Item Search
     
BG-Wiki Search
Page 20 of 43 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 381 to 400 of 843
  1. #381
    Shootin' rocks at monsters
    Join Date
    Sep 2007
    Posts
    3,693
    BG Level
    7
    FFXI Server
    Shiva

    Quote Originally Posted by Kyte View Post
    that's a pretty terrible idea
    As someone who makes gear for PUPs, I'd love to see it happen for one patch.

  2. #382
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    And as a DRK, I'd love if Magic Attack Bonus applied to physical Scythe WSs like they do to magical WSs for a patch, but that doesn't mean it'd be a good idea.

  3. #383
    Old Merits
    Join Date
    Mar 2015
    Posts
    1,247
    BG Level
    6

    There never should've been a disconnect between pets and masters to begin with. Songs rolls spells should all work on familiars. They dug the hole and there's no climbing out.

    That's why SMN is so completely out of hand, they get the equivalent of WSD +300% via Bloodpact+ ... that shouldn't be a thing.

  4. #384
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Uh, they don't get even CLOSE to +200, let alone +300. I'm not even sure they even hit +100 in optimal sets.

    SMN is out of hand because of completely separate reasons.

  5. #385
    Old Merits
    Join Date
    Mar 2015
    Posts
    1,247
    BG Level
    6

    155~ + 20(conduit jp) +60 BP JP

    Imagine if SAM had +15 WSD on every equip-able slot.

  6. #386
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    The JP category, if I recall, is poorly worded, and is actually a boost to base damage rather than the percent based boost that BPD on gear is.

  7. #387
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    The Blood Pact Damage category isn't percentage based, and the optimal sets listed on ffxiah (not a career SMN, so have to go by them) puts gear BPD for rages at around +90, not +155.

  8. #388
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Yall arguing with the guy who said Steal was 100% once upon a time.

  9. #389
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    The Blood Pact Damage JP category isn't percentage based, and the ffxiah SMN forums put optimal BP rage sets at about BPD +90 in gear, not 155 (no idea where you got that from). +110 total is barely a third of what you claimed.

    The reason SMN is overpowered is because you can pump out 40k VSs (or 99k Flaming Crushes on the right targets) every ~1.5-2 seconds during AC and Bolster (which is about 4-5 times as fast as a melee can WS), have very little enmity problems, and is very safe for the master, not because their gear is broken.

  10. #390
    Old Merits
    Join Date
    Mar 2015
    Posts
    1,247
    BG Level
    6

    Worded poorly or not, it's still Blood Pact +

    240 Blood Pact+ is close enough to 300. My set has +156 Blood pact+ and 20 from JP and 60 from the bp category.

    I said; compared to now, steal was 100%, because steal is 0% now.
    Quote Originally Posted by Sirious View Post
    Not sure what the lol is for nyntard. way back in time steal had to be nerfed for a reason.

    Compared to steal now, steal in 2004 was 100%.

    When people were doing steal-hide in bibiki people were getting a stack an hour. 12 coins @ 5 minutes is 100%
    L2Read Actual 100% and comparative ~100% = not the same thing

    Quote Originally Posted by Sirious View Post
    near-automatic success rate.
    also near, not equal to, 100%

  11. #391
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Again, that JP category is NOT Blood Pact +. It's a completely different stat, and figures into the damage formula completely differently.

    Your set has +176 (during AC), and it has way too much of that stat at the expense of other stats for blood pacts.

  12. #392
    Old Merits
    Join Date
    Mar 2015
    Posts
    1,247
    BG Level
    6

    Blood Pact + = Blood Pact +

    I didn't say +%

    I said "Blood Pact +" "all things that increase bloodpact damage ((excluding raw stats))"

    And no, My set is absolutely perfect. with the debate being whether or not apogee+1 head is .001% behind helios band(*)

    Even at 176% that's ridiculous. Take that away and make WSD count for BP and you completely stop conduit burns. it turns a mediocre 20k volt strike into a 55k volt strike. and a 40k FC into a 99999.

