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  1. #441
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

    Join Date
    Dec 2005
    Posts
    8,904
    BG Level
    8

    Yea it should have been sent out in 2 waves. First were items everyone receives. 2nd wave had clear-based items. Should have said "801+ realm dungeon clear" or something. But I think everyone missed that message and hit "Collect All"

  2. #442
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Honestly it was pretty easy to miss that message in-game and the way they decided to distribute items was quite silly. I got everything in two waves and the first one was labeled as tier 1 rewards lol. I can see why someone thought they messed things up again.

  3. #443
    Queen of the Pity Party
    Join Date
    Sep 2007
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    11,719
    BG Level
    9

    aw nuts, I thought the half stamina realm dungeons was going on longer >.> I still have a bunch left

  4. #444
    D. Ring
    Join Date
    Feb 2007
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    4,736
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    FFXI Server
    Quetzalcoatl

    They're coming back fairly soon anyway in the dungeon update.

  5. #445
    Professional Pixel Pusher
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    Sep 2007
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    Ragnarok

    Oh man.. I'm glad for the break. I mastered 221 missions on that one. I may have to slow down a bit as the difficulty of the missions is starting to approach levels where I may actually fail or not master the elite dungeons.

    I'm going to take some time and try to get some motes in places I can get them in, then try to wrap up the Nightmare bosses. I have the bosses unlocked now, I just need to get them beaten.

  6. #446
    Ridill
    Join Date
    Jun 2007
    Posts
    12,746
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    If you don't want to waste too much time and frustration on them, read about nightmare bosses because most of them require gimmicks instead of raw strength to beat

  7. #447
    Professional Pixel Pusher
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    Sep 2007
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    Ragnarok

    Yeah I've bookmarked the strategy pages over on reddit just to get an idea of what I'm looking for. The main limitation I'll have is characters to work with for those strategies. If it was straight up damage, I think I'd be set.

    Are Mote Dungeons here to stay, or a temporary thing until they do something else to add motes into rewards? I think I can start getting those completed. The last few D180 battles I've fought I actually completed without too much difficulty.

  8. #448
    Ridill
    Join Date
    Dec 2009
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    9,653
    BG Level
    8
    FFXI Server
    Asura

    Mote dungeons are here to stay for the time being, still no change has been made in JP.

  9. #449
    Art Connesseur of Blue Gartr
    Join Date
    Jul 2007
    Posts
    5,834
    BG Level
    8
    FFXIV Character
    Odess E'iron
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok

    While a lot of the Nightmare dungeons do rely on a specific tactic, with how much power creep there's been since they originally since they came out, you can body them in no time. If you have the right relics/abilities anyway

  10. #450
    Professional Pixel Pusher
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    Ragnarok

    Yeah, I haven't sat down and gone through the strategies yet. I did try the tonberry one, but that was before I seemingly had the Realm dungeons rain Major Orbs down on me. I may be able to hone up some key abilities to give myself the edge.

    Sora's AOSB may help me a great deal as well. Same with Riku's BSB, USB, and Clouds new BSB. I have a few more elements that I can cover too, it seems like I have some options for strategies.

    What I'm actually having trouble with is getting my brain into a Jump Start battle mindset. I'm sure once I do it a few times I'll have a better understanding of how they work. I may post an updated list of all my Relics and SBs to get some opinions on setups.

  11. #451
    Ridill
    Join Date
    Oct 2006
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    10,411
    BG Level
    9
    FFXI Server
    Gilgamesh

    There are some Nightmares, Tonberry specifically, where some older SB's come into play more so than even hones and power creep stuff.

    I remember flailing pretty hard on Tonberry, and then realized I had Locke's old old AoE slow Unique. Went 1/1 after placing him in party.

  12. #452
    Professional Pixel Pusher
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    I'll have to keep that in mind. The problem I had with that one was that I didn't get that Slowga off fast enough at the start. It also took me a little longer and more abilties than I wanted to get that first Tonberry down. The second group lined up almost immediately and nailed me with an attack that weakened the whole group more than I'd like.

    Here's a list of all the SBs I have in case anyone wants to lend some advice one builds.
    https://docs.google.com/spreadsheets...it?usp=sharing

  13. #453
    A. Body
    Join Date
    Sep 2007
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    4,108
    BG Level
    7
    FFXI Server
    Gilgamesh

    i don't really remember the tonberry fight, but if you need to slow something and you have a thief 5 available, mug time is 100% slow effect. not an amazing skill broadly (especially with current content where the variety of medal conditions has been toned down drastically), but when it's useful it's really nice to have.

  14. #454
    Relic Shield
    Join Date
    Jan 2016
    Posts
    1,829
    BG Level
    6

    Quote Originally Posted by Vandalhart View Post
    What I'm actually having trouble with is getting my brain into a Jump Start battle mindset. I'm sure once I do it a few times I'll have a better understanding of how they work. I may post an updated list of all my Relics and SBs to get some opinions on setups.
    With jumpstarts in general? You pick the strongest soul breaks and blow stuff up. I don't usually see a need to bring sentinel grimoire but if you don't have instacast that may change.

