Sent an invite. I've got my OK up to 800ish attack now.
Added you, Let me know if OK don't work and I can add anything else.
It worked. Ty. Got OK over 900 attack now.
That 7* news just killed a lot of my interest.
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7* might actually work better in the JP version since their Lapis economy is better and they’ve had 3% rates on 5* a while now and the games been out way longer.
This shouldn’t reach us for a while I hope... otherwise I’ll have about all of 0 units I can upgrade to 7*. I got s lot of 2’s but no 3’s.
All I gotta say is they better fucking balance content around 6*s only if they move ahead like this. So many people don’t even keep dups of useless 5*... if the hardest content comes out of the box balanced for 7*, as much as I love this game, I’ll be deleting it. Not going to play that kind of whale hunt, thanks.
Yeah, the more I read about it, the more I think the 7* system itself won't be that bad. I'm seeing numerous accounts of people who are F2P in JP with multiple 5* base unit dupes, like enough to fill out a couple of parties. They seem to get so many more pulls than us (just going off of their festa, they received 2x 5* Ex tickets, 2x 10+1 pulls, and 4+ 4* Ex tickets, along with maybe 10-15 3* Ex or summoning tickets). I mean, it's gacha of course, some luck out getting the dupes (that still feels weird to say) while others have a wide range of units.
I think the STMR is what's bothering me, but that's without knowing what exactly STMRs will even be. Maybe they're going to just be whale bait or something nice you can get if you find yourself getting too many of the same units, but the equipment is not something the game will be balanced around or even highly desired, for it's cost. We're looking at them from the angle of TMRs where everything is achievable and well within reach. If for example Lightning's STMR Omega Weapon is say, a 150 damage lightning sword, that'd be pretty cool. 6x 5* base cool? I don't think so. But what if it was some monstrous 250 damage lightning sword with a new great chaining skill with a 2000% multiplayer? Suddenly you'd look at it as a must have and the cost greatly prohibits anyone outside of the biggest whales or luckiest dupe pullers.
Regardless, JP will get to test the waters for a good half year or more before they bring it to us. I'd imagine if there's anything glaringly bad about the system where it'd hurt the profitability, they'd be sure to alter it in some way for us. It'll be nice to get all of the info here soon, FFVIII hits next week and it seems the 7* stuff will be added then.
Biggest thing to take outta it all? Keep all of your base 5* dupes, even if they're horrible or you'd rather see them burn than to bench em.
Getting away from the big-bad 7* news, a few interesting things came about from the JP Festa as well.
-I dunno the details (lost in all the salt) but apparently they have "5* unit of choice" selection tickets now where you're able to choose a unit. I can't find the info on the restrictions to it or how often the tickets come out, but the pool includes all existing non-limited 5* bases and new ones will be added to it, though not immediately after being released.
-For the 2nd anniversary, they're giving away tickets for a special anniversary banner that corresponds to how much you've spent in the game from launch. Every 5k Lapis = 1x anniversary ticket, every 50k Lapis = 1x 4* anniversary ticket. The banner hasn't been added yet so no word on what's in it. Also not sure if they're tracking only paid Lapis or counting in-game Lapis. I'd think it'd be all Lapis to make the event most inclusive, but not sure. Both are tracked within your Lapis inventory.
-They're looking at making all numbers visible in game before the end of the year (hit count, damage %, ignore stat %, etc). Suddenly the leak showing Gumi's efforts on that makes sense and gives credit to it coming to us sooner rather than later, like some of the good QoL updates consistently have.
-Arena rewards will be reworked in the near future, afterwhich they plan on adding something new to Colosseum.
Someone hack Gumi again so we can all get a million lapis and maybe a chance to even think about taking advantage of the 7* system.
Otherwise, I feel like just locking it to 5* base and them needing 100% TM value is enough of a gate. Needing 5 dupes and more bot farming time is just dumb.
Honestly, in my opinion the 7* system is fucking stupid.
