
Originally Posted by
Kaisha
My biggest issue with XV was fighting against anything large, since there was basically no physics and you slide around if their hitbox ran into you. Just became a game of zipping out and warp striking back in repeatedly. Needing a DLC ring to remove friendly-fire from your spells irked me also (I had the season pass so I did have it, but still). I never got around to the post-game content, was going to wait until I had a PS5 for that to play it (and the DLC) with a decent framerate/load time, since I believe you could get a locked 60fps at around 1080p on that system.
Also them adding gameshark-tier items in an update which I wasn't big on, since it's just there in your inventory. Reminds me of the ez-mode accessories from XVI which I'm also not big on just having it sit there. Man, the whole situation around XV still annoys/boggles me. There's potentially a great game there, but it still needs so much fucking work to get to that point on all aspects of the game.
(combat, story, pacing, quest quality, Ch13 still being a complete slog post-changes.....and the latter half of the game becoming completely on-rails because they just had to finish the game).
I would fucking love to read a post mortem from the key devs for what all was planned, what got scrapped, and maybe showing us some more of the VS XIII early builds they had going on both PS2 and PS3 before scrapping it to restart a third time on PS4. There's got to be a full documentary's worth of content to explore.