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  1. #841
    Ridill
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    Asura

    You really don't wanna use anything but dark on Vayne anyway. If you can get some use out of him right now then dive but I personally wouldn't without USB.

  2. #842
    Ridill
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    Renewal dungeons coming back starting tomorrow: https://gamerdude.thisisourcorner.ne...1&pageNumber=0

    I'm guessing it's all the dungeons from last time+ all the new ones they're released since up to the TG Cid USB event. Banners include all the relics released up to that point and are full priced.

  3. #843
    D. Ring
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    Diabolos

    Fingers crossed that they refresh them for vets to cash in as well

    Reality though will be vets spending stamina on dailies and magicite, while tons of newbies bitch on Reddit about not being able to hold all that mythril.

  4. #844
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    Finally cleared my first 4* magicite (ice) - sub 30 at that. Terra's AOSB did it for me, but I honestly don't see how I would do it without because I simply get to the end of my ability hones and he still has a bit over a 1/3rd of his HP bar left. I can only take that out through a combination of 2 OSBs for 99,999 each, and an AOSB for ~220,000. Setup is

    This is bar far my strongest team in terms of elemental gear and SBs (full elemental gear for everyone doing damage, with Terra having slightly over 600 mag with no synergy, Vivi LDM/enfire bsb/osb, OK mUSB), but even with it being my strongest team it would have not been feasible with my current hones (smouldering fire 4/5, vilm 4/5, meltdown 4/5, chain firaga 4/5, curada 4/5) within the time limit (2 charges of wall unless I put in Tyro) and I only won because of Terra's AOSB to push it across the finish line.

    I was hoping to eek out a win in one of them and use that as a starting point to make my way around the circle as I buffed up with the 4* magicite, but I'm nowhere near able to being able to take down Tiamat. I have Squall with LDM, BSB2, OSB, AOSB, and Ayame with LDM, BSB and OSB, but Tiamat was just doing way too much damage to handle. Ayame ran out of hones and so did Squall and I wasn't even to the halfway point. Granted, I'm not yet accustomed to using Squall's BSB2 yet and was leaning on a 3/5 SSS, and these new ice sam abilities just came out. I don't have a good feasible crit fixer (OK pUSB) outside Eiko, and I also don't think Ayame should be using Hailstorm with how hard Tia hits. I have no other melee ice characters, and my ice gear is very limited (squall's AOSB sword and a mage armor)

    I've also tried Midgardsormr as a logical first step because I have wind chain, Zidan's LDM, USB (4/5 Dash and Slash), and Bartz with USB, but once again hones is a major problem. I could upgrade SSS to 4/5, or bring a 2nd to 3/5 but idk if that really is going to fix my problem and that's a lot of crystal to throw at a "maybe". I do have Cloud's USB and BSB2, but while I briefly played around with using him as the sole DD (replace Zid + Bartz with cloud + 2nd entruster to feed him), it just wasn't doing as well as zid+bartz. I may be able to revisit this one once the 5* wind quad is released, but my wind gear is very limited (ff14 dagger, ff9 armor, 3 ff8 mage throwing weapons lol).

    My only other "maybe"" right now is fire, and I think this might be my best bet. I have Tidus's water chain and his USB, as well as Bartz and his USB + enWater BSB . I tried using my sub-30 3* team but ran out of hones and it was about to 1/3rd, but still way too much ground to make up. I don't have any of the ninja SBs but I was thinking I might be able to still take one of those with a double cast LDM and that might be enough, but again I have been hesitant to wipe out my MDO on a "maybe" and then be stuck with no one to use those abilities for the foreseeable future (to mention nothing of the 5* dex spheres that are in high demand). Water gear is in short supply, with 1 blitz ball and 1 piece of melee armor, though that matters less here with chain and a damage cap.

    Oh and I'm actually kind of close on Kraken by just spamming TGS's OSB, but again native element gear is the problem and the only thing I have is lightning's USB sword. The counter's seem to do too much damage to use my Bismark team and let Lightning spam TQS. the TGS strategy is close enough that if I can figure out how to get a crit fixer in the team then he can definitely do it, or if I get a native lightning armor then he can probably do it. I think I've been relying too heavily upon Relm's USB to give instant cast to the team. IDK, maybe I'll try and sub her out for Eiko, for whom I have the crit fix BSB and the LS USB.

    tl;dr
    I suck

  5. #845
    D. Ring
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    Diabolos

    You have better relics then me and i'm able to clear all (barring Hades, haven't fought him yet) with NP sub 60. I think the problem is simply no 4* magicite decks, which make a HUGE difference. I made a full ice deck and it gives: +27% ice dmg, +8% crit hit/DMG, +25ish% ATK of 600 ATK magicite, +14% wind resist, 5% phys DMG reduction, +23% DEF of 400 DEF magicite deck and +8% faster casting.

    Also legend dives help a big time and Hailstorm is the best ability for Tiamat since its a unique ATK +30% that Tiamat can't override and the RES- doesn't matter since its balanced by Ayame's res buff from BSB.

    Edit: don't be discouraged by not easily clearing and struggling on 4* magicite, when it came out, ALL of us were struggling just to get a clear, even those who sub 30'd 3* magicite. Just focus on your strongest element and then work the cycle once you have built your 4* deck.

  6. #846
    Ridill
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    Marche is a freaking beast. With him Dualcasting and speeding up my team I had Hydro (A+) at 50% before he even got an attack off. Can't wait to try him on Hades, sad that WoL's dive isn't that great honestly but maybe the power up from his USB could help dealing more damage.