-Invalidates almost every unit in the game that isn't a 5* base. Right now (in JP and GL) we at least had viable 4* bases and some rare viable 3* bases.
-Forces you to spend money if you want to remain meta. You aren't pulling 6 of the same (to clarify since there may have been confusion earlier, a 7* unit's max superTMR meter is 50%. So you need two 7* units of the same kind to fuse together their 50% superTMR to get 100%) 5* base unit with free currency unless you save for like 8+ months, which why the fuck bother playing at that point.
-Invalidates a majority of collab units. They won't be making any collab units 7* until and IF that collab comes back around, and not all collab units will be affected. I.E. Y'shtola.
I really can't see this system going well for them. It's going to piss off anyone who can't or is unwilling to drop hundreds of dollars on a mobile gambling game. Keep in mind that the only unit we have insight toward stat and ability wise is Lightning... who is destined to be the shittiest 7* since she is the first 7*, just like she is the shittiest 5*/6* unit right now. These things are going to be monumental steps up in power the likes of which we've never seen before, and just base stats wise theyre looking to be a bigger leap than 5->6 was. They need to revisit their "5* base only" stance.
Can't even begin to imagine what we'll have to do for ability enhancements that these 7* characters will eventually get lol (I'm referring to extra batches including their new skills/passive from the upgrade). At least now Lightning dupes won't be as bad![]()
I'm hoping they'll still design content around parties of 6* units instead of 7*, where 7* is just "extra" (like how FFRK added Magicite (FFBE summons), which is hard to obtain and they didn't adjust content to accommodate it).
Otherwise, then yeah this will be a shit system.
I'm sure it'll be like any other power creep. There'll be a period of months where you don't really need it, then suddenly there will be a difficulty spike where lacking key roles filled with 7* units will make the fight much more difficult. Something to keep in mind is we're already capable of absolutely ridiculous damage, in the tens of millions with plenty of potential to hit the hundreds. I'd imagine the survivability upgrades is what will be key, though we have various support options that kinda rule out needing to survive too.
Key difference here is that you need 5* dupes to get these upgrades. 6* awakening materials weren't that hard to get even at release, a difficulty spike needs to come after they've increased rainbow rate again and possibly added some key roles as cheap/free options (Y'shtola for example). Also shifting the meta to 7* units means that anything that isn't a 5* base is automatically trash (with maybe some rare exceptions) and I don't think the game would benefit from this.
Even if I didn't already fuse 2 dupe TGCids and 2 dupe Lightnings (into a third, for both), this is still stupid.
I don't really think they thought this Pumpking fight through...
First problem, we don't have a way to remove the doom now. Second is they want us to bring an absolutely trash unit for an objective clear. Third is that this thing's HP pool is silly. 4 rounds with my 950ish DV, an 800ish Orlandu, and someone's 1k+ OK didn't even get him to 50% even though we all had Excals and breaks in place. Finally, in typical FU boss fashion, this thing attacks like 5x per round and isn't shy about 3k+ AoEs.
inb4 someone with perfect gear says they 1/1'd ezpz.
Took my 900 dmg ok plus a 1200 dmg OK. Barely got him to 80% in 2 turns spamming onion slice. Went with rikku Marie tillith wol and 2 OK. Swipe wrecked me with light is with us and pod 153 damage resist buff.
Atk break works. With WoL, healer, Orlandu x2, lass well, Soleil, I was able to kill him in 4 turns. Never in danger.
I did wipe the first time though until I learned atk break works.
I two turned it but I had a real powerful Luneth friend (1100+ Attack), as well as my OldMan Duo (1000+ Demon Killx2 on one, 800+ on the other with nothing special).
Oldman
Oldman
Rikku(Pod W/e)
Wilhlem (Rikku's Pouch)
Refia(DC)
Luneth Friend
My team is stacked but it wasnt nearly as hard as everyone made it sound... he has the DEF of the training dummy lol, I was flabbergasted when round one I did ~60% of his HP.