  15. #455
    Relic Shield
    Join Date
    Jan 2016
    Posts
    1,829
    BG Level
    6

    Quote Originally Posted by Vandalhart View Post
    Here's a list of all the SBs I have in case anyone wants to lend some advice one builds.
    https://docs.google.com/spreadsheets...it?usp=sharing
    Tonberries you want to stop right? And you can slow any of them. There's like some spots on the floor or something where when they step on it you get 100% stop rate.
    Off memory pretty much any current soul breaks should be fine for these (they were balanced around ssbs and gen 1 bursts and 2 hit 5 star skills). Summon and support nightmares you can use 4 star skills / breakdowns. reraise aoe heals, curada IIRC it's easier to use summons or nin magic rather than playing the hot potato game. Omega drive be careful about damage entries on your healer, I seem to recall they makes the orbs explode.

    Sheesh, you have the same number of chains I do!

  16. #456
    D. Ring
    Join Date
    Feb 2007
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    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Vandalhart View Post
    I'll have to keep that in mind. The problem I had with that one was that I didn't get that Slowga off fast enough at the start. It also took me a little longer and more abilties than I wanted to get that first Tonberry down. The second group lined up almost immediately and nailed me with an attack that weakened the whole group more than I'd like.

    Here's a list of all the SBs I have in case anyone wants to lend some advice one builds.
    https://docs.google.com/spreadsheets...it?usp=sharing
    I don’t recall most specifics BUT I do recall that stop spam (I used the dance) royally screws them if you use it on the right tonberries.

  17. #457
    Queen of the Pity Party
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    Sep 2007
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    Quote Originally Posted by Khajit View Post
    They're coming back fairly soon anyway in the dungeon update.
    ah that's good. I was thinking I'd hold off until they do anyway

  18. #458
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    982
    BG Level
    5

    for the first time ever, I have too many Memory Crystal III Lodes... broke the important people, broke everyone with a BSB or greater, broke one healer per realm, broke all ninjas... sitting on 14 MCIIIs remaining, now what? <.<

  19. #459
    Relic Shield
    Join Date
    Sep 2007
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    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Sumy View Post
    for the first time ever, I have too many Memory Crystal III Lodes... broke the important people, broke everyone with a BSB or greater, broke one healer per realm, broke all ninjas... sitting on 14 MCIIIs remaining, now what? <.<
    Break characters who have good RM3/4. I have like 29 left, even after all that. Some characters that are good to break:

    Tidus/Squall/p.Cecil/Garland/Tifa/Lightning/Bartz/Vivi -- Elemental Damage +30% for their element.+

    DMG +30% with weapon or armor equipped
    Zell = Fist
    Cloud = Sword
    Wakka = Blitzball
    Refia = Throwing
    Sephiroth = Katana
    Vaan = Dagger
    Balthier = Gun
    Fang = Polearm
    Aranea = Helm +30%

    Orlandeau = Begin battle with Thunder God's Might (3x cast speed, 25seconds) --- Get this if you don't have it.
    Rinoa = BLM+25% (Any weapon, doesn't matter)
    Celes = Spellblade +40%
    Edge = NIN +40%
    Bartz RM2/3 = 13% chance to W-Cast Spellblade
    Vivi (65/80) = MAG+20%, DEF/RES-10%

    Marche/Curilla = Begin battle with Sentinel (DEF+, Magic and Physical provoke)
    Gaffgarion = Chance to counter and drain HP from enemy. Good for torments.
    Alma (65/80) = W-Cast WHM
    Basch (65/80) = W-Cast Knight

    EXP:
    Luneth 99 = +40% chance to double exp
    OK/Cid (VII)/Palom = +20% chance to double exp

    Haste (Jump Starts/Broken Soul)
    Zack 99
    Zidane/Orlandeau/Luneth 50

  20. #460
    Professional Pixel Pusher
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    Sep 2007
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    Ragnarok

    OK/Cid (VII)/Palom = +20% chance to double exp
    These are actually pre-80. Luneth is the only one that requires 99.

    You've given me two characters to break the 80 cap on immediately. Celes and Bartz have been anchors in my team all along, so I'm going to 99 them next.

    These were the ones I went looking for recently:
    Code:
    Tyro	Core	RM2	Dr. Mog's Teachings	Fills 1 Soul Break segment at the beginning of the Dungeon
    Cloud	VII	RM2	Mako Might	Fills 1 Soul Break segment at the beginning of the Dungeon
    Tidus	X	RM2	Ace Striker	Attack and abilities grant 50% more Soul Break points
    Ramza	T	RM2	Battleforged	Attack and abilities grant 50% more Soul Break points
    Steiner	IX	RM2	Knight's Charge	Acting and taking damage grants 25% more Soul Break points
    Squall	VIII	RM2	Lionheart	Taking damage grants 50% more Soul Break points

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