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  1. #901
    Prime Minister of Salt

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    Omega Deathbringer
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    After a bunch of morning connection errors, game finally says "Fuck it- take this L in arena regardless that you won."

    :/

  2. #902
    Salvage Bans
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    Ael Finn
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    Goblin
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    Valefor

    finally downed nightmare... that was a cluster... didn't have enough osmose-abils and i forgot to put confuse resist on iNichol apparently.
    all missions done and i'm done with this event now. Nyx has his dagger, yay!

  3. #903
    Duplicitous Jew with Political Aspirations
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    What's next for us, the Four Fiends?

  4. #904
    Nidhogg
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    Quote Originally Posted by Zealot View Post
    What's next for us, the Four Fiends?
    Tune in tomorrow! (hopefully)

    We've had at least two announced banners/events that I can think of that haven't come up yet, those being Four Fiends and Ariana. But they could be pushed back similarly to the Kingsglaive event which took nearly two months to finally hit after being teased at a Fan Festa.

  5. #905
    Ridill
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    I think this week is a Trial release and next is the Four Fiends. Unless they release both, who knows.

  6. #906
    Impossiblu
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    Prothescar Centursa
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    Likely to get Bloody Moon this week at the very least

  7. #907
    Impossiblu
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    Prothescar Centursa
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    They gave Tidus innate TDH LOL. Emperor Dualcast Fire From Below. Holy jesus fuck dude.

    Spoiler: show

    Lightning:

    +80% ATK & Extra 200% Mod to Crushing Blow & +30% ATK when DW
    Ramza:

    +15% DEF/SPR/MP/HP
    Delita:

    +100% ATK DH & +20% ATK
    DKC:

    +20% ATK, +100% ATK DH & +25% Dark Resists
    Ace:

    +50% MAG, LB Upgrade & Tri-Laser: Extra 650%?
    {LB from ST 655%+50% SPR Ignore to 755%+50% SPR Ignore & 45% SPR Debuff (3Turns)}
    Luneth:

    +20% ATK/DEF/HP & LB Upgrade
    {ST 1060% & -45% DEF (3Turns) to ST 1060% & -45% DEF (3Turns) + -45% Fire/Water/Wind/Earth Resists (3Turns) & Self +100% MP (?)}
    Queen:

    +300% DEF/SPR when <6% HP for 3 Turns & +100% LB Fill Rate & +100% ATK TDH
    Majin Fina:

    +50% MAG +30% HP & +50% Dark Resists & +30% MAG/SPR with Whip
    Orlandu:

    +50% ATK, LB Upgrade & +30% ATK when DW
    {AoE 610% -> AoE 910% & 40% Chance to Stop (3Turns) & -45% DEF (3Turns) & Self 100% HP Recovery}
    Marie:

    +40% DEF/SPR & 100% Camo
    Emperor:

    Ability to use 2x 地獄の業火
    Eileen:

    +100% ATK TDH & +120% Mod to パイルドライバー & +50% LB Fill Rate
    Rem:

    +30% MAG/SPR & 50% Counter Phys w/ 全癒の祈り (AoE Heal/Cure All) {Max:1}
    Tidus:

    +25% ATK w/ Dagger, Sword and/or Katana & +100% ATK TDH & +25% LB Damage (Multiplier)
    Wilhelm:

    +30% DEF/HP & Survive Death Blow (100% HP)
    Summer M. Fina:

    +50% MAG +30% HP & +50% Water Resists & LB Upgrade & +30% MAG/SPR w/ Whip
    {AoE 380% & 50% SPR Ignore Water Magic Damage -> 455/50 + Osmose}
    Trance Terra:

    +20% HP/MP & Auto-Skill: ケイオスチェイン, Use 4x (ケイオスウェイヴ) & +20% Fire/Ice/Thunder Resists
    Forren:

    +40% ATK +20% DEF & +50% ATK w/ Dagger, Sword and/or Greatsword
    Dark Veritas:

    +20% DEF/SPR/HP/MP & +100% Sleep/Confu Resists & LB Upgrade
    {AoE Dark 655% & -40% DEF (3Turns) -> 855% & -45% ATK/DEF (3Turns)}
    Onion Knight:

    +20% HP/MP & +30% ATK when DW
    Squall:

    Auto-Self 10% MAG Mitigation & +50% LB Fill Rate & +30% ATK
    Rinoa:

    +60% MAG when DW

  8. #908
    Nidhogg
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    Important to note these are the trust abilities, what the unit gets when using it's own TM. There is still more information to come concerning their buffs.

