are we going and we're going to pretend like there aren't dozens of streamers and videos online I could watch and get more than enough of an idea on how the game plays, how Masterworks effect you, how perks change the playstyle, etc? I wasn't careful enough the words I used by I did say I only played the Beta and I did say the below (though after you quoted me)

    Maybe I just haven't found or seen the right guns
    that It wasn't all from experience, I also took the time to specify what i enjoyed from my play sessions... Sorry if you feel mislead in that matter. Though I won't humor the idea that I have to physically be the one holding left click to understand the nuances of how shootything goes shooty.

    Also, as I've said in all my posts thus far, if I'm wrong I'd of easily accepted any evidence to contradict that. If theres, as my quote above says, any Masterwork that is counter to my point, I'd like to know... if you've encountered a Masterwork that feels different, shoots different and behaves differently then other weapons in its class I'd like to know, cause I haven't seen it yet. if there is a "Vex Mythoclast" of Anthem that I'm ignorant too, let me know. I am open to being wrong I just need evidence to support it.

  20. #540
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    https://www.reddit.com/r/AnthemTheGa...for_your_ears/

    Stronghold bosses have special weak points that give 5x Crits. Tyrant's is on the underside, Escari's is on it's rocket packs (have to shoot off the armor), & Monitor's is the back of the head.

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