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  1. #421
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    Quote Originally Posted by Shenrien View Post
    Color me shocked they didn't roll out wave 3 one zone at a time.
    no shit Shen, lol i was literally thinking the same thing.

  2. #422
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    Quote Originally Posted by Shenrien View Post
    Color me shocked they didn't roll out wave 3 one zone at a time.
    While that would've been hilarious. That would've been pretty high up on the fuck you list.

  3. #423
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    New devposts:

    JP1) Weekly devpost summary. All of 1x devpost this week, plus the teaser announcement for July update. XD They only thing of note is that they said they will be talking about the details of the new Divergence weapons next week.

    JP2) About the June adjustments to help text for Jump related equipment. Poster asked about ブリガンチアマント/"Briganchiamant" ( says has "Jump: Double Attack+20%", no idea what this is), response is that they only adjusted the text on ilvl gear, but since the referenced piece of equipment is something they recognize gets used frequently, they'll consider adjusting the text too. It was also asked if they could clarify the text on Bishap Brais to match Pteroslaver Brais since they do the same thing. They are planning to do this in a future update.

    NotActuallyADevPost1) Just something that might be interesting if anyone can track down a copy of last month's Famitsu.. In the same thread, a player posted talking about the article (which was talked about during the recent celebration broadcast,) and mentioned that they stated in the Famitsu article/interview that there are current plans for new story additions and job adjustments. The poster doesn't go into depth about the contents of the article/interview (and focuses on his own suggestions,) unfortunately, and I'm not about to try to translate what was partially shown of the article during the broadcast, but I'd say it's good news that the dev team is actively planning on continuing to add stuff besides AmbuV2. ^^;;

  4. #424
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    Quote Originally Posted by Nyarlko View Post
    New devposts:

    JP1) Weekly devpost summary. All of 1x devpost this week, plus the teaser announcement for July update. XD They only thing of note is that they said they will be talking about the details of the new Divergence weapons next week.

    JP2) About the June adjustments to help text for Jump related equipment. Poster asked about ブリガンチアマント/"Briganchiamant" ( says has "Jump: Double Attack+20%", no idea what this is), response is that they only adjusted the text on ilvl gear, but since the referenced piece of equipment is something they recognize gets used frequently, they'll consider adjusting the text too. It was also asked if they could clarify the text on Bishap Brais to match Pteroslaver Brais since they do the same thing. They are planning to do this in a future update.

    NotActuallyADevPost1) Just something that might be interesting if anyone can track down a copy of last month's Famitsu.. In the same thread, a player posted talking about the article (which was talked about during the recent celebration broadcast,) and mentioned that they stated in the Famitsu article/interview that there are current plans for new story additions and job adjustments. The poster doesn't go into depth about the contents of the article/interview (and focuses on his own suggestions,) unfortunately, and I'm not about to try to translate what was partially shown of the article during the broadcast, but I'd say it's good news that the dev team is actively planning on continuing to add stuff besides AmbuV2. ^^;;
    They're probably talking about Brigantia's Mantle there. Which as it happens, has Jump: DA+20%, so.

  5. #425
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    Quote Originally Posted by Martel View Post
    They're probably talking about Brigantia's Mantle there. Which as it happens, has Jump: DA+20%, so.
    Thank you. lol I don't know DRG for shit so had no clue even what slot it was ._.;;

  6. #426
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    July campaign info is up: http://www.playonline.com/pcd/topics...5/detail.html#

    Quote Originally Posted by POL Frontpage
    Campaign Period: Wednesday, July 11, at 1:00 a.m. (PDT) to Tuesday, July 31, at 7:59 a.m.

    Increased Seal and Crest Drop Rate Campaign
    Additional Seal Battlefield Spoils Campaign
    Double Unity Accolade Campaign
    Vagary Campaign
    Unity Wanted Campaign
    Dynamis Granules of Time Campaign
    Hyper Chocobo Digging Campaign
    Combat and Magic Skill Increase campaign

  7. #427
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    Maaaaaaaaaaaaaaaaaaaaaaaaaaaaan I love/Hate double accos....

    It only takes 10 minutes to cap accolades during Gain... so much money... but such a chore.

