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  1. #1901
    RNGesus
    Sweaty Dick Punching Enthusiast

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    I will say the final third of the game the side quests get a lot better

  2. #1902
    Caesar Salad
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    You gotta slog through the first 2/3 of the quests to enjoy the last 1/3 of them. Even then, they are mid for me cause I didn't care for the characters and their journeys but they give them a conclusion at least? Lol

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  3. #1903

    Sweaty Dick Punching Enthusiast

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    the sidequests suck yeah but the difficulty remained the biggest issue for me. locking hard behind NG+ is a terrible design choice (you already have a story mode and talismans that play the game for you SE!), and the default difficulty is so braindead nothing there's no challenge to the fights and no necessity to engage with the game's systems on a deeper level. didn't die once the entire shebang.

  4. #1904
    Duplicitous Jew with Political Aspirations
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    Wrapping up 6 on Steam so I'll move on to 8 when that's done and 16 on the PS5. After that, I guess Rebirth?

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  5. #1905
    Caesar Salad
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    Gimme dat TT

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  6. #1906

    Sweaty Dick Punching Enthusiast

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    Quetzalcoatl

    Finished Dispatch, really fantastic interactive story even if the gameplay elements are a bit lacking. There’s a part of me that wants to replay now that I can actually grasp the dispatch gameplay a bit better because I was just winging it the first couple chapters.

  7. #1907
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    in a 30 minute span running terrorized arcane sanctuary in d2, i just pulled 2 um runes, 3 keys of hate, and a max +70 resist all Kira’s guardian. god damn what a run

  8. #1908
    Duplicitous Jew with Political Aspirations
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    I have one criticism of XVI so far and it's tied into a larger observation of modern game design in general. I am really split on and leaning towards disliking the constant stream of screen pop ups explaining every new system and feature. This is up there with quest markers for me as a thing that's gotten to the point that it stifles my experience.

    I especially don't get why we need quest markers in zones that are basically straight lines. I think we can figure out that if we keep moving forward we'll eventually get where we need to be.

    The times when you'd just have to talk to NPCs and eventually find one who would explain things to you or put you through a tutorial seem preferable to me. Or even the games that just make you figure things out yourself.

    Aside from that, game has been great so far. Just took down Chirada, looks like I'm going after Benedikta/Garuda next.

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  9. #1909
    Caesar Salad
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    The plot really picks up after benedicta. You don't get titties like that again for a while though, until near the end of the game.

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  10. #1910
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Salodin View Post
    The plot really picks up after benedicta. You don't get titties like that again for a while though, until near the end of the game.

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    Spoiler: show
    Bruh, thats kind of a spoiler aint it

  11. #1911

    Sweaty Dick Punching Enthusiast

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    I personally need to know all the time when to be on the lookout for titties

  12. #1912
    Kevin Chang
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    Sylph

    Quote Originally Posted by Andalusian girls View Post
    the sidequests suck yeah but the difficulty remained the biggest issue for me. locking hard behind NG+ is a terrible design choice (you already have a story mode and talismans that play the game for you SE!), and the default difficulty is so braindead nothing there's no challenge to the fights and no necessity to engage with the game's systems on a deeper level. didn't die once the entire shebang.
    But muh accessibility

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  13. #1913
    Caesar Salad
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    Quote Originally Posted by Tyrath View Post
    Spoiler: show
    Bruh, thats kind of a spoiler aint it
    Not really? The coming and going of titties is not really spoilery

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  14. #1914

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Zealot View Post
    I have one criticism of XVI so far and it's tied into a larger observation of modern game design in general. I am really split on and leaning towards disliking the constant stream of screen pop ups explaining every new system and feature. This is up there with quest markers for me as a thing that's gotten to the point that it stifles my experience.

    I especially don't get why we need quest markers in zones that are basically straight lines. I think we can figure out that if we keep moving forward we'll eventually get where we need to be.

    The times when you'd just have to talk to NPCs and eventually find one who would explain things to you or put you through a tutorial seem preferable to me. Or even the games that just make you figure things out yourself.

    Aside from that, game has been great so far. Just took down Chirada, looks like I'm going after Benedikta/Garuda next.

    Sent from my SM-S938U using Tapatalk
    I think it’s a symptom of younger gamers today just being dumb as fuck and giving up on the slightest inconvenience. Not to sound all boomer-ish, but yeah. Not exclusive to XVI unfortunately.

  15. #1915
    Resident Moogle
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    Asura

    I'll take pop-up or "press button to show this helpful thing" prompts over a sidekick character verbally telling me exactly what to do after 5 seconds, giving me no time to enjoy or figure something for myself (hi God of War).

    That said, with regards to XVI, I still need to play that, but I'm also still disappointed that the PC release wasn't an excuse to address the general complaints people had with the game, at least as far as questing went, the general difficulty level (why add journalist-tier accessories yet still have the game be easy on top?), and perhaps the combat on trash mobs which I hear get spongy at times.


    On my end, 15hrs into Cyberpunk 2077, and finally the story seems to be getting somewhere that isn't just a bunch of NPCs I don't care for or just want to get an opportunity to kill after their respective questline is up. Despite some general image quality blur, game still looks crazy at times with the path tracing on while driving about.

  16. #1916
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Salodin View Post
    Not really? The coming and going of titties is not really spoilery

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    Spoiler: show
    It essentially tells him Benedikta gonna die

  17. #1917
    Kevin Chang
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    Sylph

    Quote Originally Posted by Kaisha View Post
    I'll take pop-up or "press button to show this helpful thing" prompts over a sidekick character verbally telling me exactly what to do after 5 seconds, giving me no time to enjoy or figure something for myself (hi God of War).
    Chadley: CLOUD!

  18. #1918
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Kaisha View Post
    On my end, 15hrs into Cyberpunk 2077, and finally the story seems to be getting somewhere that isn't just a bunch of NPCs I don't care for or just want to get an opportunity to kill after their respective questline is up. Despite some general image quality blur, game still looks crazy at times with the path tracing on while driving about.
    I’m about 5 hours in and about 3 of it is probably just me fucking around where I can lol. Them NPCs can wait.

  19. #1919
    Caesar Salad
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    Quote Originally Posted by Tyrath View Post
    Spoiler: show
    It essentially tells him Benedikta gonna die
    Spoiler: show
    those tits live on in our memories


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  20. #1920

    Sweaty Dick Punching Enthusiast

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    Benedikta’s VA is back in XIV, playing a pretty significant character introduced in Dawntrail patches and looking to be a major player in the next expansion. Incase y’all miss her voice.

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