  13. #393
    Old Merits
    Join Date
    Nov 2015
    Posts
    1,181
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Cho'gall

    New devposts:

    JP1/NA1) June update announcement is up. Nothing noteworthy from NAside (other than the "Items" category being in Japanese lol.)
    Something the JPside includes tho is that there is something big coming in July, which is why June's is smaller. >_>
    Stuff like this gets on my nerves..

  14. #394
    Old Merits
    Join Date
    Nov 2015
    Posts
    1,181
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Cho'gall

    Quote Originally Posted by Sirious View Post
    Is there a single piece of gear, capable of having pet: att, and pet: att again, aside from the capes?

    If it's the pet attack/acc+20 thats such an issue, fucking remove it. Change the thread aug to pet STR+20 Pet DEX+20 etc. we'd rather have that anyway.

    or stop being assholes and remove the "pet" category completely. everything the master gets the pet gets. yeah, that takes some balancing, and yeah they're too lazy to do it. I'd rather they just be honest and say "too lazy" than lie.
    Removing them would be just as much work as changing the system to allow the display to stack. So, yeah. :/ It's a semi-pointless argument though, since the only complaint is about how it is displayed, not how it functions. Pet augments in general feel rather unfair between pet jobs too, like how it's impossible to get both macc/mab on one piece of valorous, but I think it can on merlinic...

    I've suggested on OF before that they give BST/PUP a JT that shares a portion of master stats with pets. If that portion is anything less than ~80%, it wouldn't totally devalue pet specific gear, but would at least allow us to play the way they told us to play and melee w/ our pets. It would also eliminate the restrictions on things like the inability to get both macc/mab in one pet augment, but shouldn't be overpowering enough to break us into OP damage output range. Once SE gets off their collective butt and hires someone to take care of us non-JP and OF is no longer a venom filled echo chamber, I'll be bugging them again about this. XD

    Quote Originally Posted by Sirious View Post
    Blood Pact + = Blood Pact +

    I didn't say +%

    I said "Blood Pact +" "all things that increase bloodpact damage ((excluding raw stats))"

    And no, My set is absolutely perfect. with the debate being whether or not apogee+1 head is .001% behind helios band(*)

    Even at 176% that's ridiculous. Take that away and make WSD count for BP and you completely stop conduit burns. it turns a mediocre 20k volt strike into a 55k volt strike. and a 40k FC into a 99999.
    The BPD job point category is the equivalent to the "Magic Damage" stat. It is literally adding "dmg+1" to BPs, not "dmg+1%". Even the full 20/20 is probably adding a total of less than 1% to the final damage.

    Also, Steal is most definitely not 0% baseline now. It's definitely on the low end (probably floors ~5% I think?) on high level mobs, but I've successfully stolen dogtags from mobs in DD w/ no Steal+. I've been stacking macc for Steal/Despoil, but that is a personal superstition right now and not tested/proven as far as I know.

  15. #395
    Ridill
    Join Date
    Feb 2007
    Posts
    15,574
    BG Level
    9

    Still pretty much stand behind my belief that MMO pet job fans will never be pleased until the master and pet are basically 2 players in strength. Not to say SE has handled them well, but thinking shit like 80% stat conversion on top of base stats or that song sharing wouldn't be bonkers is just kinda wtf.

  16. #396
    Old Merits
    Join Date
    Nov 2015
    Posts
    1,181
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Cho'gall

    Quote Originally Posted by arus2001 View Post
    Still pretty much stand behind my belief that MMO pet job fans will never be pleased until the master and pet are basically 2 players in strength. Not to say SE has handled them well, but thinking shit like 80% stat conversion on top of base stats or that song sharing wouldn't be bonkers is just kinda wtf.
    They should be 1x player in strength, maaaaaaybe a tiny bit more if there is actually extra effort involved in gearing or playstyle. Haven't played WoW in quite a while, but they've usually had hunters about right and within 5% of other DD jobs. So it is possible to balance pet jobs in MMOs. My suggested JT (which should be lower than 80%, sorry that wasn't clearly worded,) would give lower output for pet than a pet geared BST can put out currently, but reduce gearing reqs for those who are comfortable giving up a bit of pet damage in order to be not-stupid for swinging away with master too. We'd still not be the top DD. Most importantly, something like this is required in order to support their original excuse for the JA range nerf. XD

