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  1. #641
    Relic Shield
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    A rather disappointing 40 seconds on famfrit and geos. My thunder options are second tier in both and have shantotto chain so I guess that makes sense.

    EDIT: Top second tier I mean - famfrit I'm throwing lightning and edgar at it (vs say king and prompto with LMR) with shantotto chain (as opposed to prompto chain), and geos I'm throwing shantotto (with usb but have to use chain too) and vivi (as generalist).

  2. #642
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    I'm just terribad since I don't adopt fast strats for Famfrit although I have the tools to do so (Lightning USB/AOSB, Prompto Chain + BSB/Elarra USB). I could probably go faster if I make 2x Ripping Bolt and toss them on OK as he goes full blender but that means dropping some mitigation.

  3. #643
    Relic Shield
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    Fam's probably easier faster too - he has a lot of self buff turns.

  4. #644
    Melee Summoner
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    Jun 2015
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    geo 31 secs :
    shantoto dived chain thundaga r4 / hell thunder r4 csb/usb weakness +++ rm
    ok mUsb dived vortex r4/entrust r3 mako might
    elarra usb dived curada r4/shellra dmt
    palom usb dived chain thundaja r4/chain thundaga r5 bolt from above
    edge ssb2 dived phantasm r5 x2 ace striker

    chain starts around the 10 seconds mark then shantoto goes chain, palom goes usb and edge summons quetz, and ok entrust shan so she can go usb next turn .

  5. #645
    Sea Torques
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    Oct 2005
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    I just had the luckiest possible run against Geo.

    Spoiler: show


    Setup:
    Spoiler: show


    Magicite:
    Spoiler: show




    SBs:

    Santotto: USB
    OK: mUSB
    Elarra: USB/BSB
    Garnet: CSB
    Palom: USB

    I had to get lucky with double procs at the right time to pull this off. I was able to skip most of phase 3 since I was able to kill him before stone fist went off. The most important part of this build is having enough inheritance levels on Quetz so that it can break the cap. It also requires the +50% bonus from the chain and a decent number of hits to get thunder call to break the cap to keep Geo's savage mode broken.

  6. #646
    Relic Shield
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    Going from tyro to OK got me to 32s ish - honestly godwall is a liability for speedruns. No dispel this way though - need to figure a way to fit it in. Dropping protect or shell both seem like bad ideas...

    EDIT: For famfrit

    EDIT2: 28.15!!! rip SHELL, who needs it, not protect which was badly needed

  7. #647
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    I'm not really sure why I'm unable to handle 5* physical earth. I have poor damaging earth SB's, but at this point I should be able to make that up with damage from skills, right?

    Bartz -x2 native earth equipment ; blastspell strike / tremmer QS ; USB1 / earth BSB ; x2 / x3 spellblade LM ; earth RM
    Galuf - x2 native earth equipment ; grand charge / stone press ; CSB ; no LM ; scholar's boon
    Ingus - x1 native earth equipment ; shellga / earthbringer ; reflect as earth BSB ; no LM ; +35% sword dmg RM
    Shelke -fully dived entrust bot ; battleforged RM
    Elarra -haste / ultra cure ; USB / BSB ; full dive, LMR ; Ace Striker

    Even with the chain I don't seem to really build damage fast enough. I brought Ignus in specifically to hopefully have him as a chain builder with the reflect damage as earth and then supplement that with earthbringer which gets 5 hits after his self buffing cmd2 on his BSB. I've thought about bringing OK in for his pUSB but I presently really abuse Shelke to get everyone rolling quickly at the start though maybe that isn't a luxury I can afford with 5*. I changed Elarra from GS to Ace Striker when it was clear this wasn't going to be a 30 second run.

  8. #648
    Relic Shield
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    IMO no point to shelke unless shes needed to keep elarra filled up. Ideally you want to add some crit there and/or imperil. Any options for those? OK isn't optimal because the attack buff will go to waste with chain but it gives elarra a slot back for protect or something and who knows maybe he can do something with all those buffs and ninja skills...

  9. #649
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    Took out Shelk for Edge with his USB0, but that didn't really help any. I think a large part of my problem is that I simply don't have any overflow damage besides stone press so I spend too much time at the start taking half damage until I can get the chain up and high enough so that SP overflows, which typically takes 20 seconds.

  10. #650
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    Well I don't think edge is going to add enough value to your party because you need damage...I assume you don't have any of the crit or imperil options you mentioned.

    If you're throwing chain I'd see how much damage you lose from meter gain up on bartz rather than pure damage. USB and chain need each other and the earth ssb is more damage too.

    Galuf should take cinque's RM99 - the +40% heavy combat one.

    If it comes down to it make guy or someone who gets value from their LD to be the breaker and give galuf earth ironfist or something. As you noted you have the tools to do this.

  11. #651
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    geos and famfrit at 99s. Can't wait for the magicites where I have gen 2 chains (fire! ice! both darkness chains!)

  12. #652
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    Quote Originally Posted by hyoton View Post
    Well I don't think edge is going to add enough value to your party because you need damage...I assume you don't have any of the crit or imperil options you mentioned.

    If you're throwing chain I'd see how much damage you lose from meter gain up on bartz rather than pure damage. USB and chain need each other and the earth ssb is more damage too.

    Galuf should take cinque's RM99 - the +40% heavy combat one.

