Yea it should have been sent out in 2 waves. First were items everyone receives. 2nd wave had clear-based items. Should have said "801+ realm dungeon clear" or something. But I think everyone missed that message and hit "Collect All"
Yea it should have been sent out in 2 waves. First were items everyone receives. 2nd wave had clear-based items. Should have said "801+ realm dungeon clear" or something. But I think everyone missed that message and hit "Collect All"
Honestly it was pretty easy to miss that message in-game and the way they decided to distribute items was quite silly. I got everything in two waves and the first one was labeled as tier 1 rewards lol. I can see why someone thought they messed things up again.
aw nuts, I thought the half stamina realm dungeons was going on longer >.> I still have a bunch left
They're coming back fairly soon anyway in the dungeon update.
Oh man.. I'm glad for the break. I mastered 221 missions on that one. I may have to slow down a bit as the difficulty of the missions is starting to approach levels where I may actually fail or not master the elite dungeons.
I'm going to take some time and try to get some motes in places I can get them in, then try to wrap up the Nightmare bosses. I have the bosses unlocked now, I just need to get them beaten.
If you don't want to waste too much time and frustration on them, read about nightmare bosses because most of them require gimmicks instead of raw strength to beat
Yeah I've bookmarked the strategy pages over on reddit just to get an idea of what I'm looking for. The main limitation I'll have is characters to work with for those strategies. If it was straight up damage, I think I'd be set.
Are Mote Dungeons here to stay, or a temporary thing until they do something else to add motes into rewards? I think I can start getting those completed. The last few D180 battles I've fought I actually completed without too much difficulty.
Mote dungeons are here to stay for the time being, still no change has been made in JP.
While a lot of the Nightmare dungeons do rely on a specific tactic, with how much power creep there's been since they originally since they came out, you can body them in no time. If you have the right relics/abilities anyway
Yeah, I haven't sat down and gone through the strategies yet. I did try the tonberry one, but that was before I seemingly had the Realm dungeons rain Major Orbs down on me. I may be able to hone up some key abilities to give myself the edge.
Sora's AOSB may help me a great deal as well. Same with Riku's BSB, USB, and Clouds new BSB. I have a few more elements that I can cover too, it seems like I have some options for strategies.
What I'm actually having trouble with is getting my brain into a Jump Start battle mindset. I'm sure once I do it a few times I'll have a better understanding of how they work. I may post an updated list of all my Relics and SBs to get some opinions on setups.
There are some Nightmares, Tonberry specifically, where some older SB's come into play more so than even hones and power creep stuff.
I remember flailing pretty hard on Tonberry, and then realized I had Locke's old old AoE slow Unique. Went 1/1 after placing him in party.
I'll have to keep that in mind. The problem I had with that one was that I didn't get that Slowga off fast enough at the start. It also took me a little longer and more abilties than I wanted to get that first Tonberry down. The second group lined up almost immediately and nailed me with an attack that weakened the whole group more than I'd like.
Here's a list of all the SBs I have in case anyone wants to lend some advice one builds.
https://docs.google.com/spreadsheets...it?usp=sharing
i don't really remember the tonberry fight, but if you need to slow something and you have a thief 5 available, mug time is 100% slow effect. not an amazing skill broadly (especially with current content where the variety of medal conditions has been toned down drastically), but when it's useful it's really nice to have.
Tonberries you want to stop right? And you can slow any of them. There's like some spots on the floor or something where when they step on it you get 100% stop rate.
Off memory pretty much any current soul breaks should be fine for these (they were balanced around ssbs and gen 1 bursts and 2 hit 5 star skills). Summon and support nightmares you can use 4 star skills / breakdowns. reraise aoe heals, curada IIRC it's easier to use summons or nin magic rather than playing the hot potato game. Omega drive be careful about damage entries on your healer, I seem to recall they makes the orbs explode.
Sheesh, you have the same number of chains I do!
for the first time ever, I have too many Memory Crystal III Lodes... broke the important people, broke everyone with a BSB or greater, broke one healer per realm, broke all ninjas... sitting on 14 MCIIIs remaining, now what? <.<
Break characters who have good RM3/4. I have like 29 left, even after all that. Some characters that are good to break:
Tidus/Squall/p.Cecil/Garland/Tifa/Lightning/Bartz/Vivi -- Elemental Damage +30% for their element.+
DMG +30% with weapon or armor equipped
Zell = Fist
Cloud = Sword
Wakka = Blitzball
Refia = Throwing
Sephiroth = Katana
Vaan = Dagger
Balthier = Gun
Fang = Polearm
Aranea = Helm +30%
Orlandeau = Begin battle with Thunder God's Might (3x cast speed, 25seconds) --- Get this if you don't have it.
Rinoa = BLM+25% (Any weapon, doesn't matter)
Celes = Spellblade +40%
Edge = NIN +40%
Bartz RM2/3 = 13% chance to W-Cast Spellblade
Vivi (65/80) = MAG+20%, DEF/RES-10%
Marche/Curilla = Begin battle with Sentinel (DEF+, Magic and Physical provoke)
Gaffgarion = Chance to counter and drain HP from enemy. Good for torments.
Alma (65/80) = W-Cast WHM
Basch (65/80) = W-Cast Knight
EXP:
Luneth 99 = +40% chance to double exp
OK/Cid (VII)/Palom = +20% chance to double exp
Haste (Jump Starts/Broken Soul)
Zack 99
Zidane/Orlandeau/Luneth 50
These are actually pre-80. Luneth is the only one that requires 99.OK/Cid (VII)/Palom = +20% chance to double exp
You've given me two characters to break the 80 cap on immediately. Celes and Bartz have been anchors in my team all along, so I'm going to 99 them next.
These were the ones I went looking for recently:
Code:Tyro Core RM2 Dr. Mog's Teachings Fills 1 Soul Break segment at the beginning of the Dungeon Cloud VII RM2 Mako Might Fills 1 Soul Break segment at the beginning of the Dungeon Tidus X RM2 Ace Striker Attack and abilities grant 50% more Soul Break points Ramza T RM2 Battleforged Attack and abilities grant 50% more Soul Break points Steiner IX RM2 Knight's Charge Acting and taking damage grants 25% more Soul Break points Squall VIII RM2 Lionheart Taking damage grants 50% more Soul Break points