    Edit: Also, 38 million exp needed to get from 101 to 120.

  9. #909
    Impossiblu
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    Seeing some really stupidly powerful shit in the dumps. Some of the ones I've checked so far (exviusdb's JP side has been updating slowly):


    Tidus
    Spoiler: show

    Limit Burst

    ST 16 Hit 910% Physical Attack, ST -75% Water Resist for For 5 Turns -> ST 16 Hit 1150% Physical Attack, ST -100% Water Resist for For 5 Turns


    Abilities

    Level 105 - Jecht Shot Mark 2
    ST 1 Hit 800% Physical Attack, ST -65% Water Resist for For 5 Turns

    Level 105 - Delay Attack
    ST 1 Hit 360% Physical Attack, Enables Access to Quick Hit x2 for Next Turn

    Level 110 - Delay Buster
    Unknown effect so far, so probably something new and exciting... which, I'm already excited idk about yall


    Traits

    Level 101 - A Big Help (Brotherhood Equip trait)
    +25% Damage to Beast, +25% Damage to Avian, +25% Damage to Demon, +100% Equip ATK Bonus When Using One Handed Weapons

    level 115 - DEF +20%
    +20% DEF

    Level 120 - Jecht's Son
    +20% HP, Self 2% Poison & 20% Disease & 40% Blind


    ???

    Huge DPS increase and he can be a finisher now too. Also reduces reliance on LB for imperil. Fucking hell.


    Emperor
    Spoiler: show

    Limit Burst

    AOE 7 Hit Wind 1060% Magic Attack, AOE -31% All Elements Resist for For 3 Turns -> AOE 7 Hit Wind 1300% Magic Attack, AOE -55% All Elements Resist for For 3 Turns


    Abilities

    Level 101 - Blizzaja
    AOE 100% Magic Attack With Extra Damage Next Use


    Traits

    Level 101 - W-Fire From Below (Mateus's Malice Equip trait)
    Ability to use Fire From Below twice in one turn

    Level 105 - Melancholia's Cage
    100% Chance to Counter with 150% Physical Attack when Allies are Attacked for 2 Turns

    Level 110 - Eruption
    Unknown effect atm, self buff of some kind

    Level 115 - HP +20%
    +20% HP

    Level 120 - Stray Mine
    50% Chance to Counter With Stray Mine: ST 1 Hit 400% Magic Attack, ST -50% ATK Debuff for For 3 Turns, +50% MAG

    More big buffs, interested to see what the self buff does.


    Rem
    Spoiler: show

    Limit Burst

    AOE 455% Magic Attack With Ignore 50% SPR -> AOE 575% Magic Attack With Ignore 50% SPR


    Abilities

    Level 101 - Curada
    AOE 2500 HP Heal With 18.0X Mod

    Level 105 - Dagger Shot
    ST 9 Hit 640% Magic Attack, ST -60% SPR Debuff for For 3 Turns

    Level 105 - I will not let it!
    Unknown AoE effect

    Level 105 - Tornado
    AOE 12 Hit Wind 250% Magic Attack, AOE -50% Wind Resist for For 3 Turns

    Level 105 - Quake
    AOE 8 Hit Earth 275% Magic Attack, AOE -50% Earth Resist for For 3 Turns

    Level 110 - MP Convert
    AoE 180 MP recover *DOES NOT HAVE AN MP COST, therefor it probably costs HP


    Traits

    Level 101 - Suzaku's Kindness (Love Equip trait)
    +30% MAG, +30% SPR, 50% Chance to Counter With Healing Prayer: AOE 1000 HP Heal With 3.4X Mod, AOE Cure All

    Level 110 - Summon the God of War
    Unknown self effect

    Level 115 - DEF +20%
    +20% DEF

    Level 120 - Trusted Future
    +20% HP, +20% MP, Self 1% Poison & 30% Silence/Paralyze (?)

    Mother of fuck. She now has Reraise, Curaja, can be a magic chainer, a magic finisher... ugh.


    Lightning
    Spoiler: show

    Limit Burst

    ST 20 Hit 1510% Physical Attack, ST -45% DEF Debuff for For 3 Turns -> ST 20 Hit 1750% Physical Attack, ST -69% DEF Debuff for For 3 Turns


    Abilitites

    Level 105 - Thunder
    Unknown ST effect. Probably the 700% finisher that was mentioned in the reveal.