    If it comes down to it make guy or someone who gets value from their LD to be the breaker and give galuf earth ironfist or something. As you noted you have the tools to do this.
    I'm thinking about switching Ignis for Dogrann. Dogrann has his BSB which is imperil + 30% att buff which will stack with Galuf's. Hopefully that imperil will make up the difference in slower chain build, but I guess I'll see. Also, I thought Tyro's RM99 was +40% dmg, but if not then I can just put the +40% earth dmg one on Galuf and give spellblade +40% to Bartz

  13. #653
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    I still need to farm 4 more Geo and Famfrit for inheritance purposes. Probably finish that by next week or something.

    Water magic is going to suck. Physical may be decent but I'm also relying too much on ninjas for that.

    Quote Originally Posted by Pirian View Post
    I'm thinking about switching Ignis for Dogrann. Dogrann has his BSB which is imperil + 30% att buff which will stack with Galuf's. Hopefully that imperil will make up the difference in slower chain build, but I guess I'll see. Also, I thought Tyro's RM99 was +40% dmg, but if not then I can just put the +40% earth dmg one on Galuf and give spellblade +40% to Bartz
    Elements are +30%. Tyro 99 is 30% vs weakness. Weapons are +30%. Rinoa 99 is 25% BLK damage global. Schools except dragoon & Machinist & Witch are 40%. Those other two are- Cid VII 99, Estinien 99 dragoon 35%. Kain 99 Jumps +35% Laguna 99 Machinist +35%. Edea Witch +35%

  14. #654
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    fuck non-specific labels "much more damage" and its varying output

  15. #655
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Also if you're min/maxing, it is best to use the RM that least conflicts with your record sphere. Say for Locke +9% Fire damage LD, +12% Thief from the rest of the full dive. You don't want to use Vivi 99 on him. It will boost fire damage to 39% bonus additive. 40% Thf bonus would stack to 52% additive. Tyro 99 or Weapon RM offer 30% multiplicative.

    So with Vivi 99: 1.39*1.12=1.55x
    Zidane 99: 1.09*1.52=1.65x
    Tyro 99 or Weapon RM: 1.09*1.12*1.3=1.58x
    So with Zidane 99, you would get the most mileage BUT school damage usually does not apply the bonus to soul breaks.

    Kain 99 works with all jumps and any SB that says it is a Jump - which all of Kains except Lancet is a jump. But his BSB commands are Dragoon school and not jumps. Brave command is a Jump typed as dragoon school. God that shit is so inconsistent lol.

    For Galuf, Tyro 99, Tifa 99, or +30% weapon physical boost are all identical if you're equipping him with Heavy.

  16. #656
    Relic Shield
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    Quote Originally Posted by Pirian View Post
    fuck non-specific labels "much more damage" and its varying output
    Yeah I honestly don't know why they don't just say what it is. Seems like it'd give less room for error even than adding these descriptions.

  17. #657
    Sea Torques
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    Quote Originally Posted by Pirian View Post
    I'm thinking about switching Ignis for Dogrann. Dogrann has his BSB which is imperil + 30% att buff which will stack with Galuf's. Hopefully that imperil will make up the difference in slower chain build, but I guess I'll see. Also, I thought Tyro's RM99 was +40% dmg, but if not then I can just put the +40% earth dmg one on Galuf and give spellblade +40% to Bartz
    I was looking over your earlier post and I since I had all the SBs you mentioned I figured I'd see if I could get a clear. It wasn't a mastery run but I did get an expert clear by switching out shelke for OK. Lost 2 to damage and 1 to actions

    Kill shot:
    Spoiler: show



    Setup:
    Spoiler: show




    I switched over to earth saber since I could afford to bring protect to help with body slam. Elarra got DMT and I used her USB after the second attack to heal up and get quickcast up. Galuf goes two grand charges then hesitate just a bit to time stone press to hit after savage mode goes up. If he crits it should break savage mode, if not just restart. I was getting ~15k crits and ~9k if he didn't. He should have enough meter at that point to get his CSB up. After that it's pretty straight forward. I use OK to give 1 bar to Bartz to help get his USB/BSB combo up and then gives the rest to Elarra for her BSB or USB

    Magicites:
    Main:
    Earth guardian (lightning res inherit)
    Sub:
    Siren (fast act)
    Catastrophe (none)
    Midgardsormr (none)
    Evrae (deadly strikes)

    I went with earth guardian as the main since I was getting my ass handed to me in phase 3 and needed it to survive.

    Edit: You can probably shave a few seconds off that clear time with some practice. I didn't anticipate Galuf getting paralyzed late in the fight and had to go a couple of rounds before I could break savage mode again.

  18. #658
    Ridill
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    Well, finally killed Hydra for my first magicite, but can't quite seem to manage sub-1m. Feelsbadman.

  19. #659
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    Paralyze order for Quetz is 3 (phase 1 turn 5 > Enrages), 1 (Phase 2 turn 5), 5 (phase 3 turn 5). Then during overtime it cycles through 1 > 5 every 3 turns but you're probably dead by the time it hits the 3rd slot.

  20. #660
    Ridill
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    Oct 2006
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    FFXI Server
    Gilgamesh

    So i've finally gotten Seraph and Hades unlocked. First 6 4* are all sub 30.

    Should I clear Seraph/Hades quick to get onto 5*, or work on building up say an Evrae?

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