
Originally Posted by
fantasticdan
I don't disagree, but to play devil's advocate, what about TCG games and their randomized packs that have existed for 25+ years? Should those be age restricted or made illegal as well? If anything those are even closer to traditional gambling, since the cards can also easily be exchanged for real money.
This one is more of a stretch, but how about games with random rewards + subscription fees, like MMOs? If your in-game rewards are reliant on RNG, that only have a chance to be obtained a limited number of times per subscription period (like weekly raid lockouts), you can easily translate that into paying for a certain number of slot machine pulls per content/item per month. I have no doubt there are plenty of MMO players that have continued paying subscription fees for the express purpose of trying to obtain specific items through random drops.
Modern WoW has moved further in that direction, making item acquisition even more random in multiple ways. One example is titanforging(gear can randomly be higher item level, have additional stats, etc) which prevents a player from ever 'finishing' their gear, and allows even casual players to keep rolling the dice in lower tier content hoping for titanforges as a way to obtain higher level gear. It's a casino on top of a casino on top of a game you are recurrently paying to play.