    Level 110 - Endless Drive
    Self +150% ATK/DEF/MAG/SPR For 3 Turns, ST 12 Hit 720% Physical Attack


    Traits

    Level 101 - Beauty Inspector (ok. Aurora Scarf Equip trait)
    +80% ATK & Extra 200% Mod to Crushing Blow & +30% ATK when DW

    Level 115 - MP +20%
    +20% MP

    Level 120 - Brand of Etro
    +20% DEF, +20% SPR, +20% HP, Self 2% Poison & 20% Blind, Self 20% Blind & 14% Poison, Extra 200% Mod to Crushing Blow

    I'm not salty that I have 2 Lightnings anymore.


    Wilhelm
    Spoiler: show

    Limit Burst

    AOE 30% Damage Reduction for For 1 Turns, Self +72% DEF For 3 Turns -> AOE 54% Damage Reduction for For 1 Turns, Self +120% DEF For 3 Turns


    Abilities

    Level 101 - The Empire is with us
    75% Chance to Defend Allies with 50% Damage Reduction for For 3 Turns

    Level 105 - D-Rod Crush
    ST 400% Physical Attack with DEF as ATK, ST -60% MAG Debuff for For 5 Turns

    Level 105 - D-Sword Crush
    ST 400% Physical Attack with DEF as ATK, ST -60% ATK Debuff for For 5 Turns

    Level 110 - Complete Defensive Stance
    Unknown self effect


    Traits

    Level 101 - Pride of the Imperial General (Imperial Shield Equip trait)
    +30% DEF, +30% HP, 1% To Escape Battle (lmao)

    Level 115 - SPR +20%
    +20% SPR

    Level 120 - Rise Up
    80% Chance to Counter With Rise Up: AOE Increase LB Rate +100% for 1 Turns, 80% Chance to Counter Magic Attacks With Rise Up: AOE Increase LB Rate +100% for 1 Turns, +20% DEF, +20% HP

    Well that's pretty fucking huge, kills off a lot of other tanks. Again.


    Trance Terra
    Spoiler: show

    Limit Burst

    AOE 495% Magic Attack With Ignore 50% SPR -> AOE 615% Magic Attack With Ignore 50% SPR


    Abilities

    Level 101 - Blizzaja
    AOE 100% Magic Attack With Extra Damage Next Use

    Level 101 - Thundaja
    AOE 100% Magic Attack With Extra Damage Next Use

    Level 105 - Chaos Flare
    AOE 200% Magic Attack With Extra Damage Next Use

    Level 105 - Chaos Dark
    AOE 200% Magic Attack With Extra Damage Next Use

    Level 105 - Curaja
    AOE 1000 HP Heal With 3.4X Mod

    Level 110 - Full Magical Activation
    Unknown self effect.


    Traits

    Level 101 - Awakening of Maduin (Soul of Thamasa Equip trait)
    +20% HP/MP & Auto-Skill: Chaos Chain, Use 4x Chaos Wave & +20% Fire/Ice/Thunder Resists

    Level 115 - MAG +20%
    +20% MAG

    Level 120 - Power of the Manastone
    Loads of unknown effects, one of which looks like Chaos Wave damage+%

    RIP all other mages


    Luneth
    Spoiler: show

    Limit Burst

    ST 1 Hit 1060% Physical Attack, ST -45% DEF Debuff for For 3 Turns -> ST 1 Hit 1300% Physical Attack, ST -69% DEF Debuff for For 3 Turns


    Abilities

    Level 105 - Sword Dance Kai
    ST 3 Hit 200% Physical Attack with 200% Extra Damage Each Use(Max 4)

    Level 110 - The Glittering Rainy Season
    Unknown effect


    Traits

    Level 101 - Proof of the Crystal Master (Celestial Gloves Equip trait)
    +20% ATK/DEF/HP & LB Upgrade (ST 1060% & -45% DEF (3Turns) to ST 1060% & -45% DEF (3Turns) + -45% Fire/Water/Wind/Earth Resists (3Turns) & Self +100% MP)

    Level 115 - SPR +20%
    +20% SPR

    Level 120 - Eternal Wind
    Unknown self effect, +2 LB Fills Per Turn

    Potentially also ridiculously strong if Eternal Wind does what I think it does... (triples/quadruples DW attacks)


    Onion Knight
    Spoiler: show

    Limit Burst

    AOE 16 Hit 810% Physical Attack, AOE +50% ATK For 3 Turns, AOE -50% DEF Debuff for For 3 Turns -> AOE 16 Hit 1050% Physical Attack, AOE +105% ATK For 3 Turns, AOE -74% DEF Debuff for For 3 Turns


    Abilities

    Level 105 - Chopped Onion
    Unknown effect. sry.

