Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 221 to 240 of 366
  1. #221
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    Quote Originally Posted by Deejay View Post
    How could they have made a game as good as IV was and then completely shit the bed on it's sequels? Like, I don't understand?
    Oversimplifying and $$$ talks more than alienating newer players because they think a game is “too hard”

  2. #222
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Well, for starters, by removing Rufus. Birdie isn't acrofatic enough for me.

  3. #223
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Weltall View Post
    I think the answer here is that Dimps developed most of SF 4 for Capcom.
    Reminder that the last good fighting game Capcom developed themselves vs CvS2 in 2001 lol.

  4. #224
    Relic Shield
    Join Date
    Feb 2010
    Posts
    1,816
    BG Level
    6
    FFXI Server
    Bahamut

    Eleven announced as bonus content, not the 5th DLC character.




  5. #225
    AoE
    AoE is offline
    Sandworm Swallows
    Join Date
    Aug 2007
    Posts
    7,117
    BG Level
    8
    FFXIV Character
    Litz Zatsuza
    FFXIV Server
    Sargatanas
    FFXI Server
    Sylph

    They kept the fighting stance. That's all I need.

  6. #226
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    History repeats itself:

    - After 5 years of safe DP->FADCs and endless (sometimes unblockable!) vortexes off of hard knockdowns, USF4 finally fixes those problems
    - After 5 years of bad defensive options, SF5 Season 5 finally introduces some useful defensive mechanics

    I imagine that just as everyone forgot about the problems SF4 had for most of its lifespan (because they were fixed in the last upgrade), 4 years from now after SF6 is out, people will pretend that SF5 was always fine.

  7. #227
    Art Connesseur of Blue Gartr
    Join Date
    Jul 2007
    Posts
    5,834
    BG Level
    8
    FFXIV Character
    Odess E'iron
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok

    I'll wait til the premium pass is 50% off during next years EVO like they usually always are. Maybe by that time most of the characters will be out.

  8. #228
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    With the netcode and all, i’m predicting Strive is going to get a massive hand over sf5, likely until sf6 is out. Sf6 really needs to bring a banger of a netcode if it hopes to survive, the name alone i don’t think will carry it anymore.

  9. #229
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,337
    BG Level
    10
    FFXI Server
    Asura

    Doubtful, it's still an anime game from a smaller company. It doesn't have the same level of appeal to the average consumer as a big name property like SF or Tekken

  10. #230
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    Street Fighter V AE: CHAMPION EDITION

    Possibly, ASW’s name really blew up thanks to DBFZ tho, i feel it stands up to them at this point. Still an anime game, true, won’t have the appeal that SF and Tekken bring, but here’s hoping at least the netcode will light a fire under everyone’s asses for the future of the sf6 being good online considering that the netcode will be roughly the same as the one in GGAC+R, which is quite phenomenal.

    Imagine if ASW patch in the same netcode for dbfz and granblue, i’d surely be playing granblue a lot more if it had this rollback netcode.

  11. #231
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,930
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    I'm pretty optimistic about the netcode for 6. Whatever you think of MvCI the game completed the journey that began with SFxT to have well implemented rollback netcode.

    Sent from my SM-G973U using Tapatalk

  12. #232
    Sea Torques
    Join Date
    Apr 2006
    Posts
    659
    BG Level
    5

    Quote Originally Posted by Spider-Dan View Post
    History repeats itself:

    - After 5 years of safe DP->FADCs and endless (sometimes unblockable!) vortexes off of hard knockdowns, USF4 finally fixes those problems
    - After 5 years of bad defensive options, SF5 Season 5 finally introduces some useful defensive mechanics

    I imagine that just as everyone forgot about the problems SF4 had for most of its lifespan (because they were fixed in the last upgrade), 4 years from now after SF6 is out, people will pretend that SF5 was always fine.
    You typed that out like you weren't one of those idiots defending SF5 to death back in 2016 when Weltall and I were calling it the game dumbed down, all offense, no defense, basic bitch casual trash SF?

  13. #233
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    oh man those were good times

    god, I really wanted to like V. what a shitshow that was

  14. #234
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,121
    BG Level
    10

    There’s a five years hulk taco to antman meme somewhere in all this.

  15. #235
    A. Body
    Join Date
    Sep 2007
    Posts
    4,108
    BG Level
    7
    FFXI Server
    Gilgamesh

    fuck, has it really been five years now?

    i really wanted to believe in it but i was done by the time march rolled around, lol.

  16. #236
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,930
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    I cant believe they dumped developer resources into making new models for eleven instead of you know just adding random select to matchmaking queues.

    Sent from my SM-G973U using Tapatalk

  17. #237
    A. Body
    Join Date
    Sep 2007
    Posts
    4,108
    BG Level
    7
    FFXI Server
    Gilgamesh

    does he change from round to round (iirc that was the usual standard for characters like SC's weaponmaster), or is it locked in at the start of the match? because if it's the latter, fucking lol

  18. #238
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,337
    BG Level
    10
    FFXI Server
    Asura

    Quote Originally Posted by Mrbeansman View Post
    I cant believe they dumped developer resources into making new models for eleven instead of you know just adding random select to matchmaking queues.

    Sent from my SM-G973U using Tapatalk
    I mean it's not that much work, it's literally just some textures and a filter on the voice.

  19. #239
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,930
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Its one character for the whole match basically random select but the character looks ugly as sin.

    Sent from my SM-G973U using Tapatalk

  20. #240
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,121
    BG Level
    10

    It’s either Mokujin or a glorified random select. Probably took a day or twos work with one of the interns. Doubt much developer resources were “dumped” into it.

    I know hating on SFV is the cool thing to do but this seems like an awfully nitpicky thing to dwell on.

Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast

Similar Threads

  1. Super Street Fighter II Turbo HD Remix Cometh!
    By Maestro in forum Gaming Discussion
    Replies: 74
    Last Post: 2008-12-15, 16:57
  2. Street Fighter III: 3rd Strike (Online for PC)
    By Tsutsumiko in forum Gaming Discussion
    Replies: 60
    Last Post: 2008-11-30, 06:47