  17. #397
    Ridill
    Join Date
    Feb 2007
    Posts
    15,574
    BG Level
    9

    Now, let's be realistic. Parties won't want 1 member feeding 2x the TP for roughly the same output as other DDs, and only better if the player is in BIS gear and skilled, whatever that translates into XI terms nowadays. Let's also not forget pets can't be healed by standard means and the BSTs contribution will go to shit when it's dead or debuffed. Why would parties want to introduce these variables when there are safer options?

    Personally, I hate how most MMOs tend to turn the pet experience into a sacrificial NPC while doing the perpetual balance dance that no one ever seems to be happy with because there isn't enough control, power, or incentive to include a pet class. Concept is also a factor in the pets influence, yet I can't bring myself to say XI did this well despite some obvious attempts. Pet burns being a thing at various points in the game's life also tells me SE has struggled in trying to find that "just right" flavor. In the end, it feels like they have to be OP in certain ways for the community to give a shit, which just veers us back to other job issues and whims that have long been underdeveloped or underperforming. Tug on those strings and the pet yarnball just unravels anew. Ergo, pet fans will never be happy.

  18. #398
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Pets have been balanced just fine in other MMOs like wow, rift, gw2, etc. In fact FFXI has the worst pet balance I've ever seen, and it's the only game I can think of that still requires players to wear completely different sets of gear to boost them.

    Needing 12 dedicated inventory spaces worth of gear for specific pet actions, like throwing out a nuke with pup, is completely retarded.

  19. #399
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    And how is that any different for any job though?

  20. #400
    Old Merits
    Join Date
    Nov 2015
    Posts
    1,181
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Cho'gall

    New devposts:

    JP1) Devs apologized for the wait, but prizes for the screenshot contest were just sent out.

    JP2) Weekly devpost summary. Confirmation again that the June update is small because something big is coming in July. Nothing else new.

    JP3) Very, very long post by Fujito about botters. O_O He wants to make it clear that botting is still against the TOS, and that appropriate actions (temp/perm account bans) are being taken. He also explains the basic process that the STF (Special Task Force) follows... I don't do this very often, but as the post is quite long, deals with a heavy issue that I feel that everyone should know about, and I'm unsure what I can leave out when summarizing, here is a copy/paste of the GTrans version:
    Quote Originally Posted by Fujito Youji via Google Translate
    Hello.

    Thank you for always writing information on BOT and cheating, opinions.
    I am looking forward to seeing you, but I have decided to refrain from comments because the subject to deal with is delicate data.

    However, on the other hand, since comments including misunderstandings that the management side is not dealt with correctly were seen,
    again, in order to correctly tell the stance as "Final Fantasy XI" and the current situation of the effort, a
    special task force (hereinafter referred to as " STF), we will issue the following comments.

    Although it is a long post reading it is a serious posting, it is important, so please read it carefully and be appreciated if you can understand it.

    As for this thread
    , I am sorry, but I will close it because the reporting route is gathered in the original report form, and a situation where misunderstandings are getting misunderstanding is coming.


    ■ About cheat act · stance on BOT acts As
    also stated in the usage agreement, cheat acts and BOT acts are clearly prohibited in "Final Fantasy XI".
    If the action is confirmed, measures will be taken to suspend temporary use of the account or to suspend permanent use.
    This stance will not change consistently from the beginning of the service of "Final Fantasy XI".


    ■ Activities of STF STF is a unit that expertly deals with and deals with organizational activities,
    such as Real Money Trade (RMT), cheat acts leading to it, and BOT acts
    that adversely affect the game.