    Level 110 - Crystal Glow
    ST 3 Turn +50% Physical Damage Versus Beast (targetable killer buff)


    Traits

    Level 101 - Onion Brigade (Onion Sword Equip trait)
    +20% HP/MP & +30% ATK when DW

    Level 115 - ATK +20%
    +20% ATK

    Level 120 - Extreme Onion
    Unknown Self Effect, +50% Damage to Reaper, Unknown Self Effect (all killers of some kind)

    Little more underwhelming compared to the others. Guess it depends on what Chopped Onion does.


    Orlandeau
    Spoiler: show

    Limit Burst

    AOE 3 Hit 610% Physical Attack -> AOE 3 Hit 850% Physical Attack


    Abilities

    Level 105 - Almighty Lightning Sword
    AOE 1 Hit 420% Physical Attack, Self LB Guage Fill +6

    Level 110 - Complete Lightning Sword
    Unknown effect


    Traits

    Level 101 - Thunder God (Thunder God's Plan Equip trait)
    +50% ATK, LB Upgrade (AoE 610% -> AoE 910% & 40% Chance to Stop (3Turns) & -45% DEF (3Turns) & Self 100% HP Recovery) & +30% ATK when DW

    Level 115 - MP +20%
    +20% MP

    Level 120 - General of the Order of the Southern Sky
    +30% DEF, +30% SPR, Skip Next Turn, Unknown Self Effect

    Underwhelming similar to OK, but we don't know what everything does yet.


    Eileen
    Spoiler: show

    Limit Burst

    ST 4 Hit 735% Physical Attack With 50% Ignore DEF -> ST 4 Hit 975% Physical Attack With 50% Ignore DEF


    Abilities

    Level 105 - Rainbow Plan
    Unknown AoE effect

    Level 110 - Power Custom
    Give LB Gauge, +120% ATK Buff for 3 Turns for One Ally Except Caster

    Level 110 - Magic Custom
    Give LB Gauge, +120% MAG Buff for 3 Turns for One Ally Except Caster


    Traits

    Level 101 - Version Update (Artisan Equip trait)
    +100% ATK TDH & +120% Mod to Piledriver & +50% LB Fill Rate

    Level 115 - SPR +20%
    +20% SPR

    Level 120 - Genius Weapon Craftsman
    +20% ATK, Wield 2 Weapons, Unknown Self Effect

    Some fairly powerful stuff here, and a small, mostly useless, support buff.


    Dark Knight Cecil
    Spoiler: show

    Limit Burst

    AOE 860% Physical Attack With Losing 20% HP -> AOE 1100% Physical Attack With Losing 20% HP


    Abilities

    Level 105 - Ominous Aura
    ST 50% HP Heal, 50 % MP Heal, ST 50% Damage Reduction for For 1 Turns (no MP costs, probably costs HP)

    Level 110 - Oversoul
    Unknown effect


    Traits

    Level 101 - A Person Who Will Conquer Death (Deathbringer Equip trait)
    +20% ATK, +100% ATK DH & +25% Dark Resists

    Level 115 - SPR +20%
    +20% SPR

    Level 120 - Dark Master
    +50% Damage to Human, Self 3% Poison & 20% Blind/Confuse, +20% ATK, +20% MAG

    Interesting utility, and natural TDH means he doesn't have to destroy himself with DW anymore.


    Ramza
    Spoiler: show

    Limit Burst

    AOE +101% ATK/MAG For 3 Turns -> AOE +125% ATK/MAG For 3 Turns


    Abilities

    Level 101 - Spirit Break
    ST 1 Hit 180% Physical Attack, ST -60% SPR Debuff for For 5 Turns

    Level 101 - Defense Break
    ST 1 Hit 180% Physical Attack, ST -60% DEF Debuff for For 5 Turns

    Level 105 - Apprentice of the North Star
    ST 6 Hit 600% Physical Attack

    Level 110 - Morale Boost
    Unknown AoE effect


    Traits

    Level 101 - Courage Boost (Brave Suit Equip trait)
    +15% DEF, +15% SPR, +15% HP, +15% MP

    Level 110 - W-Break
    Ability to use any Break attack twice in one turn.

