What was it that Yoshi P did to ruin XI? I think I missed that part of the game's life cycle.
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He made XIV successful.
I never ended up getting any of my white whales. N. Legs, X's Knife, Sirocco Kukri, Perseus Harpe, Thief Knife. Just a little bit too casual.
Is XI totally a dead game now? I see basically nobody posts about it on here in the XI section (which I looked at for the first time in years 5 minutes ago) - although XIV is barely posted in either. Did BG not become the go-to place for XIV info like it was for XI?
Ah gotcha.
sounds boring
asura server is still very active. feels like the old days, even if the endgame is different.
XI is dead, but what is dead may never die, but rises again harder and stronger.
Not sure probably not a lot. Though keeping competitive tends to be no conducive to having family... or good eating habits, medical etc lol. Unless you get sponsored and shill lol. I do hear of back alley trades and such. I've know people to go on ramen diets to just afford a couple of cards for the deck. etc
While I agree with all of this, remember this happened to adults, too.
Eventually you can't keep blaming the parents for an adult's addiction.
With that being said, technology (with games) can in general be one hell of an addiction. I see it every year with my students. Just this past year, I had a student who got a B in the fall, was getting an F in the spring and I did everything I could to get his work in. Last day of school I tried to pull him into my room for a few hours (during school time) to finish some missing assignments. He wouldn't because he wanted to play Fortnite instead.
This happens with texting madness, social media, etc. etc. with a lot of students.
And yes, that definitely has to do with parenting, too, but I don't believe that just disappears when you hit 18.
I actually plan on sending home a bunch of resources/apps list/etc. to parents to help them monitor their kids phone usage. I'm tired of hearing "I didn't know s/he was on the phone so much!"
I've got a binder full of magic cards somewhere that a guy I helped move once left in my car... maybe I should try to find them and see if any of them have value.
I can't bring myself to say it's so simple.
If we're being honest, Tanaka started cannibalizing XI in the tail end of ToAU to start on the failure that was XIV 1.0. XI had likely already peaked before this point, as WoW then had a better foothold in the market while anyone interested in XI had more than likely given it a shot by then. With the game's progression back then being very much, "Love it or leave it..." even if Yoshi did fail to resurrect XIV, or SE didn't even bother to try, I don't see XI suddenly getting a glut of resources directed back into it, among things like an HD overhaul or a swifter abandonment of the PS2 and relative remake to better futureproof longevity. The fact it's been so many years and all we really to show of the mobile port are a couple screenshots tells me that SE has very firmly taken the stance with XI that they will be doing as little as possible to make as much as possible out of it and would've stayed that course even if 2.0 bombed, perhaps looking to take DQ international or tap into another franchise if they really wanted to keep up in the MMO market.
I think the irony of the current state of XI for me is that I do find it more fun than circa-2005 or so, but it's pretty much impossible to play post-99 on the "dead" servers due to lack of some modernization. Yet, if you jump to the busy servers, you're reintroduced to olden problems like overcrowded camps and questionable markets (including mercing). Just making server transfers free and restricted to like once every 3 days would do wonders in letting players better coordinate onto a lesser populated world. Though, the more ideal solution would be better match-making systems and cross-server functionality.
Abyssea; specifically removing the 75 cap, making all the old luxury gear obsolete instead of building on situational gear.
I never ended up getting X's Knife before I finished Mandau, and it's a crappy offhand, so I guess I lucked out of that one. Sirocco I got relatively easily with just two friends. P. Harpe just never dropped. I got TK after they turned Sozu into a ??? pop, which I disagreed with but core gear is core gear not going to refuse to carry one because of it.
XI still gets content updates and has players, but I left because the direction was shit and it doesn't seem like anything in the past 6 years. If they rolled everything back to 75 cap and put Kings back to 21-24 spawn, I would be back within an hour.
Peak time in XI for me was ToAU. It's when I got my Ridill, capped a second job and started seriously tweaking things to get 100% BiS, and did a ton more leading of groups within my LS for endgame content. I also had some good times during WotG since I got stupid rich off of the worldspawns there.
Once they introduced Seekers I had been out of the game for awhile and coming back already at such a deficit, it was too much to get back into. Furthermore, my LS had degraded to the point where it was no longer effective and I just didn't have the desire to be in another one, so out I went. I don't think I ever even unlocked Rune Fencer.
Though yes, to this day, especially given what I've heard about soloing possibilities now, if I suddenly had all the time in the world on my hands I'd probably spend it playing XI.
Even though I accomplished most of my personal goals in WotG, I think that late CoP and early ToAU was the pinnacle of XI.
I don't regret anything I did for the sake of XI when I was younger, I'm just bitter that someone took a hot steaming shit on it.
Like FFXIclopedia lists Tanaka as the designer on Visions of Abyssea but I know for a fact that's wrong because he was already working on FFXIV v. 1 at that time, which is why Abyssea was "mini-battle ground expansions" instead of full blown expansions.