    10 minutes to cap, 12 minutes to spend the damn things with current luas

  8. #428
    A. Body
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    Quote Originally Posted by Sirious View Post
    Maaaaaaaaaaaaaaaaaaaaaaaaaaaaan I love/Hate double accos....

    It only takes 10 minutes to cap accolades during Gain... so much money... but such a chore.

    10 minutes to cap, 12 minutes to spend the damn things with current luas

    I do the trip in 5min....

  9. #429
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    Only thing I know of that fast would be ashita's bellhop thing, what do you use?

    sellnpc literally can't go any faster than 2 per second and there's 833 items to sell without crashing the game. Even with the sleep routine set at .1 it still can't/won't sell faster than .5~

    if not appraised[item] then count = 1 end
    windower.packets.inject_outgoing(0x084,string.char (0x084,0x06,0,0,(count%256),0,0,0,(item%256),(math .floor((item/256)%256)),(index%256),0))
    if not appraised[item] then appraised[item]=true,coroutine.sleep((.1)) return sell_npc_item(item) end
    windower.packets.inject_outgoing(0x085,string.char (0x085,0x04,0,0,0x01,0,0,0))
    coroutine.sleep((.1))
    return sell_npc_item(item)
    end
    http://oi68.tinypic.com/foq9fs.jpg

  10. #430
    TIME OUT MOTHERFUCKER

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    How much money do you make that way? I usually just buy keys...

  11. #431
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    Well, a mil per cap. While 6 keys could be worth more (and/or get valuable R/E items) a guaranteed mil > a possible 5k (to me)

    The problem is speed. Takes a long ass time to burn 100,000 accolades with sellnpc. Around 10 minutes with running, obtaining, selling, and getting back to camp.

  12. #432
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Opportunity cost.

  13. #433
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    well i'm grateful, i had been using the default delay and running between unity and vendor npcs, found out that isn't necessary. cut my old time to liquidate in half, easily.

  14. #434
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    Quote Originally Posted by gaira View Post
    well i'm grateful, i had been using the default delay and running between unity and vendor npcs, found out that isn't necessary. cut my old time to liquidate in half, easily.
    At default speed it was NOT worth doing at all lol. I never bothered getting the powders until I learned about changing the 1+random to .1 But it could still be quite faster... but sellnpc will crash the game

  15. #435
    Can you spare some gil?
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    How do you cap in 10 minutes? Dimgruzub?

  16. #436
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    Quote Originally Posted by Shenrien View Post
    How do you cap in 10 minutes? Dimgruzub?
    Quote Originally Posted by Sirious View Post
    Maaaaaaaaaaaaaaaaaaaaaaaaaaaaan I love/Hate double accos....

    It only takes 10 minutes to cap accolades during Gain... (EXP)
    Dimgruzub is pretty bad for money, all things considered. You get about... 70k sparks and 10k accolades in an hour

    I tinkered with it for quite a while, seeing how much it could be worth, but that was pretty much the limit. 14,000 500 damage swings in an hour. Basically 3 melee hits per second.

  17. #437
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    New devpost:

    JP1/NA1) July update notice is up.
    * The new mats will indeed drop from Divergence Wave 3
    * Wave 3 is the final phase of Divergence
    * There will be "surprising" new Divergence bosses included in the update.
    * The new synthesis recipes will indeed require the Aurum Tome KIs that you get for completing an Escutcheon

  18. #438
    Can you spare some gil?
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    Quote Originally Posted by Sirious View Post
    Dimgruzub is pretty bad for money, all things considered. You get about... 70k sparks and 10k accolades in an hour

    I tinkered with it for quite a while, seeing how much it could be worth, but that was pretty much the limit. 14,000 500 damage swings in an hour. Basically 3 melee hits per second.
    Yeah reading is hard and was mostly interested in accolades not so much sparks, I feel bad for the people that utilize either as a source of income they focus on. The time spent doing that you could have gone into delve or vagary or spammed a t3 for ore and made bank assuming you multibox like the majority of the community.

  19. #439
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    New-sorta-Devpost:

    The answers for the questions submitted on reddit are in! (Was kinda like a slow, email based AMA with the devs, if you don't know what I'm referring to.)
    https://www.reddit.com/r/ffxi/commen..._team_answers/

  20. #440
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    AND a new devpost.
    JP1) They have no intentions of lowering the time required to level up SoA coalitions, and believe that the current process>reward is reasonable.

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