    Level 115 - MP +20%
    +20% MP

    Level 120 - Sign of a Hero
    Self 2% Poison & 15% Confuse/Disease & 50% Blind, +50% LB Fill Rate

    Some solid support buffs, a weird chaining attack, and a questionable dualcast ability. His lv101 trait is easily one of the most boring.




    A lot of the weird shit like self poison/blind/disease will probably be sorted out when the mining is complete, I doubt those are actually the effects.





    Honestly this power gap seems way too big. The jump from 6 to 7 is way larger than 5 to 6, and I'm scared for what the future will bring in terms of requiring these massively overpowered units.

    Any requests on characters? Glanced at Lightning, she gets a 12 hit 720% chaining move that also buffs all her stats by 150%.

  10. #910
    Nidhogg
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    Quote Originally Posted by Prothescar View Post
    Any requests on characters?
    Wilhelm, Trance Terra, Luneth, and OK if you please.

  11. #911
    Impossiblu
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    Prothescar Centursa
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    added those. also adding LBs, a lot of them get fucking mega upgrades at 7*

  12. #912
    Nidhogg
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    Quote Originally Posted by Prothescar View Post
    added those. also adding LBs, a lot of them get fucking mega upgrades at 7*
    Thank you kindly. I dunno when maintenance is over but I suppose we'll know more throughout the day as to what all of the unknown effects are. I agree about the power jump. On the bright side, we're essentially getting to witness the beta of this. We'll all know to save dupes, to potentially go for dupes on dev choice banners, etc. Hopefully this'll allow us to prepare better and welcome the change, when it does come.

  13. #913
    Impossiblu
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    added a couple more but im prolly done for now. but yea, this power jump can't even be called power creep. I really hope future content isnt balanced around these enormous power levels because good fucking luck if you don't have 7* units.

  14. #914
    Nidhogg
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    One thing this changes about my pulling plans, I'm prolly going to largely go all in ASAP once the 3% rainbow boost hits, until I have dupes of a few different ones. Larger the pool gets, more likely you'll pull unique units. That said, insert "GL is a different game lol." Knowing my luck, they'd change this one system out of anything they could change.

    Also, they seem to be very giving when it comes to TDH. I wonder if they'll be making a larger push in that direction to make single wielding more viable, and possibly even prefered on a lot of units, outside of dedicated chainers. Some, like Eileen, seem confused though. Her TMR ability provides +100% TDH, while her 120 ability gives her built in DW. Maybe it's less about being confused and more about providing options to how to build her.

  15. #915
    Impossiblu
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    so it takes 38 million xp to go from 101 to 120. lol.



    New flair on reddit. I'm rdy.


    Maintenance will be a day early this week (aka, tonight), please be aware.

  16. #916
    Sea Torques
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    Oravis Altago
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    Daily was a rainbow today. Got my first Onion Knight!

  17. #917
    Relic Shield
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    Shiva

    Thanks for your efforts, Proth. And the reminder about maint, I missed that entirely

  18. #918
    Ridill
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    Asura

    Wow at Trance Terra lol.

    Edit: Roy banner without Roy and replaced by Lorraine. Why? We have Soleil already, are these units so broken that they can't be released? lol

  19. #919
    Nidhogg
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    And the OP train continues. Can check here for the wiki entries for each unit.

    A lot of abilities seem to be semi balanced via CDs to their use and/or very high MP costs, like 100+. Some things take prep or knowledge to make the most of, like Wilhelm's -90% PDT skill with a 3 turn cooldown and 88 MP cost. A few units like Luneth and OK are getting DH-esque effects for DW, like +30% equipment attack when DWing. I haven't checked every character, and reading some of the effects are annoying because it references the JP name, but alas, most/all of the unknown effects are updated on the listing.

    Edit: Delita will usher in the dark imperil meta:

    1 Turn Cooldown: 1000% ST 1 Hit Physical Attack & ST 3 Turn -120% Dark Resist

    Example of something silly OP that is sorta kinda maybe balanced:

    Dark Veritas - 99 MP - (Can be used every 5 turns) Self 3 Turn +220% ATK/DEF/MAG/SPR & Self 3 Turn 30% Mitigation & Self 6500 Base + 15x Heal over 3 Turn & Self 30 Base + 0.3x MP over 3 Turn & Self +6 LB

  20. #920
    Chram
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    Won't be pulling on this banner at all. We've had some good ones back to back so they throw this crap at us. Can stock up on lapis a little bit.

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