    The crackdown on STF is roughly divided into a survey conducted by analyzing a log (information recorded in detail of character's behavior) and a survey
    that logs into the game and actually monitors the behavior of the character while hidden We are.

    Inspection by logs has the advantage that information can be obtained in bird's-eye view across multiple world areas,
    but the amount of information is enormous, correspondingly, it takes time to refine and scrutinize.
    Investigation in the game is advantageous in that it is possible to grasp "what is going on right now" more than the log rather than the log,
    but since it takes a lot of human effort, the range that can be checked at one time is limited .
    In the actual survey,
    regulations will be promoted by combining the advantages of each method, identifying the problem areas (such as area and character behavior) in the game, and logging them one-shot.


    ■ Please report!
    A report from you is very helpful to quickly detect the problems occurring in the game and increase the initial speed of the investigation. Thank you very much.
    We are committed to endeavoring to preclude valuable information we receive earlier, so please continue your continued cooperation. Please use the form of " Report to Special Task Force

    " for reporting . Since the STF staff is directly looking through this window, we can deliver information reliably at the earliest possible time, and it is in a format that can describe information necessary for investigation without leakage.



    There are a lot of reports that we have on the forums that we do not have all the necessary information for investigation.
    For example, a report saying "There are lots of BOTs in the world," the seriousness is very transmitted,
    but it can not be fully utilized as information to solve the problem.
    Also, it is not recommended from the viewpoint of privacy to post the name of the reporter's character in an unspecified number of forums to be viewed.
    In some cases posts may be deleted according to the forum guidelines, so please summarize the report in a special form.

    ※ For information on STF activities, please also refer to the following pages.
    Monthly handling account number and frozen gill amount history
    Opinions and requests for STF

    * All URLs can be traced from "Rules & Manners" on the left of the official page. These incorrect actions that are


    not easily dealt with while reporting
    should adversely affect the game, so it should be dealt with promptly.
    On the other hand, in strict response to the suspension of account suspension, with careful judgment
    , I hope you understand that you need to spend enough time.

    Even in cases where it is said that it is obvious, not to judge, it is not judged by deemedisation, and
    the fact is checked by checking actions one by one. Although it is a rare case, the following is an example of the survey results actually found.

    Report: There are 18 BOTs who have party with anon in one area
    Certainly up to 17 people used BOT but only one was an unrelated player.
    I was invited by a party silently when I was there but it was a case that I was acting differently.
    ※ It is not based on talk but it is based on the result of follow-up survey by log.
    Report: RMT trader character with appropriate name is exhibiting extensively at auction
    It was a second character specialized in loot and material selling.
    Because it does not play on the main, the character name is often appropriate.
    Second characters are often not raised compared to the main character, there are times when you are
    watching a play style that repeats monotonous work or a long time bazaar.
    BOT and cheat are often active in groups, and related characters are also present in other area / world.
    I will refrain from explaining how the police are being specifically enforced because it will spur a giant,
    but take time to avoid missing other people while dealing with a corner of the iceberg We are addressing all at once.



    In the past I have not had much opportunity to touch the STF as much as possible in order to prevent giving information to the outside as much as
    possible, but in response to the opinion that "the achievement of the activity can not be felt " I commented on the current activities.
    The crackdown on fraud is a long-standing event and it is a project that can not be resolved overnight, but the attitude towards fraud by
    encouraging players to enjoy "Final Fantasy XI" comfortably
    is the 16th anniversary It is a part that has not changed all the time now.
    We will continue our efforts to respond to your requests, so please continue your favors toward the future.
    If the mods want me to stick this in a spoiler due to length, I will on request, but personally think that we should leave the full-length posting easily readable for as long as possible.
    Links included above go to the Japanese language pages.

Page 20 of 43 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast

Similar Threads

  1. Dev Tracker: Discussion
    By Cairthenn in forum FFXI: Official News and Information
    Replies: 14645
    Last Post: 2018-01-10, 01:28
  2. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  3. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  4. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  5. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27