Yeah, although you don't get the huge 50% field bonus; you do get the chain count bonus and whatever buffs the entry gives. Double triggers and everyone else chipping in that adds up fast...
EDIT: And of course you get the rank bonus from AASB; max rank is ridiculously expensive but that's 30%, close to the real benefit of an enelement....
alright, i finished both ice fights, currently leveling magicites from those & gearing up to tackle syldra. from what i've read it does a bunch of maxHP% moves, right? am i correct in assuming i should be dumping magia for any syldra characters into non-HP stats?
offensively i know i'm solid to beat it, i have decked squall with USB2/bUSB/AOSB, sora with USB/ASB/AOSB and laguna w/ chain & LD and R4 6* ice imperil. support should be OK with wrathtrust & aeris with dispel & ??? yeah?
edit- nvm, messed around with setups today and solo heals were not at all viable lol. managed to get the clear in ~23 but it has a tendency to flame out at the very end; i can't get either AOSB out before high stakes so they tend to be quite weak. insanely lucky to have such a thoroughly tricked out ice team, this fight is brutal even with an ideal kit.
sora - SSS/dispel, LMR, TGC, ASB/AOSB
squall - SSS/FQS, LMR, ice+40%, USB2/AOSB
laguna - icy offering, LMR, ace, SSB2/CSB
aeris - curada/hastega, LMR, lionheart, USB2
elarra - ultracure/shellga, DMT, USB
magicite deck was manticore/mateus/famfrit(BW/HP+8 inherit)/earth guardian/evrae(fastcast 8)
now to farm this like 600 times, bleh
30.15 on madeen with team: vivi (usb) locke (impreil burst) terra (aasb) vincent (chain, usb2) rosa (usb2)
yes, the fire team
edit: 28.64, fire team vs madeen - 12/12 sub 30 now
Fenrirs blink can bite me... seriously... xD
So god damned close to a Syldra win. Sub 30 at that.
I always get bit at like 10%, either Squall is a hair short for ASB or I die. It's always one or the other. Pretty sure the timing lines up so its always Savage Thunderbolt or Aeroja that kills me in phase 3. I literally need to buy one turn, but my issues are:
If I move Rosa or Tyro, I fear they likely wont have enough SB bar to make SB use earlier at required points.
If I move Laguna, then I have to rely on imperil procing either 2x (lmr + ability) or both ability uses on turns 1 and 2 to not run into issues mid fight. The extra SB gauge allowed me to have a safety USB ready.
Tyro does not have Godwall. Starts the fight with USB4 for Haste + Crit, Dispel, and then Wrath for old school Healing Grimoire/USB2 to avoid 1 wind imperil.
Rosa does have her Glint for a MBlink, and I have enough meter to use it near the end. That may be my answer.
I want this to be over....so long...so many deaths...
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Lack of last stand would make phase 3 really hard. You can easily die in back-to-back turns since the Syldra can bop you in the 3 second window after a Rosa USB(2).
Why are you running Wrath on Rosa if you have the doublecast LMR?
So I can doublecast Shellga. Duh.
Spoiler: show
Using the Regenga medicas let me maneuver Phase 2 a lot easier. Rosa was more of a Wrath generates more SB gauge than Curaga, and lets me get a 2nd medica off in a very crucial spot around turn 6. It's more Wrath on Rosa than it is Last Stand vs Regenga, but ive had better staying power using Regenga.
Rosa Glint+Regenga is perfect here. If you can survive the aeroja+thunderbolt or aeroja+thunderstorm, glint the third one and you're basically home free because syldra's next moves aren't dangerous.
Don't have fire chain but got Manticore down with Terra's AASB but Mateus is such a bitch. Have a strong fire team with Sora's AASB, ASB, BSB and LMR; Balthier with his imperil BSB (also have USB1 and OSB), and Locke on break duty with AASB, OSB, BSB (not imperil one), and Ignis giving crit stuff to Sora then spamming him with instant cast. I just don't have enough damage, though. Sora never caps out thanks to the barrier, and unless there are 5-6 stacks of Imperil then he doesn't even break dmg cap (hence Locke to break). I think these are my strongest DPS, though I do have Bartz (USB1, GSB, no fire BSB) not being utilized but he doesn't have anything to break dmg cap and losing a round of dmg with Sora is tough since dmg goes down drastically once his AASB drops. I don't know, maybe I'll go through what I have again and look for something else.
Are you doing bsb-> aasb for sora?
Went on a mini rampage of magicite slaying over the past week. Managed to get Phoenix, Belias, Hecaton, Mateus and Manticore down. All sub 30 except for Belias.