  7. #847
    BG Medical's Student of Medicine
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    I'm wondering if Marche is any good with just USB.

    Sent from my SM-G950U using Tapatalk

  8. #848
    Ridill
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    Gilgamesh

    Absolutely.

    Native doublecast knight and Assault Saber access. Any knight ability will set off party shortchange, so I generally also run him with Banishing Strike for utility and longevity.

  9. #849
    Ridill
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    You can also give him Protectga/Shellga if you need those from someone and can't slot them anywhere else. Need higher hones on Assault Saber or whatever Knight ability you're using on him but it's doable. You can technically use him with earth teams as well but you won't take advantage of his Enholy or LM1 in that case. And we don't have Earth Saber yet sadly but it's coming soon.

  10. #850
    Relic Shield
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    Yeah marche is actually kind of boring with anything except usb. Knight dualcast but thats it.

    I may have missed the team setup piran (on mobile) but are you only running one mag buff? how much magic boon and empower?

  11. #851
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    Only 1 team mage buff, but both Vivi and Terra are using bust for enFire so there's another 30% (these both go up before the 13 second mark), and Terra uses cmd2 for just a bit more and to push her AOSB up another 13k per hit to ~250k total. Vilm is capped with just OK's mUSB and enfire/bsb, and Vivi gets to 9500 per hit of meltdown. I have 2 +10 magic boons and 10 & 8 empower fire (the 8 one is stuck at 80 that last copy just won't drop).

    I've actually dropped protect to put another entrust on OK for him to feed Terra and Vivi instead of using his mUSB again for 3 rounds of fast cast, and it has made the run a little more stable in coming under the 30 second mark (27~) because my issue has typically been getting terra the 3.5 bars needed for BSB, OSB and the final AOSB in enough time. Relm is using her USB every 3rd turn or so pretty reliably

  12. #852
    Relic Shield
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    burst mode 20% but i dont think it matters a huge amount (you should cap with a healthy mag from boond).

    13 seconds seems slow if you arent running a third dps (if you are then its probably okay but I think ts better to just juice vivi or terra right away). Are you procing their. trances first turn? Not sure if thats better for terra with relm support but vivi gets much stronger with it. To be honest I havent found OK magic usb that good unless hes also a dps- it isnt bad or anything but the ex mode and LM really point him towards offensive magic support.

  13. #853
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    Yeah, 20% on burst, whoops.

    Proc trance first turn, yup. Because of Relm's USB spam I've put on terra's LMR (small chance of x2). I might actually try with her trance materia and see what kind of difference that makes. I'm running OK as DPS/support with Smouldering Fire (which caps with single buff) and entrust to give terra more bars, but I truly do not have any better mage support than his USB. I guess I could throw wrath on him instead of smouldering fire and probably get terra and vivi's BSB's up on the 3rd turn instead of the 5th, but he easily gets through 6-7 charges for an easy 120-140k damage.

  14. #854
    Relic Shield
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    Yeah if you’re smoldering fire you may as well keep that. I moved away after legend spheres came out though (just very little reason to do it with no dualcast).

    did you move pro to relm? I dont generally peioritize relm early on when bombing heals; also who’s the 5th? vivi terra relm ok

    Yeah OK magic usb is good; just that i think its actually worse for me than sheepsong lol (the extra sustain lets me take longer on heal- using Eiko usb)

  15. #855
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    You know, I actually have sheepsong and her enFire LMR. It just might be worth throwing Vilm on her and letting terra run chain firaga since she's capping Vilm anyways. I would probably have to make another chain firaga for krile, but a r2 wouldn't be that bad and would likely be more than enough.

    Using Shelk as 5th with LDM to entrust battery Relm and get wall up

  16. #856
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    Eh so Krile was only doing 13k~ (dive, no LMR, x2 fire equipment, enFire LMR), so I'll stick with OK. Switching her back out with OK and had a very stable 25~ second run using Terra's trance. I forgot that it would add to her stats, so it increased Vilm's dmg by 7k total for the 2 charges before I got her BSB up and capped the dmg, so an extra 14k dmg there. And it also brought up her AOSB to 90k a hit so another 30k there as well. Presumably due to Relm, I actually got off essentially the same number of attacks as without her trance, so really all this did was take the variability out of her damage which is good. Also I didn't have to be as concerned with getting the instant cast on her SB, so I think this is easily better. Cheers

  17. #857
    Relic Shield
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    GL with it. Once you get the 4 stars over the 3 stars your damage will soar and the rest of them get much easier.

  18. #858
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    Question regarding magicite inheritance: is a 2nd copy of the same stat boost treated the same as if it were on a different magicite? eg 2 level 10 attack boons on 1 copy of mom bomb would equal 15 total attack boon or 20? I presume it's 15 but I haven't been able to find a definitive answer

  19. #859
    D. Ring
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    Diabolos

    Quote Originally Posted by Pirian View Post
    Question regarding magicite inheritance: is a 2nd copy of the same stat boost treated the same as if it were on a different magicite? eg 2 level 10 attack boons on 1 copy of mom bomb would equal 15 total attack boon or 20? I presume it's 15 but I haven't been able to find a definitive answer
    15, it follows same principle as if its on a different magicite.

  20. #860
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    And if you want to optimize a deck, here's what you're going to want to farm for.

    https://www.reddit.com/r/FFRecordKee...heritance_and/

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