Don't forget to get your 20 wins for 5 mythril for the month of September
Don't forget to get your 20 wins for 5 mythril for the month of September
Is anyone else skipping the Greater/Major/Upgrades portion of the ticket orbfest?
I dont see how 2 majors are worth the lost crystal when you get 20 or so greaters per fight on the crystal stages.
I'm doing the majors for the completion rewards, skipping white/nonele/summon majors. 6 star skills so far still don't give much utility and there's plenty of 5 star utility skills to hone.
How are the major orb drops? How many drop per giant?
7 major, 2 crystals.
do we get an actual mythril gift like the past 'fests/which banner does it coincide with?
We get that today.
Not going to lie, taking out the last nightmare and unlocking magicite was actually one of the more satisfying gaming experiences I had the last few years.
Edit: then I went into the magicite dungeons thingiemabob and saw that they all started at 250 and I didn't feel so good anyway xD
Threw fire team with locke aosb at judges battle and beat it with few hitches. Edgar tripled to wipe the party when the hp differential got too great between two of the judges on one run then saved the next run with a quad on gabranth+enfeeble. Thanks gar.
For folks who have both Elarra USB, and Aerith USB2 - which do you prefer?
I have both, but I have found that Aerith's USB has been more helpful everywhere I use it - but my Elarra is only half-dived (out of 5* spirit motes). Aerith has USB2, is fully dived, and has double cast LMR, so she heals the shit out of everyone, and last stand is just icing on the cake - should I even dive Elarra for the double-cast at this point (I could really use the spirit motes on Rydia)?
I am aware of that - but in practice, I have not been able to get this to work. Taking Elarra to King Behemoth has been a death sentence since her healing (without doublecast) cant keep up.
With Aerith, I'm pretty much guaranteed to get either a double-cast, or group-chase in the first 3 actions -- and either is enough to keep everyone alive until her SB gauge is built.
Elarra... someone dies, since I cannot get double-cast (until she is completely dived - which is what I'm currently trying to decide) and her chase is from Bard Abilities and I've only seen it proc once, for about 1500 hp.
I guess I HAVE to full dive her. If only 4 other characters were not waiting on Spirit motes >.<
Well you can't really compare a dived healer to someone who isn't... Aerith with her USB offers nothing but Last Stand to your magic party and at that point you might as well pick another healer with a USB that benefits your party more.
Elarra fits all parties and I don't have many issues keeping people up with her USB's Regenga and doublecast. Allegro is hard to fit if you need Shellga/Protectga though.
Are you breaking the savage mode on KB? Outside of savage mode elarra is going to easily out heal KB (personal experience).
Aerith has a higher % chase and it's from white magic, but her ult is a worse eiko for KB. You aren't bringing enough defenses or something for elarra then.
Elarra with USB + Angelsong is sufficient for KB even with Savage mode + Earth Guardian buff. Maybe if I had double Blade Ward 5 + a Spell Ward 5 I could do without Earth Guardian and run Midgardsormr as main for a quicker kill. Don't need LM2. Helps but with proper use of defending vs Hurl it should be all OK. I only use BSB once (first SB while using Gathering Storm RM) for the Last Stand safety net. Heck if I had more earth orbs, I would run Alphinaud over Curilla who sits pretty in the corner for half the fight.
Also use them waters (sucks but just clear those record dungeons). The extra HP really does mean something. The 7k hits during savage mode + EnThunder really really hurt and would proc Last Stand otherwise.
With Elarra, we don't even GET to Savage mode - someone always KO'd in the first 4 turns.
I think this was what I was looking for - what I don't want, is to use the next 60 5* spirit motes on Elarra, instead of Rydia (who is also part of my KB team), and be exactly where I am now (a healer that cant even get me to turn 5).Elarra with USB + Angelsong is sufficient for KB even with Savage mode + Earth Guardian buff. Maybe if I had double Blade Ward 5 + a Spell Ward 5 I could do without Earth Guardian and run Midgardsormr as main for a quicker kill. Don't need LM2. Helps but with proper use of defending vs Hurl it should be all OK. I only use BSB once (first SB while using Gathering Storm RM) for the Last Stand safety net. Heck if I had more earth orbs, I would run Alphinaud over Curilla who sits pretty in the corner for half the fight.
Also use them waters (sucks but just clear those record dungeons). The extra HP really does mean something. The 7k hits during savage mode + EnThunder really really hurt and would proc Last Stand otherwise.
Currently I'm running:
99 Rydia
99 Tyro
99 Red XIII
99 Aerith or Elarra
99 Maria
Turn 4 is physical attack with +atk slamming down. You have to Power break it on turn 3.
For a sec I thought we were in the magicite thread but here's the turn script for Torments + 5* magicite. It's all scripted.
https://docs.google.com/spreadsheets...#gid=502481914
Protect + wall + power breakdown is sufficient for mitigation. My setup from the other thread
You have to defend with Slot 1 before turn 15. Slot 2 on turn 18. Slot 5 on turn 25 and Slot 4 on turn 28. Assuming you are not pushing phases faster. Move your biggest DD to slot 3 and 2nd DD to Slot 4. Haste caster can be on Slot 2 - first dispel haste is on turn 13, then pop defend til turn 18 Hurl.