Phoenix: 19.10s
Belias: 53.70. Fuck this fight. I could probably do it with a normal setup if I wanted to spend Rubies on Lunar Leviathan, but I'd rather not.Code:Bartz: USB1/AASB: Stormspell Strike + Engulfing Quadstrike -- RM: Water+, LMR1+LM2 Tidus: CSB/bUSB: Sapphire Shot x2 -- RM: Scholar Boon, LMR+LM2 Shelke: Entrust + Wrath -- RM: Ace Striker, LM1+2 OK: pUSB: Entrust + Wrath -- RM: Mako Might, LMR+LM2 Aerith: USB2: Curada + Shellga - RM: DMT, LM1+2 Magicite: Geosgaeno: Water+15, ATK+15 Famfrit: Fire+10, Spell Ward+8 Evrae: HP+5 Evrae: FC+8 Kraken: --
Hecatoncheir: 22.46Code:Kimahri: USB -- Power Breakdown + Wrath -- RM: Gathering Storm OK: mUSB/AOSB: Chain Waterja + Voltech -- RM: DMT, LMR+LM2 (W-Cast) Rosa: USB2: Ultra Cure + Protectga -- RM: Lionheart, LM1 Aerith: USB2: Curada + Ultra Cure -- RM: Ace Striker, LM1+2 Tidus: CSB/BSB2: Sapphire Shot x2 -- RM: Mako Might, LMR+LM2 Magicite: Famfrit: Fire-10, Spell Ward+8 Geosgaeno: Water+15, ATK+15 Evrae: HP+5 Midgardsormr: FC+8, Earth+15 (I don't have Octomammoth) Gizmaluke: --
Mateus: 26.68Code:Cloud: USB1,USB2,wAOSB: Raging Quadstrike -- RM: Sword+, W-Cast Wind+EnWind LMR Rosa: USB2: Curada + Hastega -- RM: Mako Might, LM1 Tyro: USB1, USB2: Entrust + Wrath -- RM: DMT Faris: CSB, SSB: Entrust + Wrath -- RM: Ace Striker Bartz: USB1, AASB: Snowstorm Strike -- RM: Wind+ Magicite: Tiamat: -- Silver Dragon: -- Sylph: Earth-10 Evrae: HP+5 Evrae: FC+8
Manticore: 29.06. I should dive Papalymo for consistency, but meh. Rather save motes if I don't need the dive to clear.Code:Bartz: USB1,AASB: Blastspell Strike -- RM: Fire+, LMR+LM2 Sora: USB, AOSB: Blazing Quadstrike x2 -- RM: Sword+, LMR+EnFireLM2 OK: pUSB: Entrust + Wrath -- RM: DMT, LMR Rosa: USB2: Wrath + Armor Breakdown -- RM: Mako Might, LM1 Vincent: CSB: Carbuncle + Flame Offering -- RM: Ace Strikeer Magicite: Belias: Fire+15, ATK+15 Famfrit: Fire-10, Spell Ward+8 Phoenix: Ice-10. RES+15 Firemane: -- Evrae: HP+5
Code:OK: mUSB: Meltdown + Hastega -- RM: BLK+, LMR, LM2 (W-Cast BLK) Vincent: Mental Breakdown + Flame Offering -- RM: DMT Rosa: USB2: Curada + Wrath -- RM: Mako Might, LM1 Palom: USB: Chain Firaja + Chain Firaga -- RM: Fire+, LM1+2 Papalymo: BSB,AOSB: Chain Firaga + Protectga -- RM: Scholar Boon Magicite: Phoenix: Ice-10. RES+15 Famfrit: Fire-10, Spell Ward+8 Belias: Fire+15, ATK+15 King Bomb: -- Evrae: HP+5
I assume geos team was actually belial team?
Yeah the idea of doing belias with radiant shield does not seem very appealing...Honestly, any of the radient shield setups don't seem too appealing.
I did Belias with dual Gogos and Strago chain. Was a pain but doable.
I swapped over to noel (dived, LMR for sword damage up) imperil and atk/mag/res breakdown from laguna and it's...interesting? I'm not entirely convinced but instant imperil and IC3 is pretty nice. IC3 means noel doesn't need thundergod's RM. A pain to be using 5 star abilities for damage though...
I'm not but I could try. The per hit multiplier is higher for blastspell, isn't it? Though I suppose it doesn't matter as much since I'm using locke to break and maybe running that setup will give me extra dmg by allowing the crit % buff to be placed on Locke so he can actually do dmg, and the crit dmg on Sora for higher potential.
It's like Squall where a 3 stack C2 pops for p8.12/7 hits vs p4.5/5. So I'm guessing you BSB > C1(LMR proc hopefully) > AASB > C2 